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Last week, we launched the first ever DLC on GOG.com (for tactical-strategy game Omerta: City of Gangsters). The launch was a bit rushed on our end, and we did a bad job communicating what it was, and why we're adding it to the store. That was a screw-up on our part, and we're sorry. We've read all of your comments (and there were a lot!) and it's lead us to wonder about DLC and other new models of gaming that are happening right now. There's a survey at the bottom of this newspost, where we'd like to hear more about what you think GOG.com should do in the future, but don't jump down there just yet.

First, we wanted to explain the reasoning behind offering DLC for sale. It boils down to this: the number of newer games that have DLC keeps growing every year. As publishers and developers look at ways to remain profitable--look at how many big studios have gone bankrupt in the last 3 years if you think that's not a challenge--they're exploring new things like DLC, episodic content, and so on. GOG.com loves games, and we're committed to bringing the best games in history--classic or new--here to the site for you to enjoy. To sign some of these newer titles, however, we need to make a decision: do we sell DLC for these newer games, or do we not offer DLC and, increasingly, find that what we sell doesn't contain all of the content available for the game, content that hardcore fans of the game will probably enjoy?

We thought about it and decided that the best thing for us to do was to offer you the freedom to choose. We don't like telling you what to do with your games, whether it's how you want to back it up or how often you want to reinstall it, and it felt like refusing to sell DLC for new games was another instance where we were limiting your freedom. In our minds, if you don't like DLC, you're free to ignore it; if it represents a good value to price to you, then, you're free to buy it here--DRM-free, of course--from GOG.com.

For classic games, our goal always remains to bring you the definitive version of the game--with all expansion packs--at one price. Sometimes, for one reason or another, we don't get the expansion packs. At least, not right away (::coughcoughSidMeier'sAlienCrossfirecough::), but the goal remains that way and it won't change.

New games are different, though. Classic games aren't being actively developed, and they aren't being updated with new paid content, so it's easy to negotiate a single fixed price. For new games, that's not the case, and we can't promise a fixed price for all of the expanded content ever for a new game. We will try to get you all of the DLC that we can for free, but let's be realistic: developers release paid DLC because they want more money. Offering it for free is not always in the cards. Offering it for free 6 months, a year, or 18 months after the launch? That's more likely to be possible, and it's certainly something that we would love to be able to do for all of our games. We can't promise anything, but that's another goal for us.

So, as we mentioned above, we didn't do a very good job letting you guys know about this ahead of time, and as such your response was--unsurprisingly--pretty strong. To help determine what you want us to do in the future, we've prepared a short survey for you about DLC, episodic content, and other possible new areas of gaming that GOG.com might venture into offering you. Please take a moment and answer the survey, and leave us a comment below. We'll pick 10 winners who comment below and give them any game from the catalog--even Omerta and its DLC, if you like. :)

tl;dr version: We're sorry about how we communicated to you during DLC launch. We hope you'll give us feedback on what new things GOG.com might start selling in the future.

The survey is now closed. Thanks for your time and your insights, everyone. We'll take a close look at the outcome. This will surely help us in making GOG.com an even better service custom-tailored to its users tastes and expectations. Again, thanks for your opinions!

As promised, we'll pick 10 posts from the comment thread and give their authors a game of their choice. We'll PM you to ask you what would you like to get.
Post edited March 15, 2013 by G-Doc
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DCT: yes but that is just titles Sega owns or produced not including ports to the genesis coded by Sega that are owned by other companies like Ghouls and Ghosts and Strider as well as games produced by third parties.
True, but over 50 Genesis games are much better than nothing.
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DCT: yes but that is just titles Sega owns or produced not including ports to the genesis coded by Sega that are owned by other companies like Ghouls and Ghosts and Strider as well as games produced by third parties.
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Grargar: True, but over 50 Genesis games are much better than nothing.
oh I'm not arguing with that, something is better then nothing and Sega did have some good to great first party games but the post I originally responded to wanted to see games from old consoles running under emulation implying he meant third party as well as first party and I was just saying that may not happen.
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DCT: oh I'm not arguing with that, something is better then nothing and Sega did have some good to great first party games but the post I originally responded to wanted to see games from old consoles running under emulation implying he meant third party as well as first party and I was just saying that may not happen.
Perhaps, but at least Sega has a precedent. They already have released other games such as Jet Set Radio on the PC, so who knows?

Other companies also don't have a problem with the PC, so it could happen. The only tough nut in this case is Nintendo, who want absolute control of their games.
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Grargar: Perhaps, but at least Sega has a precedent. They already have released other games such as Jet Set Radio on the PC, so who knows?
Sega owns the hardware involved as well, that is why they can release official ROMs. Other publishers do not, they would have to work some kind of license out with a console manufacturer and it's not worth it money wise.

Nintendo could do it with their own games but they have a current console to use instead. Same for Sony, same for Microsoft (for the most part).
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DCT: oh I'm not arguing with that, something is better then nothing and Sega did have some good to great first party games but the post I originally responded to wanted to see games from old consoles running under emulation implying he meant third party as well as first party and I was just saying that may not happen.
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Grargar: Perhaps, but at least Sega has a precedent. They already have released other games such as Jet Set Radio on the PC, so who knows?

Other companies also don't have a problem with the PC, so it could happen. The only tough nut in this case is Nintendo, who want absolute control of their games.
oh I meant Capcom releasing something like Castlevania Bloodlines running under a Genesis emulator for the PC or Square-enix releasing Chrono Trigger running under a SNES emulator on the PC, ect. we have yet to really see that on the PC, it may be possible but it's possible that they are not interested at all or something is preventing them from doing that.
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StingingVelvet: Sega owns the hardware involved as well, that is why they can release official ROMs. Other publishers do not, they would have to work some kind of license out with a console manufacturer and it's not worth it money wise.

Nintendo could do it with their own games but they have a current console to use instead. Same for Sony, same for Microsoft (for the most part).
Other publishers could create ports of their games. It doesn't have to be the exact 100% game. E.g. it's not like the release of Soul Calibur on Dreamcast prevented Namco from creating a PS3/XBOX360 version of it.
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Grargar: Other publishers could create ports of their games. It doesn't have to be the exact 100% game. E.g. it's not like the release of Soul Calibur on Dreamcast prevented Namco from creating a PS3/XBOX360 version of it.
Yes but to take random SNES game and remove all reliance on Nintendo code or anything out of it, even assuming there would be no licensing issue beyond that, would still be too much effort and investment for the expected financial return.

If it was easy it would be done. It's not.
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StingingVelvet: Yes but to take random SNES game and remove all reliance on Nintendo code or anything out of it, even assuming there would be no licensing issue beyond that, would still be too much effort and investment for the expected financial return.

If it was easy it would be done. It's not.
The financial factor is up to the company. Obviously, not all games are worthy the same.

What I want to say, though, is that it has happened all right. When Tecmo released the Ninja Gaiden reboot on the Xbox, they also included the Ninja Gaiden trilogy from the SNES as a bonus.
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Grargar: What I want to say, though, is that it has happened all right. When Tecmo released the Ninja Gaiden reboot on the Xbox, they also included the Ninja Gaiden trilogy from the SNES as a bonus.
Yes, and then that bonus disappeared from the Black version and all subsequent re-releases, indicating it cost them money to emulate their own games. Hence the issue with widespread emulation for sale on PC.

If there was a game that would sell enough to be worth it I could see a company doing it, but obviously since none have that must be a rare thing. I would love to see some emulated console classics, I am not disagreeing with you, I am just saying from a practical point of view I don't expect it to ever happen.
Konami was able to release Contra, Super C, and Castlevania 1-3 in a package for the PC (physical copies are still available in many places). I don't know if it was emulated or ported or anything, though (they were somewhat modified).
http://www.vgmuseum.com/mrp/NewCV/box-candc.htm
http://www.vgmuseum.com/mrp/2/news-gametap.htm
The games were also available individually on GameTap until Konami withdrew them for some reason.
Post edited June 18, 2013 by SCPM
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StingingVelvet: Yes, and then that bonus disappeared from the Black version and all subsequent re-releases, indicating it cost them money to emulate their own games. Hence the issue with widespread emulation for sale on PC.

If there was a game that would sell enough to be worth it I could see a company doing it, but obviously since none have that must be a rare thing. I would love to see some emulated console classics, I am not disagreeing with you, I am just saying from a practical point of view I don't expect it to ever happen.
Like I said, whether it is profitable or not depends entirely on the companies themselves. Technically, it can be done. The license is usually no problem. (Well, you don't have System Shock messes all the time) Financially worth it? Nobody but the companies themselves know the answer.
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Grargar: Like I said, whether it is profitable or not depends entirely on the companies themselves. Technically, it can be done. The license is usually no problem. (Well, you don't have System Shock messes all the time) Financially worth it? Nobody but the companies themselves know the answer.
I'm not sure what we're debating here. Of course it could technically be done. Of course neither of us have been in the board rooms to know what the exact licensing is, the costs and the projected sales.

Since literally no publisher has ever done it outside of Sega though, I think we can safely assume their thoughts.
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StingingVelvet: I'm not sure what we're debating here. Of course it could technically be done. Of course neither of us have been in the board rooms to know what the exact licensing is, the costs and the projected sales.

Since literally no publisher has ever done it outside of Sega though, I think we can safely assume their thoughts.
Is it far more expensive for a 3rd-party company to do it? Does the 3rd-party in question have the same amount of financial security as Sega? Is there enough demand for it? If not, then it's easy to understand why they don't bother with the PC.
No problem. I was looking forward to it tho.
I liked how you guys added the DLC, and i hope you add more DLC for more games if possible