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Project Zomboid is a pre-alpha Zombie Survival realtime RPG being developed by the Lemmy&Binky team. The forum may be found here and the blog is currently down due to hosting issues. Apparently this 'reddit' thing is like goldrush.exe or something. I could summarize what is known so far, but Lemmy and Binky already did an excellent job of that. Their site is full of nice information if you're curious about them.

The game is a kinda retroey isometric action zombie survival RPG. You will create a character and be thrown into a zombie apocalypse where your only purpose is to survive, and you create your own story with rich emergant gameplay along with random missions and events to keep things interesting.

Planned features include.

* Play in your browser, on PC, Mac or Linux, or download the stand-alone game.
* Real-time day to night lighting, line of sight and sound systems. Use the darkness to avoid attracting zombie attention. Barricade your safe-house and venture out under the cover of darkness. But careful, because any sound you make could get unwanted attention from the horde.
* Crafting system. Loot and salvage household items, break into shops, hospitals and other locations to find what you need to survive, build defences, and keep yourself sane.
* Advanced survivor AI. Along the way you will meet other survivors, who you can join forces with, fight for resources, trade with and carry out randomly generated missions for. Trust and morale are important, the zombie apocalypse is hard to deal with. Survivors can seek comfort at the bottom of a bottle or by raiding a medicine cabinet, but before long may find themselves with more problems than the zombies outside, and a mentally unstable ally hiding himself away, sticking a shotgun in their mouth and pulling the trigger is going to make a lot of noise.
* Zombie Movie Sadist Director. Every zombie film aficionado knows that if the survivors seem to be getting too comfortable in their safe house, something is definitely about to go disastrously wrong for them.
* The world will be pre-generated, but the contents of the world, from the characters you meet, the quests you receive, to the items you find, will be different each time you play. The initial release will have the suburbs. Subsequent to that new areas, from the inner city, countryside, shopping malls, police stations, hospitals and countless others will ultimately form a massive play area to explore.
* Character progression. Plenty of skills, perks and traits can be picked up during the game. Learn how to treat injuries, fire a shotgun, build a wall, drop kick a zombie, or create explosives from household items.
* World-wide apocalypse story. Although the events of your game will be unique to you, there is a bigger story at play that changes the game as you progress. A few weeks after first infection the power stations fail and the city is plunged into darkness, refrigerators fail, and suddenly batteries, gas heaters and canned food become a prized commodity. Then the army ‘clean up crews’ start to sweep over the city, eliminating anything in their paths, and it was only a matter of time with the dogs that are constantly seen feasting on the innards of the neutralised zombies…
* Get infected. Infection is a real danger, even to the player. If the unthinkable happens, and your days are ticking down, how will you finally go out? In a heroic moment of self-sacrifice, or hiding your wounds and saying nothing? And once you finally do die, you can watch yourself re-animate and see what happens to those closest to you.

We have ideas for many more features beyond this, which would likely span years of development along with the community. Of course, only a fraction of these features will likely be in the initial release. We’re going to focus on making sure the combat is fun and there is enough to do and fun to be had to see the potential of the game, instead of getting as much as we can in then ending up having to ditch it because we need to get jobs.
Here is the information on pricing - they're following a model quite similar to Notch's, it seems, and it is apparently working very well for them.

Now for the completely cheeky bit. Have you ever heard of someone selling their game before it’s even come out? Like… you could could call it a ‘pre-order’ or something. Ridiculous!

What should be quite clear to anyone reading this or Binky’s blog is that we’re pathetically broke, and about a gnats bollock away from getting a job which would seriously hamper our indie development efforts.

Anything you can give would be much appreciated, but anyone who gives £5 / $8 or more will receive free updates of the game for life (since agile development is all the rage) and be part of the community that watches and helps steer our little idea into the game we always wanted to make (and play). Thank you!
And a final note, for the skeptics:

Please note the first cut-down version will be free, in an effort to attract interest in the game, but subsequent releases beyond bug fixes will be a paid-alpha branch and it is this you will have lifetime access to.
So if you're worried about donating before there's any product at all, your patience will be rewarded.



I myself am not affiliated in any way with Lemmy and Binky, but they seem like awesome guys and if this game turns out to be anything like as successful as Minecraft (a strong possibility at this point) I'm sure we're going to want a thread discussing it here.
Attachments:
pz1.jpg (114 Kb)
pz2.png (73 Kb)
Post edited March 17, 2011 by Runehamster
There's already been a thread for this: http://www.gog.com/en/forum/general/new_zombie_survival_rpg_announced
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Aatami: There's already been a thread for this: http://www.gog.com/en/forum/general/new_zombie_survival_rpg_announced
Ah, I love this kind of post. If you had read the thread you linked to I posted in that thread. Thus it is reasonable to assume that I knew it existed. I wanted a thread with more detailed information and the name of the game in the title, so people could find it easily. You'll note that typing "Zomboid" into the search engine doesn't bring up the other thread.
I'll just wait and see, Notch only got my money after I played the very early alpha, not just for showing me a couple of screenshots.
I love zombies, so any highly detailed information on such games is very much appreciated. I will definitely be checking it out.

I am extremely tired and sore from my martial arts classes this week, and cant concentrate on anything right now, so it may have been stated already, but where exactly do you go to donate?

yeah yeah, run on sentence and what not.
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shadesofdeath320: I love zombies, so any highly detailed information on such games is very much appreciated. I will definitely be checking it out.

I am extremely tired and sore from my martial arts classes this week, and cant concentrate on anything right now, so it may have been stated already, but where exactly do you go to donate?

yeah yeah, run on sentence and what not.
Hang on, I'll grab you the temp link. I was going to post the regular one, but the website's down to reddit traffic?

Here we go.
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Smannesman: I'll just wait and see, Notch only got my money after I played the very early alpha, not just for showing me a couple of screenshots.
Yepyep. Makes sense to me. I think Binky said playable pre-alpha would be released within the next month or so.
Post edited March 17, 2011 by Runehamster
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Smannesman: I'll just wait and see, Notch only got my money after I played the very early alpha, not just for showing me a couple of screenshots.
It definitely looks interesting. Though i think ill wait a little while and see what happens.
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shadesofdeath320: I love zombies, so any highly detailed information on such games is very much appreciated. I will definitely be checking it out.

I am extremely tired and sore from my martial arts classes this week, and cant concentrate on anything right now, so it may have been stated already, but where exactly do you go to donate?

yeah yeah, run on sentence and what not.
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Runehamster: Hang on, I'll grab you the temp link. I was going to post the regular one, but the website's down to reddit traffic?

Here we go.
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Smannesman: I'll just wait and see, Notch only got my money after I played the very early alpha, not just for showing me a couple of screenshots.
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Runehamster: Yepyep. Makes sense to me. I think Binky said playable pre-alpha would be released within the next month or so.
Much obliged.
I honestly have no qualms about donating to them. They seem like genuinely nice guys, with good PR skills, and if a small token will help them, it's fine by me.

Of course, me having other expenses to run my part-time income dry is another issue altogether :P
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lowyhong: I honestly have no qualms about donating to them. They seem like genuinely nice guys, with good PR skills, and if a small token will help them, it's fine by me.

Of course, me having other expenses to run my part-time income dry is another issue altogether :P
I felt pretty much the same. They're genuinely trying to do something awesome, and if the game turns out, well, I'll be more than repaid.
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Aatami: There's already been a thread for this: http://www.gog.com/en/forum/general/new_zombie_survival_rpg_announced
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Runehamster: Ah, I love this kind of post. If you had read the thread you linked to I posted in that thread. Thus it is reasonable to assume that I knew it existed. I wanted a thread with more detailed information and the name of the game in the title, so people could find it easily. You'll note that typing "Zomboid" into the search engine doesn't bring up the other thread.
Two thread for the exact same subject? Kind of a waste. I suppose the other will be left to die (no pun intended), now.
Post edited March 17, 2011 by Aatami
BTW I didn't mention Project Zomboid in my thread because I had no idea if that was the actual name, or a working title.

Not that it matters, it can remain nameless for all I care as long as it delivers :D
/bro
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lowyhong: BTW I didn't mention Project Zomboid in my thread because I had no idea if that was the actual name, or a working title.

Not that it matters, it can remain nameless for all I care as long as it delivers :D
/bro
Not trying to steal your thunder, mate - in fact, I'm grateful that you pointed it out.
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Runehamster: Not trying to steal your thunder, mate - in fact, I'm grateful that you pointed it out.
;)

Back on topic, seeing as to how Lemmy and Binky visit this forum, what other features would you lot like to see? Personally, I like the idea of running from a fight, whereas most games would have you taking down as many zombies as possible (I'm looking at Bill, Zoe, Francis and Louis). Then you have to barricade yourself, living each day slowly, where each passing moment is a ticking bomb waiting to explode. And when it does, you'd better be prepared to run and find a new hiding spot! But who's to say your new hiding spot is perfectly safe? You think you've got it covered in a high-rise apartment, but those zombies don't earn their rep for nothing. One slip-up, whoopsies, there go the barricades that you painstakingly set up!

And then what about supplies? No ammo stashes with infinite bullets, or big guns. No, all you have is a measly pistol that jams if you fire too quickly, fail to regularly oii it, or don't reload properly. Alas, its a shitty weapon you're holding on to, but its the best you have in your team, and everyone wants it too! Oh and there are only 4 bullets left in the clip.

Then there are the zombies! They were once human right? Maybe one or two in there used to be a close relative of a team mate.

If the game delivers that much, I'll buy 5 copies of it.
That's certainly what they say they're planning. Who knows how far it will get, of course. Still, I think it likely that we'll at least end up with a decent zombie survival game. Right now, I'm very interested in the AI and building discussion threads on their website - they're apparently really eager to get input from the community there, which is pretty awesome! It's a bit freaky to post your thoughts and have developers respond to you commenting on the idea o.O

...in my opinion, that's what makes Indie games better - they're game makers that listen to the community. Mostly.