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We will soon go on a journey to the mysterious planet Regilus. Together with a pair of heroes, Bogard and Amia, we will have to solve a number of tricky puzzles that have been designed by Roland Pantoła, a true veteran of the video game industry. Today, he decided to reveal his perfect recipe for an unforgettable adventure logic game.

Return after years
Nemezis: Mysterious Journey III from Detalion Games is a title for which game fans of Reah: Face the Unknown and Schizm: Mysterious Journey had to wait impatiently for 20 years. By this time, they had already missed the amazing, mystery-filled atmosphere of these games, as well as the puzzles, which even for experienced gamers were a real challenge.



The author of the latter in Nemesis: Mysterious Journey III is the same creator as the two previous titles. Roland Pantoła summarizes his extensive career in the gaming industry as follows:

“I started with typical adventure games on Atari in 1989. The first games were Kvadryk and Gabi, later was The Curse, the Lords of the Darkness, and A.D. 2044. In the following years, a remake of one of these PC games was created – A.D. 2044, released on PC by the company L.K. Avalon in 1996.

When we finished work on that last title, a lineup was assembled and we had to determine what would be the next game we wanted to create. Back then, Riven and Myst, games based on logic puzzles, were the hits. There was a lot of buzz about them, and we decided we wanted to make one of those as well. It was the game Reah, on which we actually learned to create a game based on the already mentioned logical puzzles.

The next game that I consider my and the team’s greatest success was Schizm: Mysterious Journey. In that game, I played the main role in developing the gameplay and creating the puzzles.”



The most important thing is gameplay
With such extensive experience in creating games, it’s not surprising that Roland Pantoła has his own thoughts on what is most important in the creative process. It turns out that it is not at all the visual layer:

“The game may have the most beautiful graphics in the world, it may be visually cool but poor gameplay is enough to quickly bore the player. Because a game, as the name suggests, is something you play, not just watch. In my own definition, the gameplay is what makes a title attractive, there’s a challenge, and also a way to meet it, which the game creator must think of. The more interesting it is, the more playability it has. This brings the player the most satisfaction.

As an anecdote, I will tell you that when I showed a fragment of Nemezis: Mysterious Journey III to a certain investor he was so drawn into solving one of the puzzles, that he just had to solve it, even though he never played similar games in his life. He sat on it for one and a half hours, draining the laptop’s battery! Because I didn't have a spare charger with me, I couldn’t show the next investor anything…”



A new version of the story
The first question that fans of Schizm: Mysterious Journey will probably ask is how different will the new game will be from its predecessor. Can we expect a step in a new direction in terms of gameplay style and difficulty?

“Together with the Detalion Games team, we wanted to make the game more attractive and adapt it to the current market. Originally, the title was supposed to be Schizm 3, but we quickly realized that those games had a reputation for being very difficult today, so we didn’t want to discourage today’s players from playing them. Players are quick to change to other games than they used to be, and they don’t sit around as much. In addition, we created two levels of difficulty in the game, the first one being aimed at players from the new trend – after turning it on, the puzzles are simpler and don’t take so much time. The second level was created for more demanding players who spend more time playing the game but will also get more satisfaction from it.

We also have a richer storyline and more characters than in the previous parts of the series. Solving each puzzle significantly moves the plot forward. We have also made sure that the worlds visited by the player are varied.”



Puzzles from another world
In Nemezis: Mysterious Journey III we accompany a pair of heroes who encouraged by a discount on an interplanetary trip are in the center of an extraordinary story full of tricky puzzles to solve. Roland Pantoła, however, ensures that players who are used to dynamic gameplay are sure not to be bored:

“Each puzzle has some hints, especially at the already mentioned lower level of difficulty. The whole story is that we end up on a planet where we went on our tour and that is why we are accompanied by an electronic guide. We discuss with it – sometimes it only annoys us and sometimes it suggests a way to solve the puzzle. The aim is to prevent the player from feeling that he or she is standing in one place for too long. At the higher level of difficulty, there is obviously no such suggestion, which should satisfy especially hard-core players.”

Which group of players do you belong to? Immerse yourself in the world of Nemezis: Mysterious Journey III from Detalion Games today and help its heroes overcome all the obstacles that strew the planet Regilus.
Didn't we already have a news post about this?
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GOG.com: Originally, the title was supposed to be Schizm 3, but we quickly realized that those games had a reputation for being very difficult today, so we didn’t want to discourage today’s players from playing them.
Wait, so the name chance was voluntary in order to distance the game from the originals and not put off new players? But then why would you call it Nemezis III instead of just Nemezis?
Post edited July 09, 2021 by my name is capitayn catte
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AD 2044, the awful adventure game with fembots whose ideology I can't describe in words on this forum?

This had sequels? And wasn't a drug snorting standalone?

My other first thought was, "I'm glad someone got use out of making Ersatz versions of the Myst Engines."
I'm glad they're indicating this won't be as difficult as Schizm II. That game was punishingly difficult to the point of unplayability. Ironically, I loved the visuals of the game and the bizarre setting, but specifically that hot air balloon puzzle was so impossible that I set the game aside for many years until the Internet became big enough that a walkthrough explaining how to solve it existed.
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Torchiest: I'm glad they're indicating this won't be as difficult as Schizm II. That game was punishingly difficult to the point of unplayability. Ironically, I loved the visuals of the game and the bizarre setting, but specifically that hot air balloon puzzle was so impossible that I set the game aside for many years until the Internet became big enough that a walkthrough explaining how to solve it existed.
Sorry, but did they say a word about Schizm 2? Honestly I wish they did, because currently only Schizm: Mysterious Journey is availbale on Gog.com. While Mysterious Journey II (Schizm II: Chameleon) was never published here (afaik).
Gog, please make full collection available here. These games are masterpieces!
A shame the new game doesn't have any FMV.
This game is part of the Mysterious Puzzles Collection which on purchase does not count already owned games. Before buying Nemezis individually you might want to check if you are also interested in the other games of the bundle (Schizm, Reah) and better wait for the bundle to get discounted accordingly.
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Darvond: AD 2044, the awful adventure game with fembots whose ideology I can't describe in words on this forum?

This had sequels? And wasn't a drug snorting standalone?
The incel fever dream, yes. But none of these games are sequels to that.
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Torchiest: I'm glad they're indicating this won't be as difficult as Schizm II. That game was punishingly difficult to the point of unplayability. Ironically, I loved the visuals of the game and the bizarre setting, but specifically that hot air balloon puzzle was so impossible that I set the game aside for many years until the Internet became big enough that a walkthrough explaining how to solve it existed.
There's a hot air balloon puzzle in Schizm II? And it's even harder than the one in Schizm I? NOOOOOOO!
Post edited July 11, 2021 by my name is capitayn catte
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my name is capitayn catte: The incel fever dream, yes. But none of these games are sequels to that. There's a hot air balloon puzzle in Schizm II? And it's even harder than the one in Schizm I? NOOOOOOO!
Why was it even mentioned? Just because of L.K. Avalon? Why not mention Jazz Jackrabbit II, then?
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my name is capitayn catte: The incel fever dream, yes. But none of these games are sequels to that. There's a hot air balloon puzzle in Schizm II? And it's even harder than the one in Schizm I? NOOOOOOO!
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Darvond: Why was it even mentioned? Just because of L.K. Avalon? Why not mention Jazz Jackrabbit II, then?
Because someone who worked on that worked on this and they mentioned it in the interview. Doesn't make this a sequel to it.

Zelda isn't a sequel to Mario just because Shigeru Miyamoto worked on both. I don't understand how you made the leap to any of these games being a sequel to A.D. 2044.
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Torchiest: I'm glad they're indicating this won't be as difficult as Schizm II. That game was punishingly difficult to the point of unplayability. Ironically, I loved the visuals of the game and the bizarre setting, but specifically that hot air balloon puzzle was so impossible that I set the game aside for many years until the Internet became big enough that a walkthrough explaining how to solve it existed.
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xa0c: Sorry, but did they say a word about Schizm 2? Honestly I wish they did, because currently only Schizm: Mysterious Journey is availbale on Gog.com. While Mysterious Journey II (Schizm II: Chameleon) was never published here (afaik).
Gog, please make full collection available here. These games are masterpieces!
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my name is capitayn catte: There's a hot air balloon puzzle in Schizm II? And it's even harder than the one in Schizm I? NOOOOOOO!
Sorry, all these months later I came back and realized I said Schizm II when I meant the original game. I'm now not sure I ever actually played Schizm II. If not, it's certainly because of the aforementioned punishing difficulty of the original.
Post edited March 26, 2022 by Torchiest
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Torchiest: Sorry, all these months later I came back and realized I said Schizm II when I meant the original game. I'm now not sure I ever actually played Schizm II. If not, it's certainly because of the aforementioned punishing difficulty of the original.
Having now played Schizm II, yes it seems you were thinking of the first one. That first game certainly had a lot of puzzles with fairly obtuse logic. They were logical, but they required you to work extremely hard to even work out the parameters of the puzzle let alone the solution. There's one much later in the game to do with lenses that didn't make much sense to me until I looked at a walkthrough.

I'd say Schizm II turned out not to be quite as hard and I'd suggest giving it a go if you like first-person adventure games. If I had to name one flaw of the second game it would be linearity - generally speaking there is only one place to go at a time and at any particular time there will be one puzzle that is clearly "the one you need to do right now". The puzzles were a bit easier though, so I'd suggest giving it a go if you can find it.

There's also another game they made after Schizm II right before folding, called Sentinel: Descendants in Time. I haven't played it yet, but it appears to be very much in the same style as Schizm II (first person with a real-time 3D engine) and the story is authored by Terry Dowling, the same writer as Schizm I and II.
Post edited March 26, 2022 by ettac orrazib si eman ym