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lowyhong: To be honest, against my expectations, I liked it a lot. It still has a lot more to go, but the developer's an automaton, working away at new features every few days. In one of his most recent updates, he actually added mini fighter ships and small outposts. The guy takes advice really seriously.
And sounds like he's at least willing to talk to us lowly peons (something that a surprising number of indie devs don't seem to be willing to do). Hmm... if money weren't so tight, I'd probably buy it. It sounds like just the sort of game I'd have an absolute blast playing. Perhaps over the summer when work picks up.
lowyhong: I spoke to the developer of 3079. He may consider joining up when the game's nearer to completion.
jefequeso: how is that game, anyway?
OT: I wonder if, once I have a decent game to show, I could sign on with GOG as a indie developer... would certainly help me distribute my games to the people that would probably like them...
hmm...
I've been wondering the same thing actually. I've been trying to get a team together to develop purely 8-bit games (not just 8-bit inspired, but through and through 8-bit, a bit like Wizorb on Steam).
I'd love to see Arcen Games here (Ai War, Tidalis, A Valley Without Wind). But it's up to GOG I believe, as I dunno if they accept games that require Cd-keys.
kalirion: Hasn't GOG come out and said they will have nothing to do with casual games? Angry Birds is about as casual as casual gets.
Except for the casual games already in the Gog catalogue, I suppose you're right. Just like Gog said there would be no indie games and stuck to their guns. I shouldn't have said Rovio was a sure thing to arrive on Gog. Oh wait, I said the opposite:
Darling_Jimmy: My prediction is all of them except Mojang and Rovio.
I think the Zombie Cow (now Size Five Games I think?) guys would be a good fit, Time Gentlemen Please/Ben There Dan That are pretty good and there's a strong adventure following here, think they'd do well.