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DDaniel: The single player mode is too small to have an opinion at least for me, and the MP is fantastic, I really enjoyed it. I'm playing it as Adept, lots of fun.
After playing 3 hours of co-op and thinking it was only 20 minutes I decided to uninstall the demo and wait till the full release so as to avoid addiction >.>
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DDaniel: The single player mode is too small to have an opinion at least for me, and the MP is fantastic, I really enjoyed it. I'm playing it as Adept, lots of fun.
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wodmarach: After playing 3 hours of co-op and thinking it was only 20 minutes I decided to uninstall the demo and wait till the full release so as to avoid addiction >.>
Hehe, yeah the coop mode is really addictive.
Post edited February 17, 2012 by DDaniel
The co-op is surprisingly fun.
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Cameron: I don't like that MP is sounding more and more necessary to get the ending you want, but if it's just there for some extra fun that's fine by me.
It isn't. I just read this on the Penny Arcade blog:

"You can get best possible outcome in the game by just playing single player if you want, as long as you are willing to do a lot of the side missions and content. However, maybe you only want to do a critical path run of the single player. Well, by playing multiplayer you also increase your galactic readiness rating can affect the final outcome. Using the iPhone Datapad app and the iPad Infiltrator game will also tie into Galaxy at War and update this final rating."

So if you play as most people do and complete all the side quests you can get the best ending too.
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Cameron: I don't like that MP is sounding more and more necessary to get the ending you want, but if it's just there for some extra fun that's fine by me.
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OmegaX: It isn't. I just read this on the Penny Arcade blog:

"You can get best possible outcome in the game by just playing single player if you want, as long as you are willing to do a lot of the side missions and content. However, maybe you only want to do a critical path run of the single player. Well, by playing multiplayer you also increase your galactic readiness rating can affect the final outcome. Using the iPhone Datapad app and the iPad Infiltrator game will also tie into Galaxy at War and update this final rating."

So if you play as most people do and complete all the side quests you can get the best ending too.
Thank f*** for that. If i wanted a MP game id look for one and put time into .This is supposed to be primarily a SP game and as such this is right.
Well, if you've been living under a rock, somehow, the demo is out. It includes two fairly nice SP portions (I went with the Role Playing option, perhaps the other two present different portions of the game, dunno). It's nice, I liked it, wasn't going to pre-order but now I very well may.

There is a multiplayer section too, haven't had time to deal with that.

I haven't figured out the Kinect integration, quite yet, it works pretty well when nothing is going on, but if my system is turned up it of course drowns out anything you are saying. I guess I don't need the sound to shake my living room, but it is a bit more immersive that way:)
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Azarr: The co-op is surprisingly fun.
I was pleasantly surprised about the co-op. My 2 main complaints about it are:

1: You have to buy these booster packs using in game cash to unlock different classes (Im still trying to get either a Quarian Engineer or Quarian Infiltrator after 5 or so Veteran Packs and 10 or so Recruit Packs, although I now have and Avenger VIII [each time you get a weapon out of a pack it adds 1 to it, I have gotten the basic AR 8 times, I don't even use the AR so it is frustrating])

2: It uses P2P hosting and ladders and certain cover will stop working in extremely high lag environments. Also if the person who was designated room leader quits then you have to restart the wave.
Post edited February 18, 2012 by Vaemer-Riit
P2P is better from server, since EA is known of shuting down the servers after max 2 years for it's games, haha
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keeveek: P2P is better from server, since EA is known of shuting down the servers after max 2 years for it's games, haha
Separate Dedicated Servers software (plus the ability to play listen servers over the lan) > P2P > Official Dedicated (Due to EA shutting servers down after 1-2 years)
I don't see here much potential for private dedicated servers, since you play only short missions in this.

Also, multiplayer missions will show up on galaxy map during single player mode (as side questes), so P2P model is the best.

And it's probably just ported from console version, hehe
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keeveek: I don't see here much potential for private dedicated servers, since you play only short missions in this.

Also, multiplayer missions will show up on galaxy map during single player mode (as side questes), so P2P model is the best.

And it's probably just ported from console version, hehe
Why would that mean no-go for private servers? As long as you can "pin" your favorites so you join those first that would be great. As for the dude hosting the server, it's some guy who shoved the client on a spare piece of hardware and shoved it into a corner. The length of the match shouldn't make it any harder or easier to host.

Hosted servers are ideal, though I do agree the P2P ones are the next best choice if they can avoid too much lag and host quitting.
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Fenixp: ...dialogue was quite frankly horrible.
I agree with you Fenix, the writing on the demo segments is an ungodly mess of utter bollocks, feels completely unnatural and contrived.

It's not that there isn't much of it, it's that what little is there is atrocious. For the sake of the fans of the series i trully hope that the quality of writing in the demo is not representative of the general quality of writing in the full game.
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Fenixp: ...dialogue was quite frankly horrible.
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Namur: I agree with you Fenix, the writing on the demo segments is an ungodly mess of utter bollocks, feels completely unnatural and contrived.

It's not that there isn't much of it, it's that what little is there is atrocious. For the sake of the fans of the series i trully hope that the quality of writing in the demo is not representative of the general quality of writing in the full game.
To be honest, it looks identical to the beta leak from a few months ago. Maybe it's indicative of something (both good and bad). Oh well, a little more than two weeks to go before we know for sure.

I never played the Mass Effect demos (only the full games) but I remember (from video footage) that dialogue sequences were very few (and mostly not indicative of the final dialogue sequences). Maybe it's the same here.
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POLE7645: To be honest, it looks identical to the beta leak from a few months ago. Maybe it's indicative of something (both good and bad). Oh well, a little more than two weeks to go before we know for sure.
The leaked version was from June last year shortly after the voice cast were called back into the studio...

It's also already confirmed they edited the conversations for the demo.
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POLE7645: To be honest, it looks identical to the beta leak from a few months ago. Maybe it's indicative of something (both good and bad). Oh well, a little more than two weeks to go before we know for sure.

I never played the Mass Effect demos (only the full games) but I remember (from video footage) that dialogue sequences were very few (and mostly not indicative of the final dialogue sequences). Maybe it's the same here.
I'm not invested in the series, i haven't been following up on anything related to the game. I didn't even know about the leak untill i saw it mentioned in this thread ;)

As someone who at best is mildly interested in the game i have to say that the demo didn't make much of an impression on me. The writing felt sub par, the models look wrong somehow, i'm not sure how to describe it but there's something off about the models besides the shifty eyes and the weird squinting thing they have going on, very distracting. The one key fits everything is something i just can't understand. I'm sure it's one of those things people will adjust to eventually but that doesn't make the decision any less idiotic.

But yeah, the full game is around the corner and hopefully more polish went into in than what it went into this demo, it seems to me the demo lacked a bit on that department.