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I wonder if this is going to be available on GOG, its DRM free and Larian seems to be friendly. In the FAQ they say Spring 2014 :)
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disi: I wonder if this is going to be available on GOG, its DRM free and Larian seems to be friendly. In the FAQ they say Spring 2014 :)
It's definitely coming to GOG, it's one of those 3 titles that will have regional pricing when introduced (though buyers from affected regions will be compensated).

D:OS is mentioned specifically in both
http://www.gog.com/news/letter_from_the_md_about_regional_pricing &
http://www.gog.com/news/getting_back_to_our_roots.

As for release date, the alpha is available through Early Access on Steam right now (and has been there since ca. December for Kickstarter backers); the last statement from the devs indicated it will hit beta around April 1. So a summer release is possible, but Q3 seems more likely IMHO.
Post edited March 29, 2014 by chean
Seeing how far they came in alpha (I didn't use my alpha key so I can only judge by reports on the net) I dare to hope for a short beta and a quick release. :-)
Damn, I never seem to be able to find this thread :D

Somehow I got a notice I was quoted by disi, so lucky me...

As you all know by now, the beta's going to be released next week, but they're cutting NPC reactions to day/night cycles because it just isn't feasible anymore.

I sure hope it can be added in later :( There's even a blog post where Swen talks about this...
thanks for update

read his blog about cutting night day cycle. couldn't they just dump co op multiplayer instead? :). he mentions they bit over budget. which makes me wonder since a good chunk of game was already done before kick starter took place?. even tho I missed out on backing this I'm still keeping track and see where it goes.....
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Niggles: thanks for update

read his blog about cutting night day cycle. couldn't they just dump co op multiplayer instead? :). he mentions they bit over budget. which makes me wonder since a good chunk of game was already done before kick starter took place?. even tho I missed out on backing this I'm still keeping track and see where it goes.....
The day/night thing was the million dollar stretch goal, which they didn't actually meet, so it's not surprising. I'm not even sure why they bothered mentioning it.
They did meet it, once you count the Paypal donations too. I don't mind because ultimately it's not really a gameplay feature as much as fluff to enhance "immersion" and realism. What difference does it make if NPC's go to bed at night and go about their work at day? It's great for world-building, especially if your inspired by Ultima 7 (as this game is) but it's not as bad as say if Larian cut the skill list and took gameplay features out of the game in order to meet deadlines (and you'll see it that new video their skill list is massive, and their adding Talents too).

Maybe something for Divinity 3
Post edited March 30, 2014 by Crosmando
I was really disappointed with the news, myself. I even pledged extra once I realized that the 1 million stretch goal was actually achievable, because I really like that sort of feature, so I was very saddened to hear that they're cutting the day/night cycles. I completely do understand why they did it, so I'm not angry or irritated, but I'm still not happy about it.

My only consolation is that, according to Swen, the game editor has the necessary framework to mod in day/night cycles, so maybe some enterprising modder can implement it... eventually.
I seem to remember Swen saying a spring release. Played a bit of the alpha but didn't want to get too immersed in it for spoiler reasons, I just wanted to see if it would run on my PC.
I'm actually ok with it as long as we still get the day and night effects. I'd rather they spend the budget to better story, sidequests and gameplay elements.

EDIT: I just saw the skills and spell list in the video, wonderful! Hope they add some awesome looking high level spells that aren't overpowered.
Post edited March 30, 2014 by cw8
The idea of more dangerous creatures appearing at night-time (Werewolves/Vampires?) would of been cool though
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Crosmando: The idea of more dangerous creatures appearing at night-time (Werewolves/Vampires?) would of been cool though
They mentioned before that spells can be affected, made more powerful by day/night cycles, are those also affected?
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Crosmando: They did meet it, once you count the Paypal donations too. I don't mind because ultimately it's not really a gameplay feature as much as fluff to enhance "immersion" and realism. What difference does it make if NPC's go to bed at night and go about their work at day?
Oh, but it does have gameplay implications, most notably for stealth character builds.
So much for the feel and vibe of Ultima 7 Larian have been desperately trying to recreate... Such a shame. Crossing fingers the game sells well regardless, allowing them to release an "enhanced edition" (or a bunch of talented modders with a lot of free time on their hands puts those features back in).
Post edited March 31, 2014 by Phaidox
Well yeah, I mean you can have day/night without schedules, but they seem to be think both must go together.
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Crosmando: Well yeah, I mean you can have day/night without schedules, but they seem to be think both must go together.
As it is in Duivinity2 maybe, I mean more related to the story?

Lets say, they tell you to investigate a village before the immediate attack of the dragon. It does make little sense to have scheduled night/day cycles here or that you spend more than a day questioning villagers.

Once the immediate threat is gone, there could actual be normal cycles every ~2-3 hours for example. As it is in many/all other RPG?