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keeveek: Nice action, good drama (a little boy, anyone?). I'm waiting for the full game.
Come on, what was -good- about it!? That script, it was like someone's trying to poke your eyeballs out with a stick. All right, the earth ending was pretty decent, but the whole beginning part? "Oh my god, it were reapers, we have never expected that!"
"I told you so."
"What do we do now!?"
"We must stick together!"
"That's your plan? We're doooooooooomed! DOOOOOOOOOMED I SAY!"

God, apart from Shepard the acting was a whole level worse than previous ME games, and I'm not even talking about the script... I'm usually able to overlook even massive problems in this department, but ME3 was jumping on my brain!
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keeveek: Nice action, good drama (a little boy, anyone?). I'm waiting for the full game.
Don't want Origin on my computer, so have watched a playthrough of the demo instead.

By God was it terrible! :(

SPOILERS warning

Just as in ME2 overall, there are plotholes big enough to fly Sovereign through. Dialogue is almost non-existent, with Shepard saying stuff you may not at all want him to say (auto-dialogue instead of the options we had in ME).

Then the cringeworthy sequence with the kid, a cheap trick to try and get an emotional reactions - just like in DA2. Horrible. Just horrible.

There isn't much dialogue, but for some stupid reason they conclude it's a smashing idea to stand around and talk while the Reapers are blowing up stuff around them. Hey Reapers, it's only the Normandy with Shepard and co on board. You know, the fucker that stopped you from coming into the Citadel and wasting the galaxy, and the bloke who mucked up the Collectors base. Not important of course. Let's waste that small ship with the kid on board instead.

TRIPLE FACEPALM.

It was actually worse than I feared. Either the writers have been instructed to give their collective middle finger to the story and everything that happened in ME (and a lesser extent ME2 since there was basically no story there either), or they have been smoking some seriously strong stuff. I don't even want to think about how the rest of the game plays, or how the writing is.

It was embarrassing. No, insulting. This is the same company that brought us greats as Baldur's Gate??

Obviously it's not the same company any more. It's all about counting money and getting into the shooters market now, but it's still sad to see such a great game developer turn to utter tripe.

Will not buy this game, and doubt I will even bother to watch a playthrough of it. We all know how it will end anyway, more or less. It will also follow the typical BioWare recipe. The Reapers are invading Earth and blowing the place to bits. So what do we do? "Fight or die!"? Nope. Let's go and save a krogan woman from some salarians. Awesome!

After that I'm sure more loyalty and recruiting missions will follow. Then, at the very end, we'll probably see another boss fight with the Reapers. Hopefully not quite as stupid as the human Terminator thing in ME2, mind.

BioWare deserve praise for the universe they set up in ME. It was wonderful and opened up so many questions and possibilities for the future. Then they spend the next two games crapping all over it, and probably countless DLCs too (I don't touch those milking cows).

ME2 was the warning sign. DA2 was the ultimate evidence. BioWare is now dead.
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Pangaea666: ...
Actually, I kind of liked ME2, especially it's dialogues. While, yes, plotholes, they were pretty decently written and executed. Basically, they were fun to watch and listen, like a B-movie - you turn off your brain and tag along for the ride. Actually, that seemed like the biggest strength of ME games: movie-like feel, fantastic execution. While there were plotholes and stuff, it was just fun to listen to and play. But what the hell happened to that in ME3? I have shrugged several times when listening to the so-called script they probably cropped up in 5 minutes before release...
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Pangaea666: J(auto-dialogue instead of the options we had in ME).
Yeah go install Origin then realise you probably watched an action playthrough
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Pangaea666: J(auto-dialogue instead of the options we had in ME).
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wodmarach: Yeah go install Origin then realise you probably watched an action playthrough
I think he means having only 2 choices during 5 minutes long sequence where Sheppard is constantly talking.
Post edited February 15, 2012 by Fenixp
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Pangaea666: J(auto-dialogue instead of the options we had in ME).
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wodmarach: Yeah go install Origin then realise you probably watched an action playthrough
It was an RPG playthrough. It even included the pre-game setup and such, so I know it was RPG.

It blew. Hard.
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wodmarach: Yeah go install Origin then realise you probably watched an action playthrough
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Pangaea666: It was an RPG playthrough. It even included the pre-game setup and such, so I know it was RPG.

It blew. Hard.
I played RPG for 5 minutes and I was given options in the dialogue like in ME1&2 so I guess both modes require you to setup your character.
Post edited February 15, 2012 by OmegaX
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wodmarach: Yeah go install Origin then realise you probably watched an action playthrough
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Fenixp: I think he means having only 2 choices during 5 minutes long sequence where Sheppard is constantly talking.
You mean the part where you say like 4 things total 2 of which are hellos to people?
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OmegaX: I played RPG for 5 minutes and I was given options in the dialogue like in ME1&2 so I guess both modes require you to setup your character.
There were 5 or 6 options in total in the entire 'escape from earth' sequence. That's practically as much as ME2 intro had - except that was you walking trough blowing up ship for the most part, not dialogue. Besides, that's not really the point - even those were written pretty poorly.
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Fenixp: I think he means having only 2 choices during 5 minutes long sequence where Sheppard is constantly talking.
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wodmarach: You mean the part where you say like 4 things total 2 of which are hellos to people?
I guess the wanted to be able to type his responses to the council.
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wodmarach: You mean the part where you say like 4 things total 2 of which are hellos to people?
start at 5:00. Yes, 4 things and most of them are hellos.

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OmegaX: I guess the wanted to be able to type his responses to the council.
Have you guys even played the demo? Just look at the video.
Post edited February 15, 2012 by Fenixp
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wodmarach: You mean the part where you say like 4 things total 2 of which are hellos to people?
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Fenixp: start at 5:00. Yes, 4 things and most of them are hellos.

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OmegaX: I guess the wanted to be able to type his responses to the council.
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Fenixp: Have you guys even played the demo? Just look at the video.
oh hey look you mean the EXPOSITION FOR NEW PLAYERS -.- how cute you thought that was actually dialogue
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OmegaX: I played RPG for 5 minutes and I was given options in the dialogue like in ME1&2 so I guess both modes require you to setup your character.
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Fenixp: There were 5 or 6 options in total in the entire 'escape from earth' sequence. That's practically as much as ME2 intro had - except that was you walking trough blowing up ship for the most part, not dialogue. Besides, that's not really the point - even those were written pretty poorly.
I don't know what did you expect. The dullest parts of ME are when Shepard is alone because the best lines come from his partners not him. I know he was technically not alone but Anderson is not Wrex, Mordin, Joker, or Garrus so he might as well be alone.
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wodmarach: oh hey look you mean the EXPOSITION FOR NEW PLAYERS -.- how cute you thought that was actually dialogue
Yes, because you totally cannot make that interactive, like ... Well ... In shuttle sequence of Mass Effect 2. Besides, in my previous posts I wasn't really complaining about that (I just said that I get Pangaea666's point), I was complaining about QUALITY of the dialogue itself. I mean, come on, it's like a museum of cheap one-liners and stuff cut from classic movies, and it often simply sounds ... Off.

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OmegaX: I don't know what did you expect. The dullest parts of ME are when Shepard is alone because the best lines come from his partners not him. I know he was technically not alone but Anderson is not Wrex, Mordin, Joker, or Garrus so he might as well be alone.
You actually have a point there, ME never really tried making dialogue with secondary characters that interesting - still, first game DID generally have more choice.
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wodmarach: oh hey look you mean the EXPOSITION FOR NEW PLAYERS -.- how cute you thought that was actually dialogue
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Fenixp: Yes, because you totally cannot make that interactive, like ... Well ... In shuttle sequence of Mass Effect 2. Besides, in my previous posts I wasn't really complaining about that (I just said that I get Pangaea666's point), I was complaining about QUALITY of the dialogue itself. I mean, come on, it's like a museum of cheap one-liners and stuff cut from classic movies, and it often simply sounds ... Off.
You got to select a whole 3 things in that (only one of which actually had an effect due to the fact your ambassador choice wasn't saved) so let me see they don't talk about your past they talk about whats going on generally you don't have to make any choices about the ambassador anymore etc etc theres no point to a sequence like that AND for all you know thats in there too after the cut scene! during the whole opening sequence to ME2 you get what 3-5 points where you can make a choice in a longer level.