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Today we present you with an epic package for all of those who miss Sosaria. After showing you the grandfather of all space-sims (Wing Commander 1+2), we will now introduce you to The Most Fascinating Interactive Adventure of All Time!

Ultima 1: The First Age of Darkness requires you to battle the Dark Wizard Mondain and his minions who seek the destruction of Sosaria. You must face the evil master and his creatures, and make him retreat to his evil lair where you will ultimately destroy him and save the kingdoms of Sosaria!
Ultima 2: Revenge of the Enchantress picks up on the story of the first installment in the series. Minax, an apprentice of Mondain reigns terror and destruction on the land of Sosaria. Blinded by her fury, she has torn the fabric of time and space which resulted in portals opening through the kingdoms. It's your duty to stop her and undo her evil deeds!
Ultima 3: Exodus let’s you travel throughout Sosaria with a group of adventurers rather than on your own. It also features large, detailed locations with many characters to talk to. Discover the famous Yew city and travel through moon-gates to face the spiritual child of Mondain and Minax. Defeat the titular Exodus and save the kingdoms of Sosaria once again.

The wait is finally over, the original Ultima series has finally landed on GOG.com, it’s up for grabs for only $5.99 for the whole trilogy.
If this release is anything like the one in the Ultima Collection (0-8) then people will probably want these fan patches: http://exodus.voyd.net/download.html
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tikeno: The Ultima III map is upside down in the bonus downloads.
I notice you are from Australia.

I wonder if there is a connection (:

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Right, obviously, INSTA-BUY.
Post edited August 30, 2011 by Truck
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TheCycoONE: If this release is anything like the one in the Ultima Collection (0-8) then people will probably want these fan patches: http://exodus.voyd.net/download.html
Yeah, how do you install those anyways? I unzipped the one for U3 and ran the exe files, but when I tried running the file to play it, it was running too fast and the graphic changes didn't seem to work. I'm not that familiar with DOSbox or patching DOS games.
Post edited August 30, 2011 by haydenaurion
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stonebro: Pfft, why should I play this when I have Dungeons of Dredmor!
Why do people play Minecraft when they have Gary's Mod?

The purpose of any game is to entertain. A good game succeeds in being entertaining, whereas a poor game does not. The types of games you prefer will depend upon your tastes. When a specific game is suitable to your preferences, and the game itself is a good one, you will most likely enjoy playing it. It's as simple as that.


-Khalaq
Some things never go out of fashion, but these games certainly did. It's alright for the nostalgia ride, but they are just too dated. It's nice to know that they're available again though.
I wonder what's up with the review sorting function? When you want the U1-3 reviews sorted by "Most helpful first", the second in line is a review that only 10 out of 179 found helpful (!), while the first and third review were only rated by about 35 people but with a ratio of about 90% consent. Is the system broken or how does it work?
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Leroux: Like I said, I think it's more a matter of personal preferences than superior intelligence or something.
It has nothing at all to do with intelligence and everything to do with how much effort you're willing to invest. It's the same reason some people enjoy working out how to reach the secret areas of a game while others just look it up. Old Skool gamers grew up having to do things the hard way, so we are less likely to be put off by "difficulty."


-Khalaq
Yes! This is the stuff I've been waiting on since GOG was founded!
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Khalaq: I think you've pointed out a big difference between us "old skool gamers" and the newer generations. The Old Skool crowd were willing to map the entire game world by hand, copy down every note and clue, and figure it all out in our own heads. The new kids on the block just look up the cheat codes and/or answers on Google because they "can't be bothered."

Yes, these games can be more demanding on your brain, but if your brain can handle the workload, there is much to be gained, here.
Frankly, I've become new-skool later in my life. :) In the 80s, I drew maps and made notes because I had no choice. I never really enjoyed doing it, but rest of the game was so nice that I decided to suck it up.

But nowadays I expect a game to be pretty much self-contained, ie. automap, good quest log (the "journal" in Baldur's Gate is quite crappy, near useless in fact), hey throw in an in-game tutorial while you're at it, etc. :)

I'm not sure if you really have to draw maps to win those games, but for some reason I did. Maybe I just get easily confused with mazes, I'd be a lousy lab mouse.
Post edited August 30, 2011 by timppu
Glad to see these here...they are decent games if you can get past the graphics. 4-7 are where the series really shines, though. I'm really hoping GOG gets the Worlds of Ultima games, because they aren't on my Ultima Collection CD.
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haydenaurion: At long last I finally get to play the original computer versions of the Ultima series as opposed to the Nintendo and Super Nintendo ports I played growing up.
Heck, now you made me interested to see the console versions. I wonder if they were more accessible, yet true to their masters?

As aged as e.g. Final Fantasy 1-3 are, they were still easy to pick up and just play. No notes, no map drawing, no cryptic commands and answers with only few letters etc.
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elisstar: Glad to see these here...they are decent games if you can get past the graphics. 4-7 are where the series really shines, though. I'm really hoping GOG gets the Worlds of Ultima games, because they aren't on my Ultima Collection CD.
I'm interested in the Worlds games too, never really acquainted myself with them.
Post edited August 30, 2011 by timppu
[sigh]...and wishlist +1..again. Nice release, gog.
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Khalaq: Old Skool gamers grew up having to do things the hard way, so we are less likely to be put off by "difficulty."
This is a flawed argument, really. By most definitions, I am very much oldschool when it comes to gaming, and as such I know all too well that many of the conventions of old gaming were simply the result of using technology that was still in early stages of development compared to what we have now. The games are not inherently worse or better because they are sticking to these conventions, but it is perfectly understandable if it makes them pointlessly difficult, tedious or downright annoying to play today.

TVTropes calls this the Pennyfarthing Effect, which I think is a very well chosen name. Once you've ridden a modern bike, a pennyfarthing will inevitably feel very weird, and it doesn't matter one bit that back in the day, people probably really enjoyed riding a pennyfarthing.
Was never an ultima fan, but glad for the release of such a prestigious series. Will patiently wait for the other wing commanders and crusader games.
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Khalaq: I think you've pointed out a big difference between us "old skool gamers" and the newer generations. The Old Skool crowd were willing to map the entire game world by hand, copy down every note and clue, and figure it all out in our own heads. The new kids on the block just look up the cheat codes and/or answers on Google because they "can't be bothered."

Yes, these games can be more demanding on your brain, but if your brain can handle the workload, there is much to be gained, here.
I'm somewhat in the middle with this. With games like Ultima, Might and Magic, Eye of the Beholder (which I've been playing recently) I do prefer to draw my maps myself, but more recent titles like Dragon Age, Two Worlds et al. with their flexible geometry make doing so a chore, so I'm glad of the automap. I guess mapping out a grid map makes exploring more interesting, because the environments otherwise are quite bland.