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Humor, an engaging story, and memorable characters – these are the trademarks of the cult adventure game series created by Ron Gilbert and LucasArts. The Monkey Island franchise is celebrating its 30th anniversary, giving us the perfect opportunity to explore its roots.

When the programming began
Ron Gilbert can rightfully be considered one of the pioneers of the video game industry. From a very young age, he was interested in programming, having first tested his skills on his parents’ NorthStar Horizon home computer. For hours on end, he would sit at that computer and analyze cult classics like Donkey Kong, Pac-Man, Asteroids, and Space Invaders, all in an effort to replicate every frame on the crude machine at his disposal.



This experience became very useful at Eastern Oregon State College, where he created a Graphics BASIC program with Tom McFarlane. This invention paved the road into the video game business, where Gilbert started work at Lucasfilm Games (later LucasArts) in the mid-1980s. After the success of his first game, Maniac Mansion, he decided to create an adventure title unlike any other. And thus, The Secret of Monkey Island was born.

On Stranger Tides
The Secret of Monkey Island, released in 1990, borrowed heavily from two main sources. One of them was the fantasy novel “On Stranger Tides” by Tim Powers. The second was the Pirates of the Caribbean park ride at Disneyland, the same one that inspired the famous film series by the same name. Alongside a mixture of humor from the game’s writers - Ron Gilbert himself, as well as Dave Grossman and Tim Schafer – the recipe for a cult classic was created!



Set in the Golden Age of Piracy (the 17th and 18th centuries), The Secret of Monkey Island tells the story of Guybrush Threepwood, a young wannabe pirate. Stuck in the lowdown Tri-Island Area of the Caribbean, he must make a name for himself and win the heart of the archipelago governor - Elaine Marley. To achieve this goal, he must find a treasure buried on the mythical Monkey Island and defeat the evil undead pirate, LeChuck.

The Secret of Monkey Island became a success among gamers (a few hundred thousand copies were sold) and critics alike. The players praised its gamer-friendly interface and moderate difficulty level, compared to contemporary Sierra On-line games. One of the game’s features, Insult Sword Fighting, was particularly liked and replicated in the series’ following installments. From a technical point of view, the SCUMM engine created by Ron Gilbert proved to be an effective tool for storytelling.



Guybrush sets off on further seas
It was only a matter of time before the game would produce a sequel. Monkey Island 2: LeChuck's Revenge, released in 1991, continued the adventures of Guybrush Threepwood, this time on the search for Big Whoop. Monkey island 2 is considered by many gamers the funniest of the series. It also features one of the most divisive endings in the history of video games. Of course, we won’t spoil it for you - you’ll just have to check it out and find out for yourself!

Next, gamers had to wait almost 7 years for The Curse of Monkey Island, released in 1997. It was the last of the LucasArts titles to use the SCUMM engine. The game featured colorful hand-drawn visuals, voice acting (with Dominic Armato as Guybrush Threepwood), and a catchy score from Michael Land. Although Ron Gilbert wasn’t present for this one, the title remained loyal to the series and captured the game’s humor and atmosphere perfectly.



The fourth game, Escape from Monkey Island, went 3D, using the same engine as another cult LucasArts game - Grim Fandango. Besides PC, it was also released on Sony’s PlayStation 2, and we can see that clearly in the game’s interface, which is pad friendly. One of the most interesting new features Escape from Monkey Island had to offer was a Mortal Kombat parody mini-game called “Monkey Kombat”.

A TellTale epilogue
Unfortunately, Escape from Monkey Island proved to be the last adventure game made by LucasArts. 9 years later, Tales of Monkey Island released in 2009 from Telltale Games. The game continued the adventures of Guybrush Threepwood, but this time, the story was told in an episodic format, a staple of Telltale Games. With Ron Gilbert once again on board, we witnessed the story of a zombie-voodoo apocalypse threatening to destroy the Caribbean. To this day, Tales of Monkey Island remains the last part of the cult adventure game series.



With the all-mighty Pirates of the Caribbean franchise ruling the seven seas, the future of Ron Gilbert’s series remains uncertain. The creator’s last big project was Thimbleweed Park, released in 2017. Plans for an animated [url=https://monkeyisland.fandom.com/wiki/The_Curse_of_Monkey_Island_(film)]Monkey Island film[/url] (supposedly directed by Steven Spielberg himself) were sadly scrapped, although the concept art created by Steve Purcell remains available online.

Putting all of that aside, the Monkey Island series is a must-play even today, 30 years after the release of the first game. The sense of humor in the series remains evergreen and puzzle-solving continues to be as fun and challenging as ever. All in all, Monkey Island lives up to the best of LucasArts’ adventure game traditions, along with Full Throttle, The Dig, and Grim Fandango. It proves that the studio’s legacy expands far beyond its best Star Wars games.



Have you played the Monkey Island series or plan to do so in the future? Let us know in the comments what you think about this famous franchise!

Fun fact: While playing games from the series, keep an eye out for LucasArts’ founder, the legendary George Lucas. Legend says he can be found in the series’ multiple games, disguised as one of its characters. ;)[/i]
Nice article! 30 years from The Secret of Monkey island, buf! seems it was yesterday!
Great read as usual! The Secret of Monkey Island was my second adventure game (after Indiana Jones and the Last Crusade), and has been a part of my life ever since.

The 30th anniversary comes at a time in which the five games are once again available on GOG. I hope there are still more Monkey Island stories to tell.
I love the Monkey Island games, some of the first computer games I played and still love them.
Lucas Arts, back when they killed it harder than Dio killing vocals <3

There's a canny video from Ahoy if people want some further reading...well, listening - https://www.youtube.com/watch?v=9F9ahZQ7oP0&amp;ab_channel=Ahoy
Nice writeup, again, thanks. The Secret of Monkey Island was the first game I started on a (/my parents office) PC. But it took some time till I could play it, since I did not have the copy protection - luckily a neighbour had a spare, ah, copy, lying around.
¡SPOILER ALERT!

Monkey Island saga are special for me, especially the first two. The Secret of MI is a classic adventure story, you are a young boy that want to be a pirate and live their adventures, it's easy to merge with him if you are a child. There are games that you need to play with a specific age. The first minutes are brilliant, the game tells you where you are, who is the heroe and what is the mission, nothing more is important.

And the second, aah, the second, only a year after and you found a Guybrush more mature, in a fire, telling again and again the successes of his life, boring the audience. And suddenly in a second he stands up in the search of a damned treasure, a big macguffin that follow you all the game.

Le Chuck's Revenge is not funny, i mean, from the beginning you know that the final is not going to be a happy end as in TSoMI, quickly Largo takes away all your money, you navigate on a coffin, steal bones of deaths,... all are little advices. Guybrush should stay sit around the fire, your days of glory has passed. And the final brokes your mind leaving your thoughts fly for the end of days, a good way to put the end, an end to speak and speak that open your imagination.

A failure of the Curse of MI was to give a significant to this final. MI3 is a very good adventure game but in my opinion is some steps lower than the two first.

The fourth... well, no comment. :)
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GOG.com: ...
Fun fact: While playing games from the series, keep an eye out for LucasArts’ founder, the legendary George Lucas. Legend says he can be found in the series’ multiple games, disguised as one of its characters. ;)[/i]
IDK, it's all ones and zeroes to me!
There's a Doom mod that unofficially crosses over with Monkey Island, known as "Pirate Doom":

https://www.youtube.com/watch?v=U37sfNZd9sk

LeChuck is the final boss fight.
Post edited October 15, 2020 by TheBigCore
I never finished On Stranger Tides because I was too busy. I might try it in German! As for MI, I'll play the 2 classic ones gladly and avoid the remake. I think those classic adventures are just wonderful on a NDS.
Damn, I'm really gonna have to get off my butt and pick these up one of these days.
Any chance the two classic ones will ever be available for 64-bit Mac OS? It would really make my day.
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Betma: Any chance the two classic ones will ever be available for 64-bit Mac OS? It would really make my day.
You can play them in scummvm... I'm sure that there's some guide in the subforum.
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Betma: Any chance the two classic ones will ever be available for 64-bit Mac OS? It would really make my day.
You can try this script(https://github.com/xxyzz/UMISE) to extract the game files from exe installer and play on ScummVM.
Huh, I didn't even know that Dave Grossman and Ron Gilbert were involved in Tales of Monkey Island. It had its moments, was definitely better than Escape from Monkey Island. I could never really get into the latter.
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TheBigCore: There's a Doom mod that unofficially crosses over with Monkey Island, known as "Pirate Doom":

https://www.youtube.com/watch?v=U37sfNZd9sk

LeChuck is the final boss fight.
That looks fun, and I never heard of it, thanks! I take it the easiest way to play it is to download the standalone version? Or is there a good reason to go for the latest wad file instead?