Trilarion: But why want people another old school rpg game? I just wonder, what exactly was so great about them? And do people really want to do without all the new school rpg features?
Lorfean: Well, it's not really "another" old school RPG game, because the type of game they're aiming for with Wasteland 2 is simply not being made anymore. Turn-based RPG's are not being made anymore. 2D isometric RPG's are not being made anymore. Party-based RPG's in the vein of Baldur's Gate and Icewind Dale are rare, to say the least... The only recent ones I can think of are Neverwinter Nights 2 and Dragon Age: Origins, and both series have now stepped away from that genre, with Neverwinter becoming an MMO and Dragon Age 2 turned into Mass Effect in Ferelden.
So that's why people want them. They remember the great RPG's from the 80's and 90's -- from their childhood --
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Hi all, these are all very good opinion and I would like to share what is on my mind on this topic. I am not english speaker so if I say anything funny then please bear with me.
To answer the question above, why people want old school RPG, I think it is because old school RPG is more honest in gameplay than today RPG. Because they were more honest they become more real in the player's mind. Let me explain: In the 80's it is common to have games that are hard to play. You only have 3 lives, if you got shot even once then you lose one life. It was brutally honest. RPG in that era was more forgiving, say you can save your game anywhere (that was a luxury believe me, because it was also common to use checkpoints to save). But still it is RPG in that era was harder to play (or at least forced you to commit more fully to the game) then today RPG. Especially in the Wasteland/Fallout case, if you live in the wasteland then the hardships of living the wasteland are provided to you in full by the game designer in graphical detail. You had a newly modified gun that will blow half of your enemy's head if used correctly (and it was true the other way around) and that was just what the game shows you, flatly. Fallout 3 shows this, but in its showy, slow motion glorious way, which removes the hardship parts, and only good for, well, shows and action. Somehow you don't feel the hardship part, the brutal life of the wasteland, you are not connected to it.
To give another example. Any one of you may remember Daggerfall, TES 2. See now Daggerfall has its dungeon randomly built everytime you take a quest. What surprised you as a player is how unforgiving the dungeons were. They were massive, twisting, headache-inducing tunnels of nightmare. If you were lucky you would find scraps of map but never in full (as I can remember), and the interface for the map was terrible. Pretty much all the time if you entered a dungeon in Daggerfall you would diligently save your game at the entrance, knowing that you would get lost in it for hours, sometimes days. Sometimes you just gave up the quest. Today player will probably just whine about it and ask for changes, but players back then had no choice but to continue playing. In so doing, everything becomes more real. Teleport spell become life saver, and feels really useful than otherwise. Players will use anything to remember their path, and that's exactly what you should do in a dungeon anyway.It's a dungeon, what do you expect!
So there, more realism. I think the new Wasteland will give you just that, a gripping story and really hard choices seldom found in today RPG.