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DCT: I know it's still a bit silly if you ask me, take for example Kings Quest 6 some releases of the game have both the DOS and Windows version included and if memory serves the version you can pick up on Steam in the KQ collection was one such release but when you installed the collection it only sets up a shortcut and runs the DOS version and unless you go poking around the directory you would have no clue there was a enhanced windows version inside the folder. Obviously it's not supported and as I said not many people are really going to bother since the orginal DOS version runs and again as far as they know that is the only version.
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cogadh: I think you are severely underestimating the technical expertise of the "average customer" here. A large majority of the people who are buying the old games on GOG are very technically inclined gamers who are well informed about what is and isn't in some of these games. If they weren't, topics like this would not come up as often as they do. These are definitely the kinds of people who will go tinkering around with the game files and will very likely find stuff that does not work, then post on the forums about the "broken content" in GOG games (not maliciously, mind you, just looking for community help). This, in turn leads the less informed customers to think that GOG is selling a broken product. Safer in the long run to simply not include that stuff.
and as soon as any (technically inclined or not) user gets a whiff of a "enhanced" version, they will try to access it. Human nature and curiosity.
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DCT: Or they can just stop stripping them out in the first place, really what is the point in taking them out? Honestly the average user here are not going to go poking around and play with those files since they just use the shortcuts GOG gives them and call it the day. The average peson I find that goes poking around the directories and uses those files are those who know what there doing or want to try them out and see if they can get it running and those people are not going to be hammering suppourt with complaints about it if they don't work at worst that they will do is maybe post in the game's forums much like some linux users do
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cogadh: This has been brought up many times before and the answer has always been, it's all about the quality of GOG's releases. Even if they were to release the full content, ISOs, etc. with a warning that that stuff is not supported, people are going to look for support for it and it gives the (erroneous) impression that GOG is selling a broken product. For a small company like GOG, that is severely damaging to the brand, more damaging than it would be to simply not offer or remove the non-functional stuff. In this particular case, it does sound like the removal had less to do with protecting the brand and more to do with expediting the release, but for nearly all the others, that is not the case.
*coughwitcher2cough* *coughblood2*
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cogadh: This has been brought up many times before and the answer has always been, it's all about the quality of GOG's releases. Even if they were to release the full content, ISOs, etc. with a warning that that stuff is not supported, people are going to look for support for it and it gives the (erroneous) impression that GOG is selling a broken product. For a small company like GOG, that is severely damaging to the brand, more damaging than it would be to simply not offer or remove the non-functional stuff. In this particular case, it does sound like the removal had less to do with protecting the brand and more to do with expediting the release, but for nearly all the others, that is not the case.
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hedwards: *coughwitcher2cough* *coughblood2*
I did say "nearly" all the others. ;)
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hedwards: *coughwitcher2cough* *coughblood2*
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cogadh: I did say "nearly" all the others. ;)
I'm just saying, that if they're that concerned about a game being too slow in SCUMMVM that runs fine in DosBox, perhaps they should spend their time worrying about real problem releases.
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cogadh: I did say "nearly" all the others. ;)
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hedwards: I'm just saying, that if they're that concerned about a game being too slow in SCUMMVM that runs fine in DosBox, perhaps they should spend their time worrying about real problem releases.
You know.. Why some indie releases gets so much.. Well stars.. ^^ I was wondering about it even adventure game Deppnia had some German language. Which supposed to be english.

Anyway I don't think that any indie game is better than a "normal" game.
So I mostly don't get why those fuckers get some too insanely good scores.
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hedwards: I'm just saying, that if they're that concerned about a game being too slow in SCUMMVM that runs fine in DosBox, perhaps they should spend their time worrying about real problem releases.
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Antimateria: You know.. Why some indie releases gets so much.. Well stars.. ^^ I was wondering about it even adventure game Deppnia had some German language. Which supposed to be english.

Anyway I don't think that any indie game is better than a "normal" game.
So I mostly don't get why those fuckers get some too insanely good scores.
Because we generally rate games based on a scale of good to excellent based upon how the game played 20 years ago.
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Antimateria: You know.. Why some indie releases gets so much.. Well stars.. ^^ I was wondering about it even adventure game Deppnia had some German language. Which supposed to be english.

Anyway I don't think that any indie game is better than a "normal" game.
So I mostly don't get why those fuckers get some too insanely good scores.
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hedwards: Because we generally rate games based on a scale of good to excellent based upon how the game played 20 years ago.
I played a game again.. It was AAA game.. Skyrim is too long. Lol =D
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Antimateria: Anyway I don't think that any indie game is better than a "normal" game.
So I mostly don't get why those fuckers get some too insanely good scores.
Maybe because reviewers don't care what you think about indie games.
Post edited January 26, 2013 by buktu
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Antimateria: Anyway I don't think that any indie game is better than a "normal" game.
So I mostly don't get why those fuckers get some too insanely good scores.
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buktu: Maybe because reviewers don't care what you think about indie games.
Well that sentence pretty much sucked. =P
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cogadh: I think you are severely underestimating the technical expertise of the "average customer" here. A large majority of the people who are buying the old games on GOG are very technically inclined gamers who are well informed about what is and isn't in some of these games. If they weren't, topics like this would not come up as often as they do.
While I agree that the amount of people tinkering with the game files is probably comparably high among GOG users (compared to say Steam users) I think you are overestimating the technical expertise of the actual "average customer". There's millions of accounts here (I think GOG stated something about 1.4 million customers being served each month). The active forum members are more likely to care more about that kind of stuff but they pose only a fracture of all the GOG users out there.

Also: Heck, I'm angry at GOG for this release. I mean, butchering their release is one (bad) thing, what blows my mind is that the solution to provide the full experience was as simple as choosing DosBox instead of ScummVM and they didn't do it. THAT mistake combined with butchering the game files - thus disallowing users from solving the issues themselves - is plain awful. I expect GOG to get things straight in an update soon, else they will loose a lot of my respect.
Post edited January 27, 2013 by F4LL0UT
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cogadh: I think you are severely underestimating the technical expertise of the "average customer" here. A large majority of the people who are buying the old games on GOG are very technically inclined gamers who are well informed about what is and isn't in some of these games. If they weren't, topics like this would not come up as often as they do.
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F4LL0UT: While I agree that the amount of people tinkering with the game files is probably comparably high among GOG users (compared to say Steam users) I think you are overestimating the technical expertise of the actual "average customer". There's millions of accounts here (I think GOG stated something about 1.4 million customers being served each month). The active forum members are more likely to care more about that kind of stuff but they pose only a fracture of all the GOG users out there.

Also: Heck, I'm angry at GOG for this release. I mean, butchering their release is one (bad) thing, what blows my mind is that the solution to provide the full experience was as simple as choosing DosBox instead of ScummVM and they didn't do it. THAT mistake combined with butchering the game files - thus disallowing users from solving the issues themselves - is plain awful. I expect GOG to get things straight in an update soon, else they will loose a lot of my respect.
That is my thoughts exactly just much better worded

I will admit they did earn back a little good will(at least from me) by putting the original AGI engine version of Police Quest 1 in the Police Quest pack when they updated the installer which gives me hope for the seeing the VGA version of Space Quest 1 and the EGA SCI engine version of KQ 1 being added to their packs in the near future.

But yeah this Larry 6 thing was still inexcusable I honestly wouldn't care if they didn't cut the files out.
Post edited January 27, 2013 by DCT
This is a ScummVM release? Awwww... While ScummVM may be more hassle-free solution for GOG, I'd still much prefer to play most DOS games through DOSBox, as it is closer to the original thing, and lets me configure the game better to suit my needs.

DOSBox games I consider emulated games, while ScummVM games I consider remakes/ports of the originals (even if they use original datafiles).

My main question for e.g. Leisure Suit Larries, or any other Sierra DOS games GOG may have released using ScummVM instead of DOSBox: is it possible, or easy, to set them up to use Roland MT-32 music instead of the default Adlib music? I don't quite recall which all LSL games had proper MT-32 support, but at least LSL5 did.

EDIT: Hopefully this is the correct answer to my query:

http://www.gog.com/forum/leisure_suit_larry/do_these_games_have_installexe_to_change_the_sound_cards/post3

Or maybe more importantly, this:

http://www.gog.com/forum/leisure_suit_larry/do_these_games_have_installexe_to_change_the_sound_cards/post8

So as long as the original exes are there, I should be able to run the game(s) in DOSBox, or heck even on a real MS-DOS PC.
Post edited January 27, 2013 by timppu
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cogadh: I think you are severely underestimating the technical expertise of the "average customer" here. A large majority of the people who are buying the old games on GOG are very technically inclined gamers who are well informed about what is and isn't in some of these games. If they weren't, topics like this would not come up as often as they do.
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F4LL0UT: While I agree that the amount of people tinkering with the game files is probably comparably high among GOG users (compared to say Steam users) I think you are overestimating the technical expertise of the actual "average customer". There's millions of accounts here (I think GOG stated something about 1.4 million customers being served each month). The active forum members are more likely to care more about that kind of stuff but they pose only a fracture of all the GOG users out there.
Perhaps I am overestimating, but the fact is, if they did include the "broken" stuff in every release, we would have just as many posts about "feature X is broken" as we already have posts about "feature X is missing", if not many, many more (because people would be actively trying to fix the broken stuff and seeking help from the community). Even if it is only the more active forum members posting about it, there are far more non-active members and others reading about it, and that is bad press that GOG does not need. Not to mention, information about what is broken would very likely work its way into the reviews of the games, which again is bad press GOG does not need. It is safer for them to simply not include that stuff they can't get working.

However, let me be clear, I am only speaking in general here, not about this particular release. In the absence of more information from GOG themselves, it does appear that this missing content was not done for the sake of a "clean" release, but rather to either meet a deadline or out of some kind of laziness. I didn't even buy the Larry stuff and that kind of pisses me off.
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grviper: Like wearing hats!
*blue summoning spell cast*
Let's try again, shall we?
I really hope to see that svga-version as bonus, but I can understand gog here why they preferred scummvm and the normal vga-version. Sierra games are well known for speed bugs, which means while the game runs fine at the beginning you get in trouble in some action parts. As example, I believe one time-critical area is that river-float-part in larry 3. To use scummvm here is easier and better, because scummvm already tried to fix such problems and with close contact to the scummvm-team (like dotemu with Tony Tough) GOG can try to fix such problems easier in the future.