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No difficulty settings? Ah well, shouldn't be a problem anyway, since the game will be very modd-able, so I wouldn't worry very much about battle difficulty anyway...
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Reever: No difficulty settings? Ah well, shouldn't be a problem anyway, since the game will be very modd-able, so I wouldn't worry very much about battle difficulty anyway...
There will be in the final version. Not sure what the current difficulty is defaulted to. According to this thread, the difficulty changed here and there, I can attest to that since the combat in the first Alpha build is piss easy:
http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=483535
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cw8: Not that you really need to rotate, I feel the game does a pretty fine job at not obstructing your view at the default angle you play with.
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jjsimp: Looks like I am going to love this new game. I really need to start playing the Beta. No camera controls needed is a plus in my book.
Tbh, I don't like too much camera craziness either, but I think it's useful to be able to view the field from different angles. I loved how the camera was done in Expeditions Conquistador, actually.
Im curious. This game will be DRM free on GOG. Will it be using Steam DRM on Steam or be one of those game you can run without Steam at all?
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cmdr_flashheart: I hope they add 360 viewing, the game feels so stiff to me without it.
It will not be officially added, but one of the devs said it would probably be possible to mod it in. During development Larian decided to use a fixed camera angle, allowing the artists to take some shortcuts with world design (not adding walls that wouldn't be seen, etc). Officially allowing full camera rotation would require going back over all the art assets and fixing anything missing, not having textures on the opposite side of the model, or anything that was essentially done in 2D (in the alpha there was a particular tree (unique model) where the leaves looked a little flat if viewed off the intended angle).

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Niggles: Will it be using Steam DRM on Steam or be one of those game you can run without Steam at all?
You will be able to run it without Steam. The Steam version will support Steam Workshop, but that will not be the only way to get mods, so you'd only need the client to install/update the game.
Post edited April 08, 2014 by Raze_Larian
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Niggles: Will it be using Steam DRM on Steam or be one of those game you can run without Steam at all?
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Raze_Larian: You will be able to run it without Steam. The Steam version will support Steam Workshop, but that will not be the only way to get mods, so you'd only need the client to install/update the game.
Good to know. So mods via other places like popular sites like Nexus Mods will work with it ?
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cmdr_flashheart: I hope they add 360 viewing, the game feels so stiff to me without it.
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Raze_Larian: It will not be officially added, but one of the devs said it would probably be possible to mod it in. During development Larian decided to use a fixed camera angle, allowing the artists to take some shortcuts with world design (not adding walls that wouldn't be seen, etc). Officially allowing full camera rotation would require going back over all the art assets and fixing anything missing, not having textures on the opposite side of the model, or anything that was essentially done in 2D (in the alpha there was a particular tree (unique model) where the leaves looked a little flat if viewed off the intended angle).
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It is a downer for me to know this, but it has been quite fun to play the beta so far ^^ So, still looking forward to the game, thanks for the info!

Also, really happy to know the game is moddable!
I got one question regarding the repair system though. If everytime I repair an item, the durability drops by a certain number, is there a minimum number that the durability will not drop beyond that or will the item be just plain unsable anymore? Will be sad if I got a good item and it can't be used anymore after extensive and repeated repairs.
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Niggles: So mods via other places like popular sites like Nexus Mods will work with it ?
The mods are just files in one of the game folders, so AFAIK there shouldn't be any difference how they get there.

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cmdr_flashheart: Also, really happy to know the game is moddable!
The editor Larian is using to make the game will ship with it (and continue to be updated and supported, since Larian will be using the same game engine for their next projects).

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cw8: is there a minimum number that the durability will not drop beyond that or will the item be just plain unsable anymore?
I don't know. If the Repair design stays as it is, I'm hoping maybe a blacksmith can repair things without a durability drop, so this would only be an issue until you get to the next town, or something.
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cw8: There will be in the final version. Not sure what the current difficulty is defaulted to. According to this thread, the difficulty changed here and there, I can attest to that since the combat in the first Alpha build is piss easy:
http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=483535
That's even more reassuring, then! Thanks!
I only played for a little while, but I now have to agree that the camera controls are a little lacking. I was hoping the camera would move with your group, but it appears you still have to move the camera, yet you have no rotational control. I do not like the position of the camera most of the time....would prefer to see the back of my characters when they are walking, and not slightly behind and to the side that it seems to be.
I'll try again later, but I'm going back to WL2.
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jjsimp: I only played for a little while, but I now have to agree that the camera controls are a little lacking. I was hoping the camera would move with your group, but it appears you still have to move the camera, yet you have no rotational control. I do not like the position of the camera most of the time....would prefer to see the back of my characters when they are walking, and not slightly behind and to the side that it seems to be.
I'll try again later, but I'm going back to WL2.
the camera does follows you by default(for me it does), but I agree it's very "sloppy" the movement and how it follows you, in the alpha version was way worst, I hope in the final ver it works fine.
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jjsimp: I only played for a little while, but I now have to agree that the camera controls are a little lacking. I was hoping the camera would move with your group, but it appears you still have to move the camera, yet you have no rotational control. I do not like the position of the camera most of the time....would prefer to see the back of my characters when they are walking, and not slightly behind and to the side that it seems to be.
I'll try again later, but I'm going back to WL2.
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GastonArg: the camera does follows you by default(for me it does), but I agree it's very "sloppy" the movement and how it follows you, in the alpha version was way worst, I hope in the final ver it works fine.
I'm going to have to go into options and see if there is a setting, because I need to move the camera constantly to keep my characters in the frame.
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jjsimp: I need to move the camera constantly to keep my characters in the frame.
You've probably figured this out by now, but the Home key will recentre the camera on your lead character, as will double clicking their portrait. Switching leaders will recentre the camera, as well, either by left clicking a portrait or using the F1-F4 hotkeys.

If you move your character by holding down the left mouse button to direct them the camera will stay focused on the lead character. If the camera is locked onto the lead character and you move by left clicking where you want to go, the camera will move with the character. However, if you move the camera so it is no longer locked on the lead character (by bumping the edges of the screen with your mouse, WASD or arrow keys) and then move by left clicking somewhere, the camera will not automatically move.
In the Game options you can disable edge panning, and adjust the pan speed.


Hold down the middle mouse button and move the mouse to rotate the camera. The environments were designed to be seen from a certain angle, so by default the range of rotation is limited.

360° camera rotation - How to
I think that most of the time the camera is good, it's nice though that we can move it at least a little bit. For Example in Diablo 3 you can't move or control the camera in any way and I believe that it's also true for most of the old D&D RPGs with prerendered backgrounds.
Post edited 2 days ago by MichiGen