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scampywiak: This deserves more backing than Project Eternity. Obsidian already has major publisher backing, Larian took the plunge without this and have already crafted the game and only want to make it better. Far bigger balls than Obsidian has.
Obsidian is going it alone with Project Eternity.
You know I'm waiting for (and backed where appropriate) Project Eternity, Torment, Chaos Chronicles and few others, but Original Sin is the one I'm waiting most eagerly.
Larian humor, gameplay innovations, good technical aspects, this game so far is shaping up to be a very high quality product. If you add the down to earth marketing (some would argue with that) and very open communication there's very very little reason not to back them up and back them up generously. I think Larian are the guys they deserve it the most from all the recent kickstarters I've seen.
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Phaidox: Brian Fargo's officially backed the project!
https://twitter.com/BrianFargo/status/320630308569481216
That's mighty bro of him.
Matt Barton's interview with Swen Vincke (the founder of Larian) :
http://www.youtube.com/watch?feature=player_embedded&v=tIpfydUsaNw
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Phaidox: Matt Barton's interview with Swen Vincke (the founder of Larian) :
http://www.youtube.com/watch?feature=player_embedded&v=tIpfydUsaNw
Very informative.
I like where Swen is trying to take this.
I know the kickstarter RPG-fan demographic is a bit fatigued from Torment and Shroud, but I'm hoping for a revival the next couple weeks.
These guys deserve more money.
I'm hoping they pull off a million.
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scampywiak: This deserves more backing than Project Eternity. Obsidian already has major publisher backing, Larian took the plunge without this and have already crafted the game and only want to make it better. Far bigger balls than Obsidian has.
What does that have to do with balls? That has to do with planning. And what do you mean with publisher backing?
But I agree it should reach all of its stretch goals :)

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Phaidox: Matt Barton's interview with Swen Vincke (the founder of Larian) :
http://www.youtube.com/watch?feature=player_embedded&v=tIpfydUsaNw
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irishskrapper: Very informative.
I like where Swen is trying to take this.
I know the kickstarter RPG-fan demographic is a bit fatigued from Torment and Shroud, but I'm hoping for a revival the next couple weeks.
These guys deserve more money.
I'm hoping they pull off a million.
You probably mean Torment and Project Eternity, only heard of the Shroud not so long before it ended and the backer number also speaks volumes of its popularity. I'll probably buy it anyway, just wanted to point that out though :D

I also hope they pull through and will also probably pledge right before the end.
We're almost there ($398,469)!
FUNDEDER!

Free sheep dip for all!
I haven't decided whether to back this or not. I like what they're saying about combat, exploration, and classless character building. However, given how much they're talking up the dialogue system and related mechanics (including the "choice and consequence" buzz phrase), I get the impression that it's going to be a very chatty game, which doesn't really appeal to me.
Well considering how open ended this is looking to be, "Crossbow Diplomacy" will definitely be an option.
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OdinM1: Well considering how open ended this is looking to be, "Crossbow Diplomacy" will definitely be an option.
Hmm. I do like crossbows.
New update: http://www.kickstarter.com/projects/larianstudios/divinity-original-sin/posts/449513
Best "thank" I've had in ages :P
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Mentalepsy: I haven't decided whether to back this or not. I like what they're saying about combat, exploration, and classless character building. However, given how much they're talking up the dialogue system and related mechanics (including the "choice and consequence" buzz phrase), I get the impression that it's going to be a very chatty game, which doesn't really appeal to me.
Come on, dialogue and interaction are one of the things I enjoy most in a game. And it's a pretty big world with many NPCs, you won't be disappointed (I hope ;)).
I'm still waiting till I pledge, but I certainly will pledge.
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Reever: Come on, dialogue and interaction are one of the things I enjoy most in a game. And it's a pretty big world with many NPCs, you won't be disappointed (I hope ;)).
Don't get me wrong. It's no terrible thing for an RPG to have plenty of dialogue and character interaction. I just have unusually mechanical taste nowadays, I think. I don't really like a heavy focus on detailed conversation and such (I used to, but my taste has just drifted in a different direction).

I'll probably go digging through their web site later to see if I can find more detail on the crunchy stuff. I'm not trying to troll or derail, by the way. I want to be convinced to pledge, I just haven't been yet. Even if I don't, though, I'm still glad it's being funded, and I will definitely give it a look when it comes out.