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Aningan: Giving a bump to see how the guide is turning out cause I just installed Morrowind GOTY and it's been a long long time since I played it. Don't want to make too many mistakes :)

Planing to go with an archer/thief type of character but nothing decided yet.

I don't have any mods but if anyone thinks there are some "must have" mods and are not a hassle to get working I'll give it a shot.
Guides going well. I just need a small submission from you :)
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Landeril: I'd like to know if those Morrowind players on GOG would be interested in such a guide? :)
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lightnica: Interested Daggerfall player here. (I've played a bit of Oblivion and hardly any Morrowind so far but that can be fixed.)

You're not going to be able to out do the custom class I use in Daggerfall though.
Never played that one
Post edited September 20, 2011 by Landeril
Playing Morrowind or Oblivion in a way that maximizes leveling efficiency is kind of playing them wrong for me, as neither game rewards speedy leveling. I usually pick a class and go.
That's how I play as well. Usually I end up making a custom class... but I don't power game. Plus, I use GCD (Galsiah's Character Development) so I don't have to fuss with tracking attributes increases and levels.
While tailoring a custom class offers awesome possibilities, I too prefer to pick one of the standard classes - they are well balanced and adhere to common sense. The only exploit I admit to is training my Spear skill before level-ups as to increase my Endurance quickly (hardly a cheat though, as the game permits it).
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LordAvatar: The only exploit I admit to is training my Spear skill before level-ups as to increase my Endurance quickly (hardly a cheat though, as the game permits it).
Not an exploit at all. The level up system is designed to promote training non class skills.

I just think the design is stupid...
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TaliaKirana: Plus, I use GCD (Galsiah's Character Development) so I don't have to fuss with tracking attributes increases and levels.
I remember using something similar the last time I played Oblivion.

I don't typically mind planning level ups in an RPG. When "planning" involves (non-class) skill spamming though something has gone wrong.
The system itself is well thought-out, it makes sense to me that a Thief wishing to border on a Warrior's battle prowess shuld be required to do a lot of "extracurricular" activity.

That aside, gaining the desired multiplier can be problematic at times (but then, to excel at everything IS quite a chellenge).
Post edited September 22, 2011 by LordAvatar
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LordAvatar: That aside, gaining the desired multiplier can be problematic at times (but then, to excel at everything IS quite a chellenge).
Everything was never the goal. The goal was two good stat gains (three if you didn't want to put a point in luck). Even this was alarmingly far from reach however. Spam just one of your class skills and you get one good stat gain and one horrible stat gain (and the single point in luck). Use your skills normal, you get two horrible stat gains (and the single point in luck).

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LordAvatar: The system itself is well thought-out, it makes sense to me that a Thief wishing to border on a Warrior's battle prowess shuld be required to do a lot of "extracurricular" activity.
A mage trying to master both their prime stats, willpower and intelligence, by casting spells will get horrible stat gains for willpower and/or intelligence. THAT is why this system is flawed.
Post edited September 22, 2011 by lightnica
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lightnica: A mage trying to master both their prime stats, willpower and intelligence, by casting spells will get horrible stat gains for willpower and/or intelligence. THAT is why this system is flawed.
The system is fine; the belief that it is necessary to gain maximum increments on attributes per level is what is flawed. Skills are far more important than attributes, and skills increase fastest when they are major skills or skills in your specialization.

There is no need for inverting builds unless you believe min-maxing to be more important than just playing the game, which plays just fine in the total absence of any attention to min-maxing.

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StingingVelvet: Playing Morrowind or Oblivion in a way that maximizes leveling efficiency is kind of playing them wrong for me, as neither game rewards speedy leveling. I usually pick a class and go.
QFT.
Post edited September 22, 2011 by cjrgreen
Main things to remember:

ALWAYS choose enchant and Alchemy as major skills.

The rest is gravy.

Pleease don't ask me to elaborate, or else I may have a relapse to my "Bobby Fischer" Morrowind years...I know far too much about that game.
Meh... Both Enchant and Alchemy fall into the minor cathegory for me. Enchant can be trained and practicing Alchemy in Balmora while making Restore Health potions is a breeze (and a sure way to an early fortune).