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Well, I backed. Wasn't going to, but their gameplay videos and progress lately made me throw in enough to get the game, at least.

I'm definitely not sold on this being turn based, though.
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stonebro: I'm definitely not sold on this being turn based, though.
Do you mean you don't believe them or you rather want something else?

I think the reason this was funded is because it's actually turn-based, seen numerous comments over different gaming boards that mention that they first thought it was going to another Diablo clone. :)
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stonebro: I'm definitely not sold on this being turn based, though.
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Nirth: Do you mean you don't believe them or you rather want something else?

I think the reason this was funded is because it's actually turn-based, seen numerous comments over different gaming boards that mention that they first thought it was going to another Diablo clone. :)
It being a turb based combat game actually turns me off. I am a 100% turn based with pause kind of bloke, BG had the right idea. I'm going to give it a wait, see how it plays before I even consider buying it.
I was damn happy when they revealed it was a turn-based RPG. I love Divine Divinity, but would love it more it was turn-based. Quite a number of my favourite games are turn-based too. Personally, I'm not too into action RPGs. And seriously we need more turn-based RPGs. Realtime with pause like in BG is good too.
I wonder how many of the original Divine Divinity fans got turned off because of it going turn-based.

They've hit 700K with the Paypal pledges. 800K is a damn must. Really hope it hits it. 52 hours to go only ugh.
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MichaelFurlong: It being a turb based combat game actually turns me off. I am a 100% turn based with pause kind of bloke, BG had the right idea. I'm going to give it a wait, see how it plays before I even consider buying it.
BG featured a "real time with pause" battle system, which is something I honestly strongly dislike.
All combat scenarios end up being a mess, you find yourself hitting the space bar every two seconds in order to keep up with what is happening on the screen and yet, you still have nowhere near the same amount of possibilities a properly designed turn based system would offer.
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MichaelFurlong: It being a turb based combat game actually turns me off. I am a 100% turn based with pause kind of bloke, BG had the right idea. I'm going to give it a wait, see how it plays before I even consider buying it.
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Phaidox: BG featured a "real time with pause" battle system, which is something I honestly strongly dislike.
All combat scenarios end up being a mess, you find yourself hitting the space bar every two seconds in order to keep up with what is happening on the screen and yet, you still have nowhere near the same amount of possibilities a properly designed turn based system would offer.
I disagree. You have the option to play real-time, pause whenever you want (I go with this because I like the flow of choosing when to pause) or turn on options to pause automatically so it basically becomes turn-based. It's one of the reasons why I was so hooked into Dragon Age Origins because the flow of the game, combat and otherise, just became harmonic that way. A problem I can relate towards combat scenarios ending up a mess the speed of the game would have too quick, for example an action is performed in less than a second so you'll have to pause too often to be reliable to tool rather than only avoiding making a mistake because you weren't quick enough but I never had that experience in a RTWP RPG.
Post edited April 24, 2013 by Nirth
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MichaelFurlong: It being a turb based combat game actually turns me off. I am a 100% turn based with pause kind of bloke, BG had the right idea. I'm going to give it a wait, see how it plays before I even consider buying it.
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Phaidox: BG featured a "real time with pause" battle system, which is something I honestly strongly dislike.
All combat scenarios end up being a mess, you find yourself hitting the space bar every two seconds in order to keep up with what is happening on the screen and yet, you still have nowhere near the same amount of possibilities a properly designed turn based system would offer.
What possibilities are missing in this system?

In Baldur's Gate you could for example pause, tell your mage to cast a fireball at the enemies and tell everyone else to take a hike to not get blasted. This is not possible in turn-based. In turn-based, however, once you've moved for example, you've moved until it's your turn again. So to me it seems like it's simply a different set of tactics that you can employ, not that something is missing from the other system. You have to consider different things, such as movement, maybe more thoroughly, since you cannot just change your position at will.

Similar to action point -based turn-based combat versus action-based turn-based combat. There are different tactics you can use and different tactics that are effective.

As for Original Sin, I'm glad they're doing turn-based with action points. I'm also glad the talents and traits goal was reached. Would be nice to reach companions too, but...
It's so sad they got their timings wrong on 2 counts, first on creating the Kickstarter, 2nd on starting the publicity drive with 5 days remaining... They could easily get 1m if they got the timing right.
TB's preview is up, hurray!
https://www.youtube.com/watch?v=PuF8ruhjlTY
Post edited April 24, 2013 by cw8
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cw8: It's so sad they got their timings wrong on 2 counts, first on creating the Kickstarter, 2nd on starting the publicity drive with 5 days remaining... They could easily get 1m if they got the timing right.
TB's preview is up, hurray!
https://www.youtube.com/watch?v=PuF8ruhjlTY
Thanks for the link, been waiting for this :)
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cw8: It's so sad they got their timings wrong on 2 counts, first on creating the Kickstarter, 2nd on starting the publicity drive with 5 days remaining... They could easily get 1m if they got the timing right.
It's very possible they'll hit 1 million. With Paypal pledges they've already hit 700K with 48 hours to go. Given the way pledging tends to trend in most Kickstarters, I'd say the 800K mark is a slam-dunk and 1M isn't at all out of the realm of possibility.
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Coelocanth: It's very possible they'll hit 1 million. With Paypal pledges they've already hit 700K with 48 hours to go. Given the way pledging tends to trend in most Kickstarters, I'd say the 800K mark is a slam-dunk and 1M isn't at all out of the realm of possibility.
I very much hope they get at least 800K, I'd love to see what they do with companions.
This would be well over a million if they hadn't of launched right in the middle of the Torment Kickstarter, without any prior warning and no pre-build up, but oh well, I hope they reach the companions goal
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Crosmando: This would be well over a million if they hadn't of launched right in the middle of the Torment Kickstarter, without any prior warning and no pre-build up
I agree with you completely.
They've been working so hard at promotion via youtube stars and update vids.
It has been paying off and it would be awesome if they hit the $800,000 stretch goal.
I'm sure their fan base has greatly increased due to their heavy fan interaction.
I know that I personally have grown fond of seein Swen and his team in the updates.
The live performance by Kirill was fantastic as well.
Definitely going to be a fan of the ost.
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Crosmando: This would be well over a million if they hadn't of launched right in the middle of the Torment Kickstarter, without any prior warning and no pre-build up, but oh well, I hope they reach the companions goal
Well, I was pleased to see inXile endorsing Larian guys finally in their most recent Torment update - way to go!
Particularly as Obsidian did this even earlier, which did not go unnoticed by me at least - thought that was a cool thing to do.

The timing of this campaign was certainly unlucky and I still feel pretty sad about the discrepancy between Torment and Original Sin - but I suppose getting the game out still this year sets certain timing constraints to be able to use this extra funds productively.

800k seems reachable to me now, as the funding has happily picked up, and hopefully continue to do so even more frantically. As my credit card bill finally kicked over, I can up my pledge to help things along, yea! :-)
Has the RPGCodex donated the $4K they managed to raise to trash RPGwatch?
http://www.rpgcodex.net/forums/index.php?threads/help-us-bring-down-rpgwatch-com-in-divinity-original-sin.82388/