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A while back, together with the NWN Community, we've ran a contest for Neverwinter Nights GOG modules. The topic for all entrants was the same: "The DRM Monster and the Treasure of GOG". Well, now it's time to announce the winners AND present the modules which authors we decided to reward with some free GOG games.

The initial idea was to pick 4 best modules from both GOG and NWN communities and out of those pick 5 winners, but we decided that all 8 finalists deserve the prizes - each will receive 5 codes for any game at GOG.com!

The modules spotlight is our twelfth surprise in GOG.com's Holiday Celebrations. Don't know what we're talking about? For the first two weeks of December, we're going to reveal a little something for you once a day, until December 14 when we reveal the BIG surprise - that's only two days away from now!
I'm sorry, a Lars Ulrich DRM monster is so incredibly awesome (:

Also: Sweet. Creative stuff.

I guess that's why I'm glad I found this place, not just for the games, but because of this sort of thing - where people are encouraged to _do stuff with the stuff._
Congrats to the winners!
Not feeling so bad about accidentally missing the deadline anymore. I never stood a chance. Congrats to the winners!
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TVs_Frank: Sadly, NWN hates having conversations start too soon after combat and I couldn't get a timer working right so I had to cut out the snarky conversation if you hail Buncar instead of continuing on with the adventure.
You can accomplish this using a scripting function that clears the combat state of the characters prior to initiating the conversation; I don't remember the name of the function off the top of my head (ClearActions perhaps), but I used the Gestalt version of it in my module.

Congratulations to the winners!
Very cool..kudos to everyone that put in the effort..an impressive and amusing turnout. :)
Congrats to all of you!!

Thanks for putting that much efforts in those Mods. and enjoy your games, you truly deserve it!! :)
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TVs_Frank: Sadly, NWN hates having conversations start too soon after combat and I couldn't get a timer working right so I had to cut out the snarky conversation if you hail Buncar instead of continuing on with the adventure.
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Mattoco: You can accomplish this using a scripting function that clears the combat state of the characters prior to initiating the conversation; I don't remember the name of the function off the top of my head (ClearActions perhaps), but I used the Gestalt version of it in my module.
I figured there was a way, but numerous searches turned up nothing. Ah well.
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Mattoco: You can accomplish this using a scripting function that clears the combat state of the characters prior to initiating the conversation; I don't remember the name of the function off the top of my head (ClearActions perhaps), but I used the Gestalt version of it in my module.
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TVs_Frank: I figured there was a way, but numerous searches turned up nothing. Ah well.
ClearAllActions(TRUE); [This clears all queued actions and also clears the Combat State - the default is FALSE, meaning the pc will stay in combat)


Just remember that if it is triggered by another object/item then you need to assign the command (eg:

object oPC = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC);
AssignCommand(oPC, ClearAllActions(TRUE));

Then the PC could immediately talk to the NPC you mention, you could also have it so the NPC walks up to the PC and starts the conversation instead using the AssignCommand function as well.
I didn't win, but if you want to try mine, it's located here:

http://dl.dropbox.com/u/15661346/Tallima%20GOG%20NWN%20submission.zip
Only one entry for the DRM monster model? :P I'd say it's not that it's too difficult to make one, but very time-consuming, tedious, and somewhat boring instead. Just imagine the amount of work required to make all that 3d details of any stock game out now.
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Tallima: I didn't win, but if you want to try mine, it's located here:

http://dl.dropbox.com/u/15661346/Tallima%20GOG%20NWN%20submission.zip
Mind if I include this in the discussion thread I've started? Gives people a chance to try out more modules from this contest and gives the creators a place to garner feedback and module-building advice from the community.

Also, for those interested, you can directly download my submission here.
Post edited December 12, 2010 by Mattoco
Why not add these to the official downloadable extras section?
The quality of the mods seems to far surpass what I was expecting. The victors have truly earned their prizes.
You should definitely check out Mattoco's module, too, as linked to above. I'm certain it would have been among the winners if it hadn't been disqualified for a small negligence that has now been corrected in the new release.


EDIT:
After taking a closer look at the screenshots above and spotting an intimidating intern who's armed to the teeth :D - I thought it was a good idea to remind everyone interested in playing these modules that they only work as intended if you choose the provided player characters. As Tarot Redhand fittingly wrote in his module description: "Others need not apply" - not even for underpaid internship. ;)
Post edited December 12, 2010 by Leroux
Congrats to all the 8 winners, as a lof of effort goes into making these modules. Have fun with your prizes. ;)