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Hello:
I am new at this forum and I write here because I have found several solutions to all the problems I've encountered while playing KQ8 Mask of Eternity. Now, recently I came across a rather weird problem and I searched everywhere in the Internet to find a solution and I realized that, apparently, I am the only one who has had this problem: over at the Swamp, when Connor takes the second mask piece, a Henchman appears and says "The Mask piece. It belongs to my master". Right after that, the game crashed and sent this error message: "KQAnimObject::playAnim: 'Connor' could not load 'rise'". I asked for help directly with GOG but they never answered. I asked a question in another topic in this forum and nothing. I felt a little desperate and I decided to take the time to try and solve the problem. I began by looking at all the programming files that operate during the Swamp-Chest part after observing exactly when the game crashed. I realized that the game runs fin and crashes as soon as it is Connor's turn to respond to the Henchman. I realized the problem was with Connor's programming code. I analyzed every single file that animated Connor and I found the problem. OF ALL OF HIS ACTIONS, THERE IS NEVER A 'RISE' ACTION. So, I looked at the file that makes that part work (CHEST1.CS file at C:\Program Files (x86)\GOG.com\KQ78\KQ8\swamp\kq) and realized that in line 33 it said "KQConner::setDoMode 0 rise" and when the game looked for the 'rise' action, it crashed because it had nothing to do there, IT COULDN'T DO ANYTHING. I changed 'rise' for 'react' and it solved the problem. Connor responded the way it was supposed to but then another problem happened: it froze just like it does when you get the ax in Daventry and face the first Henchman. I realized that after line 35, the code needed to have another command "getEndLoop Connor $1 1" and that worked. Connor walked perfectly as he was supposed to but just when he reaches the Henchman, the game crashes again and exits automatically. I don't know what else to do; I don't know what is the source of this crash and I have not found ANYTHING helpful. Please help me!!!!
avatar
miguelnare: Hello:
I am new at this forum and I write here because I have found several solutions to all the problems I've encountered while playing KQ8 Mask of Eternity. Now, recently I came across a rather weird problem and I searched everywhere in the Internet to find a solution and I realized that, apparently, I am the only one who has had this problem: over at the Swamp, when Connor takes the second mask piece, a Henchman appears and says "The Mask piece. It belongs to my master". Right after that, the game crashed and sent this error message: "KQAnimObject::playAnim: 'Connor' could not load 'rise'". I asked for help directly with GOG but they never answered. I asked a question in another topic in this forum and nothing. I felt a little desperate and I decided to take the time to try and solve the problem. I began by looking at all the programming files that operate during the Swamp-Chest part after observing exactly when the game crashed. I realized that the game runs fin and crashes as soon as it is Connor's turn to respond to the Henchman. I realized the problem was with Connor's programming code. I analyzed every single file that animated Connor and I found the problem. OF ALL OF HIS ACTIONS, THERE IS NEVER A 'RISE' ACTION. So, I looked at the file that makes that part work (CHEST1.CS file at C:\Program Files (x86)\GOG.com\KQ78\KQ8\swamp\kq) and realized that in line 33 it said "KQConner::setDoMode 0 rise" and when the game looked for the 'rise' action, it crashed because it had nothing to do there, IT COULDN'T DO ANYTHING. I changed 'rise' for 'react' and it solved the problem. Connor responded the way it was supposed to but then another problem happened: it froze just like it does when you get the ax in Daventry and face the first Henchman. I realized that after line 35, the code needed to have another command "getEndLoop Connor $1 1" and that worked. Connor walked perfectly as he was supposed to but just when he reaches the Henchman, the game crashes again and exits automatically. I don't know what else to do; I don't know what is the source of this crash and I have not found ANYTHING helpful. Please help me!!!!
Have you tried the game specific King's Quest forum? It's probably the best place to ask questions about King's Quest games here.

http://www.gog.com/forum/kings_quest_series
avatar
miguelnare: Hello:
I am new at this forum and I write here because I have found several solutions to all the problems I've encountered while playing KQ8 Mask of Eternity. Now, recently I came across a rather weird problem and I searched everywhere in the Internet to find a solution and I realized that, apparently, I am the only one who has had this problem: over at the Swamp, when Connor takes the second mask piece, a Henchman appears and says "The Mask piece. It belongs to my master". Right after that, the game crashed and sent this error message: "KQAnimObject::playAnim: 'Connor' could not load 'rise'". I asked for help directly with GOG but they never answered. I asked a question in another topic in this forum and nothing. I felt a little desperate and I decided to take the time to try and solve the problem. I began by looking at all the programming files that operate during the Swamp-Chest part after observing exactly when the game crashed. I realized that the game runs fin and crashes as soon as it is Connor's turn to respond to the Henchman. I realized the problem was with Connor's programming code. I analyzed every single file that animated Connor and I found the problem. OF ALL OF HIS ACTIONS, THERE IS NEVER A 'RISE' ACTION. So, I looked at the file that makes that part work (CHEST1.CS file at C:\Program Files (x86)\GOG.com\KQ78\KQ8\swamp\kq) and realized that in line 33 it said "KQConner::setDoMode 0 rise" and when the game looked for the 'rise' action, it crashed because it had nothing to do there, IT COULDN'T DO ANYTHING. I changed 'rise' for 'react' and it solved the problem. Connor responded the way it was supposed to but then another problem happened: it froze just like it does when you get the ax in Daventry and face the first Henchman. I realized that after line 35, the code needed to have another command "getEndLoop Connor $1 1" and that worked. Connor walked perfectly as he was supposed to but just when he reaches the Henchman, the game crashes again and exits automatically. I don't know what else to do; I don't know what is the source of this crash and I have not found ANYTHING helpful. Please help me!!!!
avatar
yyahoo: Have you tried the game specific King's Quest forum? It's probably the best place to ask questions about King's Quest games here.

http://www.gog.com/forum/kings_quest_series
Thanks