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Trine and other gems from Frozenbyte

We managed to survive half of the week so far. To get through the rest of the week before another weekend full of gaming joy awaits, we prepared something magical:

The one-of-a-kind adventures in the Trine series (up to -85%)!
Combining side-scrolling, action, platforming and puzzle-solving gameplay elements, the beloved series really has something in store for everyone. You control three different characters, each with their own unique abilities, and have to combine their strengths to overcome all challenges ahead of you.

Also, we have another no less magical highlight with Nine Parchments (-75%) in the lineup. The action-heavy, spell-weaving RPG offers some of the best co-op experience we came across recently.
Other Frozenbyte games on sale include Shadowgrounds (-85%), Shadwen (-75%) and Shadowgrounds Survivor (-85%).

The Midweek Sale ends July 6th, 10 PM UTC.
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faroot: You're thinking that your distribution is too different than what the games expect? Because having hardware that is underpowered usually wouldn't cause a crash, of course; normally just a slowdown.
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darktjm: No, I mean that I am not qualified for support or refund from gog.com, because among other things, there is a requirement that you run one of their approved operating systems. Not that I expect much: of the three tickets I remember opening, one they offered a refund and changed the system requirements to exclude others like me (Divinity: Original Sin EE, which I eventually got running using patches made by others), one was a temporary site slowdown that resolved itselv, and the other they "resolved" by removing the invalid extras (Divinity: Original Sin 2).
I see. Yeah, that sucks for all involved. It obviously sucks for you, but it sucks for the store and dev/publisher too since they have unhappy customers but can't pretend to support all distros (testing costs etc).

You mentioned Wine; if and when you try this again, I thought Gog threads were saying they had great results with Proton or Lutris rather than vanilla Wine?

That's what I was going to try next time I build a Linux box.
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faroot: You mentioned Wine; if and when you try this again, I thought Gog threads were saying they had great results with Proton or Lutris rather than vanilla Wine?
If lutris/proton does something special, I'd like to know about it, but I refuse to use high-level solutions that "just work", especially since they tend to do things I don't like while they're at it. I regularly patch wine to remove some of the "conveniences" it provides (soft links to $HOME and z:; some day I'll remove the \\unix crap as well). I already use dxvk, a primary component of proton, and it works quite well. I would rather such things be integrated with mainline wine, though, or it will end up causing problems. For example, I also use wine-nine, but that mostly doesn't even work any more. It's a good thing my machine is sufficiently faster now that it doesn't matter much.

I have my own way of doing things, and am used to having to fix things myself rather than rely on others. I use gentoo, but use a non-standard overlay and have over 70 packages in the overlay I maintain myself.
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Matewis: True to form at least, the game looks and sounds the part. A big part of why I enjoy Trine is the setting and atmosphere, which seems unique. I can't think of anything else with the same sort of whimsical fantasy setting.
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Breja: That's true for me as well - it's exactly that kind of fairy tale worlds I would love to explore more often in games. The only somewhat similiar settings I can think of is Night of the Rabbit, the new King's Bounty and maybe Book of Unwritten Tales.
I absolutely agree. Point and click adventure in the setting is kind of easy, and though there's nothing wrong with it, I'd like to be able to explore such a setting more intimately. In fact, it was Trine 2 that made me realize this. Often the background locations looked so impossibly alluring that I wished I could just go off and explore them, instead of being restricted to moving in a plane.
Hopefully someday someone makes a proper semi-open world adventure game in such a world. Perhaps something like an updated Little Big Adventure game. Or an open world Peter Pan game where you build up to a point where you can fly endlessly to explore the entire island, similar to the flying scene in Hook. Another way to recreate this whimsical faerie tale world is too shrink it down and have a Ferngully faerie experience. Either way, it would be incredible if done right, especially since as far as I know it's never been done successfully.
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Breja: That's true for me as well - it's exactly that kind of fairy tale worlds I would love to explore more often in games. The only somewhat similiar settings I can think of is Night of the Rabbit, the new King's Bounty and maybe Book of Unwritten Tales.
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Matewis: I absolutely agree. Point and click adventure in the setting is kind of easy, and though there's nothing wrong with it, I'd like to be able to explore such a setting more intimately. In fact, it was Trine 2 that made me realize this. Often the background locations looked so impossibly alluring that I wished I could just go off and explore them, instead of being restricted to moving in a plane.
Hopefully someday someone makes a proper semi-open world adventure game in such a world. Perhaps something like an updated Little Big Adventure game. Or an open world Peter Pan game where you build up to a point where you can fly endlessly to explore the entire island, similar to the flying scene in Hook. Another way to recreate this whimsical faerie tale world is too shrink it down and have a Ferngully faerie experience. Either way, it would be incredible if done right, especially since as far as I know it's never been done successfully.
Well, King's Bounty is sort of that - it doesn't look quite as fantastic as Trine of course, bt still nice and it has a similiar whimsical fantasy setting you can explore in a semi open world manner.

But I would love to see a proper RPG in a world like Trine. I think it's a pity fantasy RPGs almost always go for either Tolkien-like high fantasy or Witcher-like dark fantasy (though I love both), but never something more fairy - tale like. And that Peter Pan idea is pretty sweet. Especially if it would get captain Hook right (make him properly fearsom like in the book, not the Disney buffoon). I can actually see the game copying a lot from Batman Arkham Asylum (gameplay-wise that is).

Oh, and there actually was a faerie RPG like you mention - Faery: Legends of Avalon. I never finished it, I like the world, but the game seemed a bit to simplistic for me. But maybe I should ive it another go
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Breja: Well, King's Bounty is sort of that - it doesn't look quite as fantastic as Trine of course, bt still nice and it has a similiar whimsical fantasy setting you can explore in a semi open world manner.

But I would love to see a proper RPG in a world like Trine. I think it's a pity fantasy RPGs almost always go for either Tolkien-like high fantasy or Witcher-like dark fantasy (though I love both), but never something more fairy - tale like. And that Peter Pan idea is pretty sweet. Especially if it would get captain Hook right (make him properly fearsom like in the book, not the Disney buffoon). I can actually see the game copying a lot from Batman Arkham Asylum (gameplay-wise that is).

Oh, and there actually was a faerie RPG like you mention - Faery: Legends of Avalon. I never finished it, I like the world, but the game seemed a bit to simplistic for me. But maybe I should ive it another go
Haven't played King's Bounty in a while, but I do vaguely remember it having a similar atmosphere. However, in that genre HoMM3 takes preference, which I still hope to somehow finish some day :P

It is a pity yes. In addition to the whimsical faerie tale setting I'd also love to see more low fantasy Conan style settings, as well as caveman + dinosaurs ala Flintstones settings. Still, at least there are already several games in those settings. Though not a lot of open world ish adventure/rpgs.

But yes definitely, my first thought regarding such a Peter Pan game was also to be more faithful to the book, even disturbingly so if need be. I haven't seen it in a while, and I don't know about you, but I quite liked 2003's Peter Pan from this point of view.