@OP: like I said before, please give JA2 a whirl or two just to see where the "no turn-based combat (amongst other things) no likey" side of the argument is coming from, OK?
I understand the argument, and I'm not saying it's not a reasonable one, but up to a certain point. Completely dismissing a game just because of that is going above and beyond in my opinion, especially for those people who just pick up on the arguments of others instead of tried out the game.
I've also always been quite resistant to the step from Turnbased to something else. I'm an absolute fan of Turnbased games which is why i still love and adore games like Disgaea and Final Fantasy Tactics. Heck even the loss of Turnbased in games like Final Fantasy took getting used to, and certainly the one from Fallout 1/2/tactics to 3 and New Vegas. But it's not always a bad thing in my opinion, and I've come to grips with that after having some actual pleasant experiences with changes in combat style as well.
That and I'm actually quite familiar with and in a way fond of pause based gaming from the infinity engine series, Neverwinter Nights, Dragon age etc. And JA: BIA actually uses it in a different way by letting you time events putting in a bit of tactics into it as well.
Still need to try X-Com: Apocalypse
You haven't played Apocalypse!? What the hell are you, some sort of mad person!?
Haha. Yeah I didn't own them back then and the friend who I played it at only had UFO Defense and Terror from the Deep xD
Haven't gotten around to it yet since I picked them up on Steam. Played UFO Defense but in TFTD the game started lagging quite a bit in those damned Ship Terror missions. Like they're not enough of a pain as it is xD So I kinda stalled there. So much to play, so little time :D