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The fairytale journey just got a new dimension!

Trine 3: The Artifacts of Power, Frozenbyte’s first venture into 3D gameplay in the Trine series due to release in Autumn 2015, is ready to pre-order on GOG.com - experience the current version of the game before it releases for Windows with an up to 25% pre-order discount.

Before we go on, we have some good news for those who have yet to experience this series: Trine Enchanted Edition and Trine 2: Complete Story have been priced down at 75% off until Wednesday, July 1st at 1:59 PM GMT to celebrate the coming of part three!

Starting from the first game, the Trine series has been well known for being a great physics platformer with gorgeous, colorful graphics, and a fairytale atmosphere. The series’ third instalment comes back with all those qualities and tosses in a new dimension - but that isn’t the only thing Frozenbyte introduces in Trine 3, as there are also brand-new single-player focused adventures called Lost Pages, aimed to be the ultimate test of skill, requiring platforming technique and puzzle-solving cleverness.

This title comes bundled with GOG Galaxy support, including achievements. And for those of you who just cannot wait until release - an early, in-development version of the game is available as a bonus goodie today: just about half of Trine 3 (three Chapters and three Lost Pages) is already playable in single-player and co-op during the pre-order period. The in-development version of the game is available as a bonus goodie, so our standard pre-order refund policy still applies - you can always cancel the preorder and get a full refund even if you already played the in-development build. The game isn't finished, so we won't be able to offer technical support during pre-orders - but you can always get in touch with official Frozenbyte support directly.

Also, the game’s Original Soundtrack will be yours once the title launches in Autumn!

You can pre-order the game at 15% off until it launches later this year. However, if you already have the first two parts of the game, you can get this one at 25% off, with that extra 10% loyalty discount.

Pre-order the new Frozenbyte puzzle platformer Trine 3: The Artifacts of Power DRM-free at GOG.com, get up to 25% off (and 75% off the previous two Trine games), the OST, multiplayer, and GOG Galaxy integration, and enjoy the 3D of the third game in the fantasy series.

See Twitch.tv/GOGcom - MegapiemanPHD will be presenting its beta build on Wednesday, June 24th at 4pm GMT (6pm CET / 12pm EDT / 9am PDT).
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Smannesman: I'm not pre-ordering ever, but why is the third game regionally priced all of a sudden?
This is the new GOG. Developers and publishers no longer need a good reason to do regional pricing.

I will vote with my wallet and not buy the game. In six months or a year it will show up in a bundle anyway.
Season pass for beta version camouflaged as a pre-order. Funny :)
Preorder for an early access game that is regionnally priced?

Uhuh... sure... why NOT.

Of course I'm joking and staying away from this. From what I've heard, putting 3D mechanics in Trine seems meh... so, guys, let's wait at the very least. You're worth more than that. Remember Batman Arkham Knight? It was friggin YESTERDAY! XP
Figure I'll put this one on the wishlist for the time being.

It's not the pre-order beta thing, but after the summer sale, need to give the wallet a little recovery time before going back to beating the crap out of it.
DRM-free multiplayer? Instapreordered.
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Am I the only one who doesn't see this as anything like early access? I don't even see this as paying for a demo. I see it as the developers giving a neat bonus to people who preorder - you get to mess around with a dev build for a few weeks before the game comes out. Especially given the pedigree of the people putting this out. They aren't exactly known for releasing unpolished, buggy messes - their games have been hugely complete and clean.

And it's not like you're paying for early access for a game with a stripped down feature set which has a release date of TBA... sometime in 4th qt '16 from an unknown "developer" consisting of one guy who quit his day job and ten grand in "funding." I get it if someone is opposed to preorders, that makes sense. But for me this seems like a far cry from early access.
Nice release GOG! ;)

Maybe in Autumn.
Maybe when I finally get my enhanced edition of Trine 1 on Linux AND Trine 3 is available for Linux, then I'll think about picking it up.
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vemin: almost everything now comes regional priced.... this is not good at all....
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SirPrimalform: Yeah... if the devs were fine with flat pricing before, what's changed? Well, GOG gave them the option. Same as when Humble Bundle started dealing with DRM.
so i stopped using their service. at least i have GoG. for now...
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Hey guys, Joel from Frozenbyte here. Nice to hear all the comments. :)
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vemin: will this version get updated constantly till release or is it like a demo?
Yes, we will provide the same updates to GOG as we do on Steam. I suppose there could be occasional delays but we are aiming for simultaneous updates for both.

I'm curious about the regional pricing issue - can someone give me a brief lowdown on what is the exact problem with Trine 3: The Artifacts of Power pricing? We're aware of the general thread but it's a bit all over the place. The way we see pricing is that we have one "base price", i.e. EUR and USD, and then we calculate other region prices from that, using currency converters and some market info. We're based in Europe (Finland) so the EUR price is our default way of thinking. It's never an exact science, and I'm aware our USD/EUR price is slightly different right now based on currency converting (so Americans get the game $1-2 cheaper I suppose)... The store credit system seems pretty good in my eyes to counter this a bit. These are the prices we have right now and they're the same across all places (e.g. Steam, GOG, Humble - or will be when we launch later this Fall, right now they're a bit messy admittedly).

It's not impossible to change the pricing in the long run though, so I'm curious about the details...


- Joel, Vice President, Frozenbyte team, developers of Trine 3: The Artifacts of Power
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JoelFB:
Thanks for dropping by, Joel.

Like hummer010 above, I'm curious about the Enchanted Edition of the first installment for other operating systems. Mac in my case, and Linux as well. I played a bit on my MBP just a few nights ago.
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budejovice: Thanks for dropping by, Joel.

Like hummer010 above, I'm curious about the Enchanted Edition of the first installment for other operating systems. Mac in my case, and Linux as well. I played a bit on my MBP just a few nights ago.
Ah, yes, sorry for missing the first post. It's a problem when there's so many builds and so little time - I apologize for the long delay on the Linux and Mac builds. I'm not entirely sure if there's any problems as such or if it's simply been the lack of time (I imagine there's some work on installers and testing and such, and then actual build delivery etc). If I had to guess, I would say the builds will come after we've successfully released Trine 3: TAOP. That's a big vague in itself but basically we're talking somewhere in the September range perhaps. (I haven't been keeping up to date on those so I'm not sure if we've released them elsewhere (e.g. Steam), but if we have, then that's always an option if you like, just get in touch with our support with a GOG receipt of purchase - but I realize in most cases non-GOG services would not be preferred, so I can only offer the rough timing estimate). It's a bit late right now so not a whole lot of people are at the office, so I'll try to ask around tomorrow and see if there's any further info I can give. Maybe we could free up some resources for this a bit earlier...
Post edited June 24, 2015 by JoelFB
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JoelFB: Hey guys, Joel from Frozenbyte here. Nice to hear all the comments. :)


I'm curious about the regional pricing issue - can someone give me a brief lowdown on what is the exact problem with Trine 3: The Artifacts of Power pricing? We're aware of the general thread but it's a bit all over the place. The way we see pricing is that we have one "base price", i.e. EUR and USD, and then we calculate other region prices from that, using currency converters and some market info. We're based in Europe (Finland) so the EUR price is our default way of thinking. It's never an exact science, and I'm aware our USD/EUR price is slightly different right now based on currency converting (so Americans get the game $1-2 cheaper I suppose)... The store credit system seems pretty good in my eyes to counter this a bit. These are the prices we have right now and they're the same across all places (e.g. Steam, GOG, Humble - or will be when we launch later this Fall, right now they're a bit messy admittedly).

It's not impossible to change the pricing in the long run though, so I'm curious about the details...

- Joel, Vice President, Frozenbyte team, developers of Trine 3: The Artifacts of Power
Hey there, thanks for coming to talk to us. I only speak for myself obviously, but here's my take on the whole regional pricing thing. GOG originally held "no regional pricing" as a principle alongside the DRM-free thing and it's not really been that long since they dropped it, which was a fairly unpopular move.

You'll find that a decent number of people here object to regional pricing on principle, so people are questioning why this is regionally priced when the previous two games are flat priced and you are clearly ok with flat pricing.
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JoelFB: Hey guys, Joel from Frozenbyte here. Nice to hear all the comments. :)
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vemin: will this version get updated constantly till release or is it like a demo?
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JoelFB: Yes, we will provide the same updates to GOG as we do on Steam. I suppose there could be occasional delays but we are aiming for simultaneous updates for both.

I'm curious about the regional pricing issue - can someone give me a brief lowdown on what is the exact problem with Trine 3: The Artifacts of Power pricing? We're aware of the general thread but it's a bit all over the place. The way we see pricing is that we have one "base price", i.e. EUR and USD, and then we calculate other region prices from that, using currency converters and some market info. We're based in Europe (Finland) so the EUR price is our default way of thinking. It's never an exact science, and I'm aware our USD/EUR price is slightly different right now based on currency converting (so Americans get the game $1-2 cheaper I suppose)... The store credit system seems pretty good in my eyes to counter this a bit. These are the prices we have right now and they're the same across all places (e.g. Steam, GOG, Humble - or will be when we launch later this Fall, right now they're a bit messy admittedly).

It's not impossible to change the pricing in the long run though, so I'm curious about the details...

- Joel, Vice President, Frozenbyte team, developers of Trine 3: The Artifacts of Power
Spoken like a champ imho.
Although I'm not sure if I like the transition to 3D yet, all I can say is that it surely has wonderful graphics! Mythical I'd say! :-) My concerns are about the controls, so mr Joel (thanks for dropping by and sharing some more info btw!) do your best in the control/gameplay dpt. and think about not only the bearers of gamepads but also the keyboard/mouse users too! ;-)

ps. at some point while I was watching the trailer, it reminded me of Pandemonium! Cheers!