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keeveek: Also, I liked the choices in game. Having to choose between which entire race to save and which one to sentence to extinction... intense...
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Aver: SPOILER S


You can save both Geths and Quarians
SPOILER

it's ok that you have third option. I killed quarians. Seeing Tali commiting suicide was... again, intense :P

Also, destroyed Krogans ;P

The right ending is strange. It implies that removing the diversity is the ultimate solution. I thought through entire Mass Effect saga that the diversity was the whole point.
Post edited May 21, 2012 by keeveek
SPOILER

Check out indoctrination theory.

BTW killing Quarians? I did bitchslap their idiotic general even though i was mostly paragon, but that would be to much.
SPOILERS

I was playing renegade Shep :P And I thought Geth fleet would be better asset than quarian ;P

indoctrination theory is just a theory based on nothing. I will rather wait for the DLC.
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keeveek: indoctrination theory is just a theory based on nothing. I will rather wait for the DLC.
Yeah, devs already said that it's not real.

I never liked Quarians too and Tali was second the most annoying character in the game for me.
Post edited May 21, 2012 by Aver
spoilers

I liked Tali. But after "virtual reality" mission I thought they damn deserved this. As well as geth deserved self awareness.
From first hearing about it in ME1, I always thought the Quarians must have done something wrong, though I still liked most of them.

As has been mentioned above it's possible to save both Quarians and Geth and reconcile them.

EDIT: This video does a good job of basically explaining my thoughts on the endings. It's probably one of the best ending videos I've seen.

I thought the storyline started to go down hill from the start of the Thessia mission actually, but I could have accepted that if the ending was decent.
Post edited May 21, 2012 by Kirok
I must say, that this part of the game was by far the best moment (in an already great game/series) for me. This was basically the climax of the series for me.

Everything that came afterwards was just epilogue.
SPOILERS

I loved the part on Earth. I loved the final battle.

I like how the Catalyst meant to be the manifestation of what we think about GOD. In some way, the Catalyst was God. This was awesome.

I just don't like the fact they didn't thought much about the ending cinematics. Throwing squad members on normady when they should stay on Earth, for example.

Also, for all those "mass relays are destroyed now they will all starve to death in solar system"

NO.

Normandy itself could travel through systems in NEBULAS. Orion Nebula has milions of stars in it, around them are trillions of planets. They will cope somehow.

Also, Shepard half-dead scenes were truely touching for me. And remember, in stories like this, hero has to die....


I'd even say stories like this NEVER have satisfactory ending...
Post edited May 21, 2012 by keeveek
See I didn't like any of that at all.

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keeveek: SPOILERS

I loved the part on Earth. I loved the final battle.
I didn't like how my choices in war assets were never indicated, so that it just became a generic number.

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keeveek: like how the Catalyst meant to be the manifestation of what we think about GOD. In some way, the Catalyst was God. This was awesome.
I didn't like the fact they they introduced a new - badly explained - character 15 minutes before the end of the game with limited dialogue and stupid motivations that forced you to make poor choices - his choices - that basically railroads you into making a decision. None of the endings make any sense BTW but that's a different discussion.

I don't mind if Shepard died, I mean granted it seemed like being dark and bleak for the sake of it but I'm okay with characters dying. It was the rest of the ending that annoyed me.
Yeah, entirely different discussion I don't want to really start :P The choices weren't the real choices - exactly. That was the reaper plan modified. You are just a puppet and Catalyst is God here. I think that was amazing how they shown how small a single human is in this conflict. Even Shepard doesn't compare to the supreme AI, the highest intelligence ever existed. The lack of choice is just a way of showing this.

They didn't need to introduce that character even, if you think him as God manifestation. Everybody knows God, right?

But they should put some more dialogue lines there... To really feel how powerful that supreme AI is.
Post edited May 21, 2012 by keeveek
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Kirok: I didn't like how my choices in war assets were never indicated, so that it just became a generic number.
This is the complaint I disagree with the most. I thought the war asset thing was a great idea. It was probably the only feasible to get the thousands of different combination somehow into the game. It also made your choices visible while playing the game, and not just on one big ending slideshow.

And they made the big decisions into the game properly. If they would have given this treatment to former team members, than I would also complain. But they got their big goodbye ingame and the countless other, smaller characters and events, were also mentioned and made a difference.
I agree with SimonG. All important character stories were developed in Mass effect 3. The ending wasn't as important like anything that was in between.

You had decisions to wipe out entire species, for christ sake! You watched them DIE. How more you want to see in the game?

ME3 changed the pace, in many ways. It wasn't personal anymore. It was universal politics, huuge choices.
Post edited May 21, 2012 by keeveek
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keeveek: Yeah, entirely different discussion I don't want to really start :P The choices weren't the real choices - exactly. That was the reaper plan modified. You are just a puppet and Catalyst is God here. I think that was amazing how they shown how small a single human is in this conflict. Even Shepard doesn't compare to the supreme AI, the highest intelligence ever existed. The lack of choice is just a way of showing this.

They didn't need to introduce that character even, if you think him as God manifestation. Everybody knows God, right?

But they should put some more dialogue lines there... To really feel how powerful that supreme AI is.
That video I linked to really does articulate my thoughts better than I can, it's worth watching if you haven't viewed it already.

Again like I said they railroaded you, the universe they created wasn't narratively consistent within itself. So much of the story was about personal choices. Ignoring that fact that US science fiction has a tendency to go 'whizz, bang, deus ex machina' and skip over so many things and shoehorn god into stuff (Battlestar Galactica) basically no longer making it science fiction. The inclusion of that child actually made earlier games in the series make no sense. Why did it need Sovereign if it was on the Citadel the whole time etc.

If they wanted to ignore the characters, all major points previously being covered in the main game then why not have Anderson and Shepard bleeding out on the Citadel then just play a modified version of the destruction ending. That would have been much better than what we had, which wasn't even the originally scripted endings.

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Kirok: I didn't like how my choices in war assets were never indicated, so that it just became a generic number.
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SimonG: This is the complaint I disagree with the most. I thought the war asset thing was a great idea. It was probably the only feasible to get the thousands of different combination somehow into the game. It also made your choices visible while playing the game, and not just on one big ending slideshow.

And they made the big decisions into the game properly. If they would have given this treatment to former team members, than I would also complain. But they got their big goodbye ingame and the countless other, smaller characters and events, were also mentioned and made a difference.
Admittedly this is a minor complaint, which wouldn't even be an issue if the ending was decent. it's not really worth discussing when so much else is wrong, just to say that it wouldn't be difficult for them to include a couple of extra cutscenes showing major decisions Quarians, Geth, Both. Solarians or Krogans etc.
I don't know... Mass effect 3 does so many thing perfectly, I would forgive it a cheesy ending.

In how many games do you see children die? I know many people complain about children in ME3, but they were a simple manifestation - EVERYBODY dies in this game.

Damn, even fallout 3 didn't have dying children.

And Catalyst being shown as a kid? It's just a form, it adopted for Shepard. When entire galaxy survival is at stake, you will sure have some over-the-top things in there.

I were not surprised at all when Catalyst presented himsel to Shepard. I didn't feel like "OMG AN ENTIRELY NEW CHARACTER". It was quite the contrary. But I thought of him as God since he appeared, so maybe I thouht differently than most of the players.

When Indians saw people on horses for the first time, they thought of them as Gods. I thought the same about Catalyst. Superior in everything than any other living form in the galaxy. True manifesation of power, the lord of everything. Being able to end all life in the galaxy in a blink of an eye.I just wanted some more dialogue, to prove I'm right.
Post edited May 21, 2012 by keeveek
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keeveek: True manifesation of power, the lord of everything. Being able to end all life in the galaxy in a blink of an eye.I just wanted some more dialogue, to prove I'm right.
True manifeastation of power ? How do you figure that one ?

The catalyst does nothing, it explains nothing - which leads me to believe it knows nothing other than the necessary to perform its job, a glorified usher, it blatantly ignores the realities of the current cycle because reality doesn't fit into its little dogma. Hell, the damn thing couldn't even override/undo whatever Ilos'scientists did to the keepers to let in the machines it says it controls. Power, seriously ? Are we talking about the same character ?