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THIS IS THE CHARACTER CREATION THREAD ONLY.


MAIN THREAD is found HERE.
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To read the rules, check out this LINK.
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To create a character, post in this thread. Include a character name and 20 points of skills from this LIST. If you have any questions, or would like to see a skill added, contact me via PM.
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Post edited December 21, 2012 by stoicsentry
Hey! I'm definitely interested in this. Quick questions about the skills - are the elemental magic skill both combat and non-combat or..?
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Balazs: Hey! I'm definitely interested in this. Quick questions about the skills - are the elemental magic skill both combat and non-combat or..?
Yes, both combat and non-combat.

So, for example, fire magic enables you to create fire, increase the size of the fire, decrease the size of the fire (non-combat stuff) or send firebolts/fireballs at an enemy (combat).
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Balazs: Hey! I'm definitely interested in this. Quick questions about the skills - are the elemental magic skill both combat and non-combat or..?
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stoicsentry: Yes, both combat and non-combat.

So, for example, fire magic enables you to create fire, increase the size of the fire, decrease the size of the fire (non-combat stuff) or send firebolts/fireballs at an enemy (combat).
Sounds good, I think I'll create a character tomorrow. I just hope that other people will join in as well.
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stoicsentry: Yes, both combat and non-combat.

So, for example, fire magic enables you to create fire, increase the size of the fire, decrease the size of the fire (non-combat stuff) or send firebolts/fireballs at an enemy (combat).
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Balazs: Sounds good, I think I'll create a character tomorrow. I just hope that other people will join in as well.
We usually end up getting 5-6 people.
I'll probably join in tomorrow. I haven't often done this this more combat-oriented varient yet, though.
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sibberke: I'll probably join in tomorrow. I haven't often done this this more combat-oriented varient yet, though.
Yeah, I don't think it necessarily has to be combat-focused, I know the skills might be worded that way but we'll take it any direction you guys want to, and if you want more non-combat skills to be listed, let me know! :)
I'm in. I'm making a character called Bronan.

Superhuman Strength
Superhuman Agility
Languages
... thus leaving 1 point over.

So this is entirely home-brewed? Cool.
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lowyhong: I'm in. I'm making a character called Bronan.

Superhuman Strength
Superhuman Agility
Languages
... thus leaving 1 point over.
Your character sheet has been created. You can view it HERE. If you want to add anything to the personality, physical description, etc. sections then let me know and I will do so.

So this is entirely home-brewed? Cool.
Yep. More fun that way. We've been doing this for awhile now, but this is the simplest iteration of it. It used to be so... too many things going on. LOL. But we still have stuff from the former games, like the map.
Post edited December 20, 2012 by stoicsentry
This is kind of interesting - but what what is the pace of game? Some kind of guess about length - "as long as it takes"? :)

Simple rule systems rock - check sometime FLOW used for example in Stalker RPG ive been shouting about every now and then.

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I must say that "Gigantic body" + "Shapeshifting" do sound quite intriguing...
Post edited December 20, 2012 by iippo
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iippo: This is kind of interesting - but what what is the pace of game? Some kind of guess about length - "as long as it takes"? :)
However people want to do it is fine by me.

Basically, the way I was envisioning it is:

-Roleplaying thread, for general roleplay - located in one thread (one "in game location") where people can come and go as they please. So you could decide not to post for a month and then pop back in all of the sudden.

-Various events, whether it be duels or dungeon quests, or whatever. These could vary in pace depending on how people want to do it. Once you have a character created, you would be free to sign up for an event or not.

When we get 3+ characters, I'll probably start a poll and see what you all would like to do.

Simple rule systems rock - check sometime FLOW used for example in Stalker RPG ive been shouting about every now and then.
Cool, I'll look at it.

I must say that "Gigantic body" + "Shapeshifting" do sound quite intriguing...
There's no commitment + the more, the merrier. :)
A travelling bard named Dorev with the following skills (and a strange interest in bombs):

Bombs and explosives (6)
Culture and history (3)
Languages (2)
Charisma (5)
Music (1)
Daggers (3)
This sounds fun!

Might create char when I get some spare time this weekend. Maybe a doctor with a "slight" fascination with axes. mohahah :)


1. But what's "Riding"? In that you can ride better or can handle any horse naturally?
2. And isn't healing and medicine much the same? If I choose both I got no left to spare for resistance.

3. Plants&Herbs vs above? Like mastering potions, for food, and plant growths, for healing, using it for magic?

4. Necromancy and TurnUndead?

Maybe I've lost the touch, but I would really appreciate any thoughts on this.
Well, here I go:
Name. Dezső
Skills: Superhuman Dexterity, Earth Magic, Languages, Charsima, Music (I sure hope I counted right)
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sanscript: This sounds fun!

Might create char when I get some spare time this weekend. Maybe a doctor with a "slight" fascination with axes. mohahah :)
Sounds good.

Before I respond below, I will explain why I did write up a skills list, rather than having people just pick what they want without any kind of costs associated with them.

I didn't want to set up a situation in which some players are exercising caution with their skill choices, and others were pushing the envelope - trying to start with 10 over-powered abilities and that sort of thing.

So to some extent, it was necessary to ration the skills out and assign point values to them. Of course, that still means that the names of the skills and what they can actually do, those are still subject to my discretion, and players may disagree with me (or other DM's if we get some more). So that is a weakness. But I feel it was necessary.

I'm going to create a FAQ based on the questions you (and others) might have about skills.

1. But what's "Riding"? In that you can ride better or can handle any horse naturally?
It means that you can handle any horse (or any animal that can be ridden).

If you don't have the skill, you can still try... but you won't be that good at it.

2. And isn't healing and medicine much the same? If I choose both I got no left to spare for resistance.
Yes, that definitely needs to be clarified. Healing and Medicine are the *same*. So if you pick 1, there is no need to pick another.

The reason that there are two skills for this is purely related to flavor. In other words, if you want to be a magical healer - go for healing. If you want to be more like a doctor - then go for medicine.

I didn't want to say, "if you want to heal people, you MUST do it naturally, or you MUST do it with magic," because if I said that, it would limit your roleplaying ability.

3. Plants&Herbs vs above? Like mastering potions, for food, and plant growths, for healing, using it for magic?
You can identify any plant or herb found in the wild, and you know its function, use and purpose. You know what it can be combined with in order to produce an effect, etc. Sure, you could plant it, grow it, etc. I would say it's not so much a magical skill though, because it was listed under science. In other words, you can't point your finger at a plant and command it to grow.

4. Necromancy and TurnUndead?
Necromancy is broader, thus is costs more. See: Necromancy D&D for an idea. So that would include the spells that harm or frighten others, etc.

Turn Undead would be more limited, as in this, and so it costs less.

Again, I'll get to work on a FAQ. We'll try to get things as clear as possible but on the other hand, this won't ever be a strict system, there's lots of room for creativity.

Maybe I've lost the touch, but I would really appreciate any thoughts on this.
No, you haven't. Great questions!
Post edited December 20, 2012 by stoicsentry