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A while back, together with the NWN Community, we've ran a contest for Neverwinter Nights GOG modules. The topic for all entrants was the same: "The DRM Monster and the Treasure of GOG". Well, now it's time to announce the winners AND present the modules which authors we decided to reward with some free GOG games.

The initial idea was to pick 4 best modules from both GOG and NWN communities and out of those pick 5 winners, but we decided that all 8 finalists deserve the prizes - each will receive 5 codes for any game at GOG.com!

The modules spotlight is our twelfth surprise in GOG.com's Holiday Celebrations. Don't know what we're talking about? For the first two weeks of December, we're going to reveal a little something for you once a day, until December 14 when we reveal the BIG surprise - that's only two days away from now!
I am still somewhat shocked to be one of the winners. By way of a thank you for all the nice comments on this page here are a few links.

NwN has lasted so well because of all the user-generated content, most of it is available at the neverwinter vault where there are well in excess of 5700 modules written by members of the community.

Another thing that has helped to keep the scene vibrant is the Bioware forums. This is the current location and is where Bioware has the forums for most of thier games, so it takes a little scrolling to get to the nwn section. Here both players and builders of all levels can get help with any problems they may have.

Prior to the move, the NwN forums had a different home. While the forums on Biowares old site can no longer be written to, they are still available to be read here. For those wishing to take advantage of the toolset that comes with NwN there is a toolset intro and a short module building tutorial on this website as well.

Hope you find these links useful.

Edit. Having just had a closer look at the screenies, it's a pity that so many have the map visible as it could be a (mostly minor) spoiler.

TR
Post edited December 12, 2010 by TarotRedHand
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Tallima: I didn't win, but if you want to try mine, it's located here:

http://dl.dropbox.com/u/15661346/Tallima%20GOG%20NWN%20submission.zip
Tallima, I played your module and it was fun. Some pretty cool ideas in there and impressively executed. Thank you very much for sharing it despite not being one of the winners!
Hey everyone thanks for the wonderful feedback. the prizes will be nice but its the warm receptions that make it feel worth while. I've always wanted to develop and write games what an awesome tool for that! I wonder if maybe some other developers would be interested in collaborating work on a more large scale project? Or if there is even a community interest here at GOG for a more serious undertaking?
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jtfrancom: Hey everyone thanks for the wonderful feedback. the prizes will be nice but its the warm receptions that make it feel worth while. I've always wanted to develop and write games what an awesome tool for that! I wonder if maybe some other developers would be interested in collaborating work on a more large scale project? Or if there is even a community interest here at GOG for a more serious undertaking?
Yeah, I've always been intrigued by the modding possibilities of NWN, but always felt that making mods for it would really reach a very wide audience (also the fact that whenever I start trying to make a mod for any game I get writers block and don't know what to make it about). Hopefully with the game on GOG the game will be opened up to a whole new audience.

Also, @ GOG, thanks for picking my module! Baldur's Gate 2 here I come...

I guess The Witcher 2 can't be chosen as one of the 5 games?
Congratulations to the mod authors and to GOG for this original and refreshing contest !
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jtfrancom: Hey everyone thanks for the wonderful feedback. the prizes will be nice but its the warm receptions that make it feel worth while. I've always wanted to develop and write games what an awesome tool for that! I wonder if maybe some other developers would be interested in collaborating work on a more large scale project? Or if there is even a community interest here at GOG for a more serious undertaking?
Follow the links in Tarot's post. There you can find an army of supportive NWN1 developers/players etc. And by all means bring some more GOG folks with you.

This contest is only the tip of the iceberg regarding what NWN1 can do. So come and explore. You will be made most welcome.
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Lord_Uber_Dowzen: I guess The Witcher 2 can't be chosen as one of the 5 games?
You really don't need me to answer that, do you. :p :D

Hahahaha
Post edited December 13, 2010 by Banshe
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Tallima: I didn't win, but if you want to try mine, it's located here:

http://dl.dropbox.com/u/15661346/Tallima%20GOG%20NWN%20submission.zip
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Leroux: Tallima, I played your module and it was fun. Some pretty cool ideas in there and impressively executed. Thank you very much for sharing it despite not being one of the winners!
Aww shucks. You just made my day.
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Tallima: I didn't win, but if you want to try mine, it's located here:

http://dl.dropbox.com/u/15661346/Tallima%20GOG%20NWN%20submission.zip
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Mattoco: Mind if I include this in the discussion thread I've started? Gives people a chance to try out more modules from this contest and gives the creators a place to garner feedback and module-building advice from the community.

Also, for those interested, you can directly download my submission here.
Yes. You can include it. Someone can put it in the vault if they want to, too. I'll keep the link good for at least the rest of the year.
Post edited December 13, 2010 by Tallima
I found Dick Loraine's "The Tale of the DRM Monster and the Treasure of GOG" to be quite pleasant but I found a game breaking bug. It appears you can only reach the 2nd Unknown Island if you have the 1st plot item in your inventory and the 3rd Unknown Island if you have *both* the 1st and 2nd plot item in your inventory. During my first play through I picked up the 1st plot item from the 1st island, dropped it off, then went to the 2nd island for the 2nd plot item. However even though I had completed the 1st & 2nd islands the rowboat would never carry me to the last island. Plus after dropping off the 1st plot item it looks like its impossible to get it back...

I had to reload a save.
So, not meaning to sound impatient or anything but when do we get our codes? :D
You too? Hehe. If tomorrows surprise is a great new release I'll be really hoping we get the codes first ;-) So how about rather than a small mini module we make a full sized GOG: The RPG?
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jtfrancom: You too? Hehe. If tomorrows surprise is a great new release I'll be really hoping we get the codes first ;-) So how about rather than a small mini module we make a full sized GOG: The RPG?
Yeah, I'd be up for something along those lines. I've got some other projects I've got to see through at the moment, but after that I'm good. Are you on BSN?
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jtfrancom: You too? Hehe. If tomorrows surprise is a great new release I'll be really hoping we get the codes first ;-) So how about rather than a small mini module we make a full sized GOG: The RPG?
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Lord_Uber_Dowzen: Yeah, I'd be up for something along those lines. I've got some other projects I've got to see through at the moment, but after that I'm good. Are you on BSN?
Ya, look me up as JTGunslinger
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Lord_Uber_Dowzen: Yeah, I'd be up for something along those lines. I've got some other projects I've got to see through at the moment, but after that I'm good. Are you on BSN?
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jtfrancom: Ya, look me up as JTGunslinger
Hmm, weird, BSN can't find you. If you want, try looking me up, I'm down as uberdowzen.
why do ppl make mods for such an old game?
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kickbong: why do ppl make mods for such an old game?
Choose your answer:

1. To get five more old games for free.
2. Because it's fun (for ppl with imagination).
or 3. Out of compassion for the bored and lonely members of Trolls Anonymous, to make them less miserable and provide them with things to nag about so they can feel superior once in their lifetime, too.