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shaddim: Ii was not. It was from some normal forum member (and steam fan boy) following a previous thread: http://oldforums.gearboxsoftware.com/showthread.php?p=5201630#post5201630
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shmerl: I had a discussion with them, and it seems the site is full of clueless people who think Steam is a solution for all problems. I'm not really interested in such environment. They closed the thread, as apparently they aren't interested in DRM-free releases. I'm not interested in their games then.
Reading this discussion I wonder if there'd be any downsides in a split multiplayer community.
I'd have no problem only playing with the DRM-free crowd, in fact I'd prefer to do it so (not that I'm a multiplayer gamer at all).

Oh and this quote is nice:

"If consumers even know there's a DRM, what it is, and how it works, we've already failed."
—Peter Lee, Disney Executive in an interview with The Economist in 2005.
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Klumpen0815: Oh and this quote is nice:

"If consumers even know there's a DRM, what it is, and how it works, we've already failed."
—Peter Lee, Disney Executive in an interview with The Economist in 2005.
Interesting quote indeed (here is the source by the way). While it's saying that DRM is likely to fail, it's also wicked at the same time, since he's trying to say that they'd prefer DRM to be well hidden (secret surveillance, hehe) in order not to trigger users to its malicious presence.
Post edited February 18, 2015 by shmerl
Underworld Ascendant project by OtherSide Entertainment now includes Linux release in its base goal!

You can back them on Kickstarter: https://www.kickstarter.com/projects/othersidegames/underworld-ascendant

Over the last 2 weeks a number of folks have been asking about Mac and Linux versions. From our forum poll on platforms, we’ve also learned that a larger percentage of you play on Mac or Linux than we had anticipated. There is also some information suggesting that a non-trivial number of people who have come to check out the Underworld Ascendant Kickstarter page move on as soon as they see that we’re only showing Windows support up front.

So… we have decided to roll Mac and Linux support into the base funding goal. There are tradeoffs when moving around features within a budget, but this seems worthwhile. One tradeoff is that it will likely mean we’ll need to hold off for a month or possibly longer to release the Mac and Linux versions following the initial Windows release (staging it this way helps to minimize budget impact.)

If making this change brings in new backers and funding, then it will all be a wash, as we’ll be that much more likely to go past our first stretch goal. We do suggest that our Mac and Linux backers take a peek at a tier or two above where they are currently pledged...
Post edited February 19, 2015 by shmerl
Looks like the Linux version of Tower of Guns is finally here!
Post edited February 20, 2015 by king_mosiah
So Witcher 3 for Linux is coming after all?
^ Looks like it. They should just announce it here too.

Here's a link for anyone who didn't notice yet:
https://www.gamingonlinux.com/articles/lots-of-big-games-confirmed-for-steamos-torchlight-ii-now-out-payday-2-mordor-and-more-coming-too.5047
The new ad:
http://cdn.akamai.steamstatic.com/steam/clusters/frontpage/7c336299b92ae0e62e9c20d6/page_bg_english.jpg?t=1425486255

CDPR / GOG should really comment on this.
Post edited March 05, 2015 by shmerl
Not sure if already mentioned, but the shallow space indigogo campaign did not only announces a linux release, it has already a linux demo build ready for download. Maybe already therefore alone worth the support....downloading.

http://www.indiedb.com/games/shallow-space/downloads
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shaddim: Not sure if already mentioned, but the shallow space indigogo campaign did not only announces a linux release, it has already a linux demo build ready for download. Maybe already therefore alone worth the support....downloading.

http://www.indiedb.com/games/shallow-space/downloads
Looks very interesting. Though I'd prefer not an RTS but something action oriented like Freelancer, or may be an RPG hybrid like Star Wolves. Didn't see anything of that sort on Linux.

Thanks for pointing it out anyway, I'll back this.
Post edited April 09, 2015 by shmerl
Banished might come to Linux and Mac OS X in the close future. Citing the home page:
I've finally got OpenGL rendering Banished with identical output to both the DX9 and DX11 renderers. I've still got a little bit of work to support the boring parts of a rendering engine, such as handling window resizes, switches to fullscreen, and handling renderer changes at runtime. But all that's platform specific code. What really matters here is I now have a working GL implementation that should (hopefully) seamlessly work on OSX and Linux.
Source.
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astropup: Banished might come to Linux and Mac OS X in the close future. Citing the home page:

I've finally got OpenGL rendering Banished with identical output to both the DX9 and DX11 renderers. I've still got a little bit of work to support the boring parts of a rendering engine, such as handling window resizes, switches to fullscreen, and handling renderer changes at runtime. But all that's platform specific code. What really matters here is I now have a working GL implementation that should (hopefully) seamlessly work on OSX and Linux.
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astropup: Source.
It is, rather if it gets added to GOG is another matter. But he is close and it should be ready soon.
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BKGaming: It is, rather if it gets added to GOG is another matter. But he is close and it should be ready soon.
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astropup: Windows version is already on GOG. Hopefully Linux version will follow suit eventually. :)
Yea I know, I own it (I dual boot)... but normally Linux versions require a new negotiation/contract with GOG, but it might not take much for this game though since it's by one guy who self published.
Post edited June 27, 2015 by BKGaming
Does anybody know if there are plans for a Linux version of Dust: An Elysian Tail on GoG.com?
There seems to exist a wishlist entry: http://www.gog.com/wishlist/site/dust_an_elysian_tail_native_linux_version and a topic or two on forums. But no official answer from the guys in blue.

According to what BKGaming responded to my post above, it seems every port is negotiated separately. Maybe showing to GOG that there is demand would help. Voting in the wishlist and asking support.

I already own Dust AET on Humble. I'm not likely to buy it on GOG in near future. Maybe some day for completion sake.
Post edited June 27, 2015 by astropup