Maybe I'm alone, but I was only happy when e.g. Ultima Underworld appeared in early 90s, moving from the overused, semi-realtime tilebased RPG format in the aforementioned games, as well as Lands of Lore 1, Stonekeep etc., to a more realistic, freeform movement.
I'm not saying Grimrock might not be a great CRPG, but in my mind it may be that despite being tilebased, not because of it. Or is there some reason why tilebased makes it better than if it was not?
I will most probably get it anyway, just had to ask this.