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Can you add wad files like: Sigil, Nerve and the master levels file in these games? is it possible to mod the games to hd for these versions of Doom?

What about for wolf 3d? can you add: spear of destiny & the other two expansions to wolf 3d main file and it will show the episodes on the menu with the 6 main game episodes?

just curious.

Thanks.
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Spartanwarrior117: Can you add wad files like: Sigil, Nerve and the master levels file in these games? is it possible to mod the games to hd for these versions of Doom?

What about for wolf 3d? can you add: spear of destiny & the other two expansions to wolf 3d main file and it will show the episodes on the menu with the 6 main game episodes?

just curious.

Thanks.
Yes. The games have the original .wad files.

So You can add them to GZDoom or, Doomsday or what ever other engine supports them and they will work. Addons that need either Doom 2 or Ultimate Doom will also work with GOG's wad files this way. Just follow the original instructions. Sigil, Nerve works fine with them as I use them.

For Wolf I tend to use a custom launcher. (So when I run Wolf3d.bat in Windows a DosWindow appears asking me to press either 1, 2, 3 etc or q. As for getting them to appear on the New Game for Wolf I don't know a way.

Edit: So I use GZDoom and for Sigil I download GZDoom from https://zdoom.org/downloads , then installed it. Then copied the DOOM.WAD from my GOG Ultimate Doom folder, into my GZDoom install folder. Then downloaded Sigil from https://www.romerogames.ie/si6il and unzipped that to my GZDoom folder.

Then you want to create a shortcut to GZDoom and right click and click properties then add the following after the " (leave a space after the ") in Target

file sigil.wad

Now click Apply then Ok and Sigil should then work. I have mine setup a bit differently but that's how to get it working.

(Sigil should appear under new game under "Thy Flesh Consumed" in the menu list.)
Post edited August 12, 2019 by RoboPond
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Spartanwarrior117: Can you add wad files like: Sigil, Nerve and the master levels file in these games? is it possible to mod the games to hd for these versions of Doom?

What about for wolf 3d? can you add: spear of destiny & the other two expansions to wolf 3d main file and it will show the episodes on the menu with the 6 main game episodes?

just curious.

Thanks.
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RoboPond: Yes. The games have the original .wad files.

So You can add them to GZDoom or, Doomsday or what ever other engine supports them and they will work. Addons that need either Doom 2 or Ultimate Doom will also work with GOG's wad files this way. Just follow the original instructions. Sigil, Nerve works fine with them as I use them.

For Wolf I tend to use a custom launcher. (So when I run Wolf3d.bat in Windows a DosWindow appears asking me to press either 1, 2, 3 etc or q. As for getting them to appear on the New Game for Wolf I don't know a way.

Edit: So I use GZDoom and for Sigil I download GZDoom from https://zdoom.org/downloads , then installed it. Then copied the DOOM.WAD from my GOG Ultimate Doom folder, into my GZDoom install folder. Then downloaded Sigil from https://www.romerogames.ie/si6il and unzipped that to my GZDoom folder.

Then you want to create a shortcut to GZDoom and right click and click properties then add the following after the " (leave a space after the ") in Target

file sigil.wad

Now click Apply then Ok and Sigil should then work. I have mine setup a bit differently but that's how to get it working.

(Sigil should appear under new game under "Thy Flesh Consumed" in the menu list.)
cool, glad to see doom 2 expansions can work on the gog version. same with ultimate doom. i guess as long they are wads it will show up on the gog version? what about the lost episodes of doom?

im assuming when placing the master levels wads i just put them in Doom 2 folder and it will show up as the master levels on the menu for doom 2 of the gog version?

what custom launcher do you use for wolf 3d?

im also curious, on gzdoom. im trying to autoload twice for gzdoom. i have the doom_complete.pk3 autoload on teh first shortcut, what about the second shortcut? am i allowed to do that? im trying to load duke nukem mod for it. there is a addon you can find that has duke nukem elements for it on modb. But, when i try autoloading on teh second shortcut, it won't let me for duke nukem addon thing that replaces enemies and weapons and the hud and etc. im not sure if there maps from the game or not. is there a different version of duke nukem to add on for gzdoom?
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Spartanwarrior117: im also curious, on gzdoom. im trying to autoload twice for gzdoom. i have the doom_complete.pk3 autoload on teh first shortcut, what about the second shortcut? am i allowed to do that? im trying to load duke nukem mod for it. there is a addon you can find that has duke nukem elements for it on modb. But, when i try autoloading on teh second shortcut, it won't let me for duke nukem addon thing that replaces enemies and weapons and the hud and etc. im not sure if there maps from the game or not. is there a different version of duke nukem to add on for gzdoom?
You should perhaps try using EDuke32 for duke nukem and not gzdoom.....
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Spartanwarrior117: im also curious, on gzdoom. im trying to autoload twice for gzdoom. i have the doom_complete.pk3 autoload on teh first shortcut, what about the second shortcut? am i allowed to do that? im trying to load duke nukem mod for it. there is a addon you can find that has duke nukem elements for it on modb. But, when i try autoloading on teh second shortcut, it won't let me for duke nukem addon thing that replaces enemies and weapons and the hud and etc. im not sure if there maps from the game or not. is there a different version of duke nukem to add on for gzdoom?
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GameRager: You should perhaps try using EDuke32 for duke nukem and not gzdoom.....
i had no idea they had a source port for duke nukem, lol. so duke does have one. inetresting. is this still be ing supported?
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GameRager: You should perhaps try using EDuke32 for duke nukem and not gzdoom.....
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Spartanwarrior117: i had no idea they had a source port for duke nukem, lol. so duke does have one. inetresting. is this still be ing supported?
I think so....you need to put the major mods(the hd mod for starters...and the music/sound mods) and those which apply to ALL games/mods in the autoload folder(I think you may have to make one first in the main game folder), and the other mods in their own folders.....then you specify at launch which stuff to run(game or expansions and also which mod folders).

BTW there is ALSO a HD graphics mod(with some ugly 3d enemy models you might not like but which can be disabled in game menus) with some good graphics but it needs a decent system to run it.

Check Duke4.net(I think that's the site) for more info and links to the hd/etc mods, and eduke32 has it's own site iirc.
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Spartanwarrior117: im assuming when placing the master levels wads i just put them in Doom 2 folder and it will show up as the master levels on the menu for doom 2 of the gog version?

what custom launcher do you use for wolf 3d?
It should do. You can WadSmoosh all the official (Doom, Doom 2, Sigil, Master Levels, and Final Doom) into one pk3 file. It makes them all appear under New Game. Details are here:

https://forum.zdoom.org/viewtopic.php?f=19&t=52757

For Wolf3D its just a batch file asking me if I want to play the original or the addons. If you want the code I can post it here. (I use something similar for all the older games, saves me having loads of shortcuts for the same game.)

Edit:

You could also use ECWolf for Wolf3D:

http://maniacsvault.net/ecwolf/
Post edited August 12, 2019 by RoboPond
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Spartanwarrior117: i had no idea they had a source port for duke nukem, lol. so duke does have one. inetresting. is this still being supported?
We wouldn't have a new Build Engine game officially releasing on Thursday if it wasn't.
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Spartanwarrior117: i had no idea they had a source port for duke nukem, lol. so duke does have one. inetresting. is this still being supported?
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Swedrami: We wouldn't have a new Build Engine game officially releasing on Thursday if it wasn't.
lol, touche.
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Swedrami: We wouldn't have a new Build Engine game officially releasing on Thursday if it wasn't.
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Spartanwarrior117: lol, touche.
You missed my reply above as well. ;) o.0
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Spartanwarrior117: lol, touche.
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GameRager: You missed my reply above as well. ;) o.0
sorry been busy with stuff.

Does it matter what version of duke it needs to run?
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GameRager: You missed my reply above as well. ;) o.0
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Spartanwarrior117: sorry been busy with stuff.

Does it matter what version of duke it needs to run?
No it doesn't personally I would download E-Duke32 latest version

Also Have fun
Post edited August 15, 2019 by fr33kSh0w2012
I spell Doom...
Anyone heard of Megawad valiant
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Spartanwarrior117: sorry been busy with stuff.

Does it matter what version of duke it needs to run?
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fr33kSh0w2012: No it doesn't personally I would download E-Duke32 latest version

Also Have fun
so if i load the atomic edition of duke nukem 3d will i be fine? also, do i need all the files of duke nukem 3d in order to play it or just the main the file of the exe?