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The Pinkerton Road kickstarter has less backers than a lot of other game kickstarts, but it looks like it has by far the most passionate backers. The average donation sum for Jane Jensen has been 71$. For the Banner Saga the average pledge was 36$, 51$ for Shadowrun, 38$ for Tim Schafer's kickstart and 46$ for Leisure Suit Larry.
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CaptainGyro: yeah but Tim Schafer, his Kickstarter video and his games are 50000000000 times better than Jane Jensen's
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Aalda11: Well Tim Schafer's games are great but all of them rather goofy (just like Tim himself I suppose :)).

Jane Jensen's games on the other hand are strictly adult and epic, especially GK2. And I like adult. Game industry in general is still very infantile and genuinely adult titles are rare gems (that said I cannot say I was ecstatic over Gray Matter, it was good but nowhere near the epicness of GK series).

That's why I supported Moebius and not whatever Tim's planning.
Well Tim Schafer games are adult too, buster. All of them. There is nothing non-adult about being goofy
Post edited May 03, 2012 by CaptainGyro
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keeveek: Nobody sane would invest in business, for things that aren't designed even on a paper (yet).
Wow, have you ever seen how venture capital usually works around here? No, not all of them are epic failures.
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SimonG: snip
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keeveek: Hm. I just wonder how all that indie devs can finish a project without any fundings at all, and make great games, but "famous names" can't even start them?
They eat like shit, borrow money from family and friends until they've nearly alienated them all in order to keep their homes out of foreclosure and finally roll the dice on whether they'll be a big indie hit or a big indie "meh".

Sure, 2 guys in garage can come up with SPAZ but they aren't going to be doing Wasteland 2, at least as it's proposed now.
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keeveek: When it comes to investments, game designers, musicians, movie makers HAVE TO provide a sample, demo, whatever, because they will not see a single dime out of it. It is how it works, SimonG. (unless your name as a director, band, etc is enough for investors to throw you money) You need to give something first, to get money. Are their famous names enough to keep a promise? I'm not so sure.
No, creative people often get work and/or projects based purely on their portfolio, i.e. their past work. A lot of these folks have impressive portfolios.
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keeveek: Even in industry, in most cases, you need to present a working prototype.
Jesus H. Christ, now I know you're just talking out your ass! NO YOU DO NOT. You may, if the circumstances warrant it and it's even feasible, but generally a business plan will do fine.

We get it, you don't fucking like Kickstarter, fine, don't back anything. Quit pretending you know anything about how business is run or most business investment happens (in the US at least, where most of this shit is taking place). Despite our flagging and fucked up economy we've still got a lot of business staggering along at the very least.
Post edited May 03, 2012 by orcishgamer
This article discusses the merits of GK remakes for the iPad: http://www.luisdechtiar.net/2011/11/gabriel-knight-remastered/

That would definitely be a positive about remakes: new platforms. I'd love to see this happen!
Just posted by Jane:

"We have a new kickstarter main video coming today or tomorrow and some Moebius art by Sunday plus the Moebius T-shirt design."

There's also a new video from Dean Erikson (Gabe's actor from GK2).
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RaggieRags: Just posted by Jane:

"We have a new kickstarter main video coming today or tomorrow and some Moebius art by Sunday plus the Moebius T-shirt design."

There's also a new video from Dean Erikson (Gabe's actor from GK2).
It's cool to see him but its a pity he didn't have anything meaningful to say at all. I doubt its going to have the desired effect.
I'm not sure what more he could have said since he just found out about the project.
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RaggieRags: I'm not sure what more he could have said since he just found out about the project.
Well he could have said something of substance relating to his experience with GK2 and working with Jane Jensen, not just saying "Jane and Robert are so awesome, whatever they do is gonna be good". Anyone could have said that.
So, there's a new project video: http://www.kickstarter.com/projects/1005365109/jane-jensens-pinkerton-road-2012-2013-csg/posts

Jane's being really mysterious again!
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keeveek: I wouldn't be suprrised, if we saw some "we need more money" kickstarters later. And if not, we will see unfinished projects.
It's amazing how people have explained time and time again how Kickstarter works and what the idea behind it is, and you still don't get it.

The funding received from Kickstarter is supposed to support the initial work done on a project - NOT the project in its entirety. You keep nagging about prototypes, but do you think they just appear out of thin air? You do realize that someone has to work on a prototype in order to create one? And you do realize that these people need to be paid? That's where Kickstarter enters the picture.

Of course, some people use Kickstarter to fund an entire project, and it is definitely possible, but the name Kickstarter wasn't picked because it sounded cool - Kickstarter is meant for kickstarting projects.

Also, Kickstarter is not a site used by people who couldn't get funding any other way. Kickstarter is actually a very clever way to receive funding to create your idea, and not your idea augmented by a greedy publisher who changes things based on what it thinks will earn it the most money. Then, by the time you go to a publisher to ask for funding to finish your project, if they try to change anything, you can say "well, I have 30 000 people backing the project in its current form and I'm sure they wouldn't appreciate it if they were given a different product from the one they pledged to." Kickstarter numbers secures both initial and continued creative freedom, something that the gaming business has not seen in years.

However, if you hadn't received the initial funding to create the prototype and gain leverage through number of backers, you would have had to go to the publisher to begin with, and they would have changed your ideas from whatever they were to just another WoW or CoD clone.

You can criticize Kickstarter if you want, but your criticism would hold a lot more weight if it were based on what Kickstarter really is instead of what you perceive it to be.


EDIT:
I'm going to retract my statement about how the gaming business hasn't seen creativity in years. (I'll leave it so that people reading this edit knows what I'm referring to.)
What I really meant was that many publishers limit the creative freedom of their employees because they are more concerned with keeping their revenue safe by creating clones of games they know have sold and are selling well, than they are with creating truly original games.
Post edited May 04, 2012 by Reveenka
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Rotpasstzugruen: Edit: And I mean "projects" that are bigger than "Hey, I need 1000 bucks to make a platformer where you play as Ron Paul and discover how chemtrails destroyed WTC 7."
As far as I know Ron Paul only talked nonesense about the first WTC attack in 1993

http://www.thegatewaypundit.com/2011/12/ron-paul-guess-whos-behind-world-trade-center-bombing-the-jews/
Oh. And they just did it.

http://www.kickstarter.com/projects/1005365109/jane-jensens-pinkerton-road-2012-2013-csg