It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
Coelocanth: I am as well, but I found the reality (in my runs at least) didn't live up to that. Very rarely was there ever a question of whether it would be worth it to res that downed character. And despite Obsidian's attempts at eliminating the 'degenerative gameplay' of the IE games where you rested after every battle, I found the limited camping supplies to be a complete non-issue. So you could rest up whenever you needed anyway (and if you ever found yourself short of camping supplies, it was easy enough to run off to an inn and get more, as well as rest there for bonuses - even if you were in the middle of a dungeon). I don't know, I just found the mechanic didn't seem to accomplish its purpose.
Yeah, I would have liked to see other factors limiting resting other than just convenience - like you get more XP for this quest if you don't leave the location or something like that. Still, I like good ideas, even if execution is flawed, and when they require me to enforce limitations of my own, so be it. All it took for these mechanics to matter was to try and roll with how the game was supposed to work.

avatar
MacArthur: I think it's going to take a good year though for a real rework of the balance, class skills, and encounter design, if you take Wasteland 2 as an example.
Obsidian is already working on an expansion, they'll probably release more - I'm hoping for more classes and generally more options. While the comparison to complexity of old IE games is certainly relevant, I don't find it fair given how much time did DnD get to develop and how much time PoE was in development. So more such development can only bring us good stuff, especially if Obsidian learns from mistakes they've made in Pillars. The only thing I hope for is that they don't listen to "Game is not epic enough" or "Companions are not quirky enough" - while I absolutely understand these, pretty much all fantasy games are epic with quirky companions, this is pretty much the thing which made Pillars stand out in my eyes. Oh well, wait and see, wait and see.
Post edited May 11, 2015 by Fenixp
avatar
Fenixp: Yeah, I would have liked to see other factors limiting resting other than just convenience - like you get more XP for this quest if you don't leave the location or something like that. Still, I like good ideas, even if execution is flawed, and when they require me to enforce limitations of my own, so be it. All it took for these mechanics to matter was to try and roll with how the game was supposed to work.
Honestly, though, I found it didn't. I never trudged back to an inn just to rest up. I found the camping supplies I carried were enough, and there seemed to always be some in the dungeons anyway (hell, many times my camping inventory was full and I had to leave them there). I just never found this mechanic was useful or even mattered. As a result, I felt it was a waste of effort on Obsidian's part.

avatar
Fenixp: Obsidian is already working on an expansion, they'll probably release more - I'm hoping for more classes and generally more options. While the comparison to complexity of old IE games is certainly relevant, I don't find it fair given how much time did DnD get to develop and how much time PoE was in development. So more such development can only bring us good stuff, especially if Obsidian learns from mistakes they've made in Pillars. The only thing I hope for is that they don't listen to "Game is not epic enough" or "Companions are not quirky enough" - while I absolutely understand these, pretty much all fantasy games are epic with quirky companions, this is pretty much the thing which made Pillars stand out in my eyes. Oh well, wait and see, wait and see.
Totally agree here. As I said previously, I see huge potential with this game. I'm really hoping they can pull it together and deliver something great in expansions/sequels. Although with some of the nerfing and changes they've made in patches, I get the impression they're flailing about a lot with their own game system, which is a bit worrying. However, I do have confidence in these guys, so as you said, we'll have to wait and see.
avatar
Elmofongo: My brother dislikes this game for the painfully average and bland Sword and Sorcery Fantasy setting.

He thinks it fails at distinguishing it self from the crowd like Demon's Souls, Lord of the Rings, etc.

Replace Pillers of Eternity with, "Lord of the Rings" and you would never know the difference.

And he was spoiled by fantasy setting games that has a clear indentity like Warcraft and Zelda.
No.

Pillars of Eternity is in no way almost the same as or undistinguishable from Lord of the Rings. If you aren't able to distinguish between the two, then clearly you either need to read through LotR and Silmarillion again (or play PoE), or seriously work on your analytical abilities.

What makes you think they are the same? Have you actually even looked at the races of the game?
avatar
Elmofongo: My brother dislikes this game for the painfully average and bland Sword and Sorcery Fantasy setting.

He thinks it fails at distinguishing it self from the crowd like Demon's Souls, Lord of the Rings, etc.

Replace Pillers of Eternity with, "Lord of the Rings" and you would never know the difference.

And he was spoiled by fantasy setting games that has a clear indentity like Warcraft and Zelda.
avatar
Green_Hilltop: No.

Pillars of Eternity is in no way almost the same as or undistinguishable from Lord of the Rings. If you aren't able to distinguish between the two, then clearly you either need to read through LotR and Silmarillion again (or play PoE), or seriously work on your analytical abilities.

What makes you think they are the same? Have you actually even looked at the races of the game?
I have seen the game yes my brother and his girlfriend were playing that game like clockwork. They like the gameplay, but not too fond of the story.

And yes I can tell the difference
Post edited June 09, 2015 by Elmofongo
avatar
Elmofongo: I have seen the game yes my brother and his girlfriend were playing that game like clockwork. They like the gameplay, but not too fond of the story.

And yes I can tell the difference
Then do. What's the difference - or rather, the sameness you say it has?
Post edited June 09, 2015 by Green_Hilltop
avatar
Elmofongo: I have seen the game yes my brother and his girlfriend were playing that game like clockwork. They like the gameplay, but not too fond of the story.

And yes I can tell the difference
avatar
Green_Hilltop: Then do. What's the difference - or rather, the sameness you say it has?
The thing is I have not played the game. My brother has been playing it alot. I have been just glancing.

At first he was meh at the game but then HE grew to like it gameplay wise.

As to differences well The idea of having what is essentially Demi Gods as a playable race is not something you see in Tolkien's work.
Post edited June 09, 2015 by Elmofongo
avatar
Green_Hilltop: Then do. What's the difference - or rather, the sameness you say it has?
avatar
Elmofongo: The thing is I have not played the game. My brother has been playing it alot. I have been just glancing.

At first he was meh at the game but then HE grew to like it gameplay wise.

As to differences well The idea of having what is essentially Demi Gods as a playable race is not something you see in Tolkien's work.
Oh alright, I thought you had the same opinion as your brother since you never said you disagree with him or you think otherwise, and usually people say so when stating others' opinions - esp. when they're not true like in this case.

Yep. And then Orlans, magical exploding rune traps, active high-level magic like in D&D...if anything, it's more of a clone or another setting of Forgotten Realms, like it has been stated before (esp. if you look at the fourth edition with genasi and tieflings as playable races, and the Spellplague mutating people and places). Personally I love this, and it makes sense, coming from the makers of BG and Icewind Dale.
avatar
Elmofongo: The thing is I have not played the game. My brother has been playing it alot. I have been just glancing.

At first he was meh at the game but then HE grew to like it gameplay wise.

As to differences well The idea of having what is essentially Demi Gods as a playable race is not something you see in Tolkien's work.
avatar
Green_Hilltop: Oh alright, I thought you had the same opinion as your brother since you never said you disagree with him or you think otherwise, and usually people say so when stating others' opinions - esp. when they're not true like in this case.

Yep. And then Orlans, magical exploding rune traps, active high-level magic like in D&D...if anything, it's more of a clone or another setting of Forgotten Realms, like it has been stated before (esp. if you look at the fourth edition with genasi and tieflings as playable races, and the Spellplague mutating people and places). Personally I love this, and it makes sense, coming from the makers of BG and Icewind Dale.
And Blackpowdered Guns!!!

Something the world of Middle Earth has not developed yet.
avatar
Green_Hilltop: Oh alright, I thought you had the same opinion as your brother since you never said you disagree with him or you think otherwise, and usually people say so when stating others' opinions - esp. when they're not true like in this case.
I believe the biggest differenciation are the themes the game attempts to explore - yes, the stuff with souls and gods, I don't really want to go into detail as to not spoil the game. The entire setting is also distinctly non-fantastic for a fantasy game, "epic" (or, indeed, "dark and gritty") scenarios, scenes and locations are quite rare.
avatar
Coelocanth: Totally agree here. As I said previously, I see huge potential with this game. I'm really hoping they can pull it together and deliver something great in expansions/sequels.
Aha, 2.0 patch (which will come for the base game along with the first expansion) will bring:
a) AI presets for companions (probably not detailed scripting tho)
b) Selective stealth which doesn't disappear at the start of combat
c) Various UI improvements (ability ranges, display of chances to hit on hover)
Source

I'm sure it'll be wonky and unabalanced as hell on release, but I'm really glad Obsidian joins the group of devs actually taking care of their game after release, with Wasteland and Divinity: OS enhancements. They just seem to go about it via the continuous patching route, which is perfectly fine by me.
avatar
Fenixp: Aha, 2.0 patch (which will come for the base game along with the first expansion) will bring:
a) AI presets for companions (probably not detailed scripting tho)
b) Selective stealth which doesn't disappear at the start of combat
c) Various UI improvements (ability ranges, display of chances to hit on hover)
Source

I'm sure it'll be wonky and unabalanced as hell on release, but I'm really glad Obsidian joins the group of devs actually taking care of their game after release, with Wasteland and Divinity: OS enhancements. They just seem to go about it via the continuous patching route, which is perfectly fine by me.
Yeah, I've been keeping my eye on thier forums. Looking forward to the patch and expansion.
Great review. I really liked the separate sections. PoE has been slowly moving up my to buy list for a while now, and I just keep hearing good things about it.

Posting it in General is a good idea, few people visit the game forum unless they've already bought the game.
avatar
Fenixp: I most definitely liked the fact that this game dropped the notion of Good vs Evil from DnD and instead made the whole world a lot more believable, not quite fitting into categories.
avatar
InfraSuperman: While I think the traditional good vs. evil can always be very entertaining if done well, constant and relentless black & white morality has a tendency to piss me off in series like Harry Potter and such.
In general I agree, but I think readers taking the narrator at face value is a bigger problem. So many readers default to assuming that the narrating character is 'right'. I find that lot of the so-called black and white morality is actually not present in the books, but comes from readers failing to question their assumption that the narrator is reliable.

Harry Potter is actually a great example of this - it's only black and white if one accepts Harry's moral judgements at face value, and Harry's moral judgements are naive to say the least. Because he's a teenager. Also because he was neglected and given the bare minimum of moral guidance. The entire 5th book is focused on calling Harry out over this, and it gets expanded on in the final 2 books.

Reading Harry Potter again as an adult I realized how limited Harry is as a narrator, and how much deeper the books are than my teenage self thought. Much like reading Lord of the Rings as an adult opened my eyes to the horrifying classism and justifications for eugenics that are embedded throughout.
avatar
Fenixp: Aha, 2.0 patch (which will come for the base game along with the first expansion) will bring:
a) AI presets for companions (probably not detailed scripting tho)
b) Selective stealth which doesn't disappear at the start of combat
c) Various UI improvements (ability ranges, display of chances to hit on hover)
Source

I'm sure it'll be wonky and unabalanced as hell on release, but I'm really glad Obsidian joins the group of devs actually taking care of their game after release, with Wasteland and Divinity: OS enhancements. They just seem to go about it via the continuous patching route, which is perfectly fine by me.
avatar
Coelocanth: Yeah, I've been keeping my eye on thier forums. Looking forward to the patch and expansion.
The expansion is why I'm finally buying the game. Obsidian may not be able to QA worth spit but they don't give up, and that's worth buying the game for.
Post edited June 30, 2015 by Gilozard