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In the scientific method, an experiment is an empirical method that arbitrates between competing models or hypotheses. Experimentation is also used to test existing theories or new hypotheses in order to support them or disprove them.
Take a look at the steps of the scientific method:
1. Make observations.
2. Formulate a hypothesis.
3. Design and conduct an experiment to test the hypothesis.
4. Evaluate the results and accept or reject the hypothesis.

STEP 1: Observations
#1 People who play computer games like games. This is mostly true, however some gamers who played these titles might disagree.
#2 People who buy computer games prefer spending less money to spending more money.
It hurts us a little bit, but the truth is games don't sell for $1000+
#3 GOG.com users are people who play, like, and buy computer games.

STEP 2: Hypothesis
If GOG.com lowers the prices of some games in our catalog, more gamers will be inclined to buy and enjoy those high-quality products.

STEP 3: The Experiment
We're trying out some new pricing, and we want to see what you guys think of it.

Prices changed from $5.99 to $3.99:
Alien Shooter, Celtic Kings, Commandos Ammo Pack, Constructor, Empire Earth, Knights and Merchants, Litil Divil, Lords of Magic, Lords of the Realm, Mobile Forces, Myst: Masterpiece Edition, Outcast, Personal Nightmare, Realms of Haunting, Rollercoaster Tycoon, Simon the Sorcerer, Waxworks.

Prices changed from $9.99 to $6.99:
Broken Sword 4: The Angel of Death, Ceville, Evil Genius, Haegemonia Gold Edition, King's Bounty, Moto Racer 3, Red Baron Pack, Restaurant Empire, Sanitarium, Shadowgrounds, Sherlock Holmes, The Incredible Machines, Warlords Battlecry 3

STEP 4: Results
This is where you, our dear gamers, step in and decide the results. We'd like to offer you the best games in history on PC & Mac for the most affordable prices, but we need to fund testing, coding, bundling, and securing rights to even more classics. So we want to see if this brings us and our partners more money overall, even though there's less per individual sale. That's the argument we'd like to make, but we'll see what the results from you guys actually are as we try out our new price points.
Perma price drops are always a good thing, while there isn't any title on the list that would personally interest me (of the ones I don't yet own).
high rated
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tinyE: Is GOG hurting? When i worked for B&N they tried tried something simlilar with pricing and called it an "experiment". What they wanted to actually call it was "Amazon is kicking the shit out of us." Shit I hope not, I love it here.
No, we're not hurting. This is an actual experiment. For the last 6 months or so, we've been trying a variety of different sales to see what works and what doesn't--things like our "Pay what you want" packages or the "Pick 5, Pay $10" sale as well as the "End of the World" promo. I come from the web development background, where the mantra is "Fail early, fail often" because that's how you learn.

So we're learning. :)
You just sold Outcast and RCT to me.

Although, I am not sure about this experiment's results. It's mostly because many people already bought these games.
If you started that witth a game you just released, it would make more sense.

But I will buy Outcast and RCT this week anyway, before you change your minds :D
Post edited February 18, 2013 by keeveek
Its a real pity I've already bought all the games I'm currently interested in. On the other hand you can't get enough good PR
Like this idea must admit, nothing there though that interests me or I have already.

One thing I would definately say though is adding more payment options. When I use my Visa my bank charges me £1.50 sterling. Personally don't like Paypal as it has bounced a few transactions on Steam and other places in the past even when there has been money available and it locked my Steam account on one occasion and I was charged an extra amount by Steam to sort the issue out.

So maybe add Google Wallet and a few other payment types for countries that don't use dollars
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JMich: Interesting, let's see how the experiment will pan out. You will of course be publishing in a peer-reviewed magazine, and offer the data for scrutiny, right? :P
Yes. If, by "peer reviewed", you mean TheFrenchMonk, Destro, Coala, and w0rma. :P
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tinyE: Is GOG hurting? When i worked for B&N they tried tried something simlilar with pricing and called it an "experiment". What they wanted to actually call it was "Amazon is kicking the shit out of us." Shit I hope not, I love it here.
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TheEnigmaticT: No, we're not hurting. This is an actual experiment. For the last 6 months or so, we've been trying a variety of different sales to see what works and what doesn't--things like our "Pay what you want" packages or the "Pick 5, Pay $10" sale as well as the "End of the World" promo. I come from the web development background, where the mantra is "Fail early, fail often" because that's how you learn.

So we're learning. :)
Allowed to give some "results" of this experiments? Personally I liked that pick 5, pay $10 for indies.
Post edited February 18, 2013 by DukeNukemForever
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mlaskus: While I certainly appreciate the motive behind your experiment and would like to participate... there isn't really any title involved that I wish to play.
Then you're missing out on Outcast, Commandos, Empire Earth (assuming you didn't get it free a while ago), Constructor and Rollercoaster Tycoon. I already have all these but if I didn't I would be buying them instantly at only $4. Some of the $7 games are pretty awesome too.

I think price changing is a really good idea but I think Rollercoaster Tycoon 3 needs to be reduced to $15 or even $10 as it's just not worth the price at the moment. Thanks GOG for constantly improving and listening to consumer feedback!
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carnival73: Lol. Those are some pretty bad games. XD
Dude! Outcast!
Like Homeworld games?
Haegemonia for $7? STEAL!
I already got it, so not for me, and I think I already own the ones that interested me, on the lists.....

Awesome deal for others though <3<3<3<3<3<3<3<3
Love that kind of experiments.
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TheEnigmaticT: No, we're not hurting. This is an actual experiment. For the last 6 months or so, we've been trying a variety of different sales to see what works and what doesn't--things like our "Pay what you want" packages or the "Pick 5, Pay $10" sale as well as the "End of the World" promo. I come from the web development background, where the mantra is "Fail early, fail often" because that's how you learn.

So we're learning. :)
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DukeNukemForever: Allowed to give some "results" of this experiments? Personally I liked that pick 5, pay $10 for indies.
I would say any special sale that you see repeated was probably a success. ;)
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carnival73: Lol. Those are some pretty bad games. XD

Broken Sword IV & Evil Genius are salvageable but EG has been on sale under $5 quit a few times over the past few years.
No they aren't. The Incredible Machine is a great game that has been universally acclaimed, as are ALitil Divil, Waxworks, Simon the Sorcerer, and a few others. Mayby most aren't top-notch, but i would not call them 'pretty bad'.
I shall buy games, FOR SCIENCE!
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carnival73: Lol. Those are some pretty bad games. XD
Man, with every second post you make, you prove that you know nothing about video games ;-)