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cw8: Has Josh mentioned how long the game will be? Hopefully as long as BG2 which means I'll take 2 months to complete it.
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Nergal01: Not in terms of hours, but he said that PoE will have about 150 maps, compared to 80 in the first Icewind Dale, and 200 in Baldur's Gate 2. I.e. it apparently won't be as massive as BG 2, but almost double the size of IWD, which wasn't a short game to begin with.

I'd think that about 80 hours of gameplay should be in the cards.
Good, thanks! Means I'll clock around 100 hours easily.
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Theoclymenus: The idea that D&D rules (2nd edition in particular) can be simplified without pretty much destroying the gameplay of those games which used them is usually based on the opinions of gamers who never took the trouble to understood the rules properly in the first place because they were either too lazy or found it too difficult to do so.
What can I say, there are role players and there are roll players. You obviously fall into the second camp. Some of us like the story aspect of the games a lot more. I understand the appeal of complex number rules for character generation (spent a lot of time just creating characters in Champions), but I disliked complex combat rules, I preferred simpler and more descriptive combat. (I haven't played P&P RPG for probably 20 years, but that's how I preferred things back then.)

PC RPG is of course less descriptive by nature than a good DM (though typically more than a bad DM), so combat is necessarily less descriptive and more number based, but I'd go any day for a less combat heavy RPG for this precise reason, that I care more about narrative.
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Theoclymenus: The idea that D&D rules (2nd edition in particular) can be simplified without pretty much destroying the gameplay of those games which used them is usually based on the opinions of gamers who never took the trouble to understood the rules properly in the first place because they were either too lazy or found it too difficult to do so.
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ET3D: What can I say, there are role players and there are roll players. You obviously fall into the second camp. Some of us like the story aspect of the games a lot more. I understand the appeal of complex number rules for character generation (spent a lot of time just creating characters in Champions), but I disliked complex combat rules, I preferred simpler and more descriptive combat. (I haven't played P&P RPG for probably 20 years, but that's how I preferred things back then.)

PC RPG is of course less descriptive by nature than a good DM (though typically more than a bad DM), so combat is necessarily less descriptive and more number based, but I'd go any day for a less combat heavy RPG for this precise reason, that I care more about narrative.
Well when you're talking about computer games numbers are all you've got, because the DM is the computer. In pen & paper roleplaying having systems which require a minimal amount of arithmetic are better because the game flow is more fluid. But when you've got a computer, well being able to make complex mathematical calculations on the fly is basically what they're made for. PnP generally tends to be a bit more theatrical because it's essentially a multiplayer game, the same standards don't apply to single-player cRPGs when literally everything has to be stat'ed and accounted for because you know computers don't have imaginations.
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Crosmando: Well when you're talking about computer games numbers are all you've got, because the DM is the computer. In pen & paper roleplaying having systems which require a minimal amount of arithmetic are better because the game flow is more fluid. But when you've got a computer, well being able to make complex mathematical calculations on the fly is basically what they're made for. PnP generally tends to be a bit more theatrical because it's essentially a multiplayer game, the same standards don't apply to single-player cRPGs when literally everything has to be stat'ed and accounted for because you know computers don't have imaginations.
That's true, but it just means that if you want a CRPG as a storytelling experience, you better make the number aspect simpler, not more complex. Well, it can be complex behind the scenes, but showing that complexity to the player will not make the game better for this type of player, because it moves the emphasis away from the story.
https://www.kickstarter.com/projects/obsidian/project-eternity/posts/945527

Looks like they are unfortunately doing the beta via Steam, good news is the steam key u get is for the beta ONLY so you can still get GOG version as your final copy.
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Niggles: https://www.kickstarter.com/projects/obsidian/project-eternity/posts/945527

Looks like they are unfortunately doing the beta via Steam, good news is the steam key u get is for the beta ONLY so you can still get GOG version as your final copy.
So they say. :S
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Niggles: https://www.kickstarter.com/projects/obsidian/project-eternity/posts/945527

Looks like they are unfortunately doing the beta via Steam, good news is the steam key u get is for the beta ONLY so you can still get GOG version as your final copy.
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realkman666: So they say. :S
Well hey until GOG Galaxy comes out we will be getting Betas we want.
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Niggles: https://www.kickstarter.com/projects/obsidian/project-eternity/posts/945527

Looks like they are unfortunately doing the beta via Steam, good news is the steam key u get is for the beta ONLY so you can still get GOG version as your final copy.
I'm ok with steam beta as long final version is GOG. I wonder how many copies of the game I get with the CE tier. Can't wait for the beta myself on the 18th.
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Niggles: https://www.kickstarter.com/projects/obsidian/project-eternity/posts/945527

Looks like they are unfortunately doing the beta via Steam, good news is the steam key u get is for the beta ONLY so you can still get GOG version as your final copy.
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cw8: I'm ok with steam beta as long final version is GOG. I wonder how many copies of the game I get with the CE tier. Can't wait for the beta myself on the 18th.
Same here
No new update post over here? I am disappoint:
http://www.twitch.tv/twitch/b/557643505

Check livestream footage from Gamescon, go to the 1:04:30 mark onwards. Holy shit that's all I can say, it looks and feels exactly like a modernised Infinity Engine game, the look of the spells, the UI, the environments, all spot on. I'm finally getting my BG2 fix after so many years. He wiped on the beetle fight in the livesteam hehe. Backer Beta on the 18th, excited excited excited.

The in-game beastiary encyclopedia looks really really good, SS courtesy of the Codex:
http://www.upload.ee/image/4206376/Cyclopedia.jpg
Can't wait. hopefully ill beat BGTOB before PoE is released. Ive been actively avoiding any information about the game except few screenshots and short movie a year ago to not get spoiled.
Another gameplay video, with less death to beetles: https://www.youtube.com/watch?feature=player_embedded&v=oM7zCl_cJuk
Gotta get up to date with everything, but I at least bought the expansion as an add-on already....
Pillars of Eternity Gameplay Gamescom 2014
I think I heard a sound from Neverwinter Nights (healing potion?) at 6:54 :P

Looks good