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gameon: Has he done something wrong or something?
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SimonG: When I was working in a comic book /tabletop store his games were always overpriced and rather bad in quality (not the rules, but the actual physical stuff). When he didn't just add lame expansions to existing games, often copied other game concepts from smaller groups, changed just enough to not being sued and then used his "Steve Jackson games" trademark to "re issue" them. People then bought the Steve Jackson version because it was the bigger brand. For me Steve Jackson Games is somthing like Activision or EA for others in videogames.

Well, those gripes are a decade old, so I don't know how bad he is nowadays, but he sure as hell doesn't need my money.
He's also one of the founders of Games Workshop, and I'd say its pretty clear what kind of money-hungry bastards that company is (seriously I'm trying to get my friends and family to get Blood Bowl LE on steam but they refuse because it still costs £30 after about a year and a half and they're not paying that much for a game thats as buggy as it is. Their business sense with TT/board games is bad enough, now they're spreading their stupidity to the games industry a little too much).

Another one I like was: back when SJ and Ian Livingstone were doing the Fighting Fantasy gamebooks, Joe Dever was done writing up his first of the Lone Wolf gamebooks and was looking for a publisher. With the FF books doing well and being the same kind of thing he was working on, Dever decided to try SJ+IL.
From what I remember Dever said that the usual, "normal" percentage of money the writer gets from his books was around 20-30%, bigger more famous writers can negotiate for more, and first-time writers (like he was at the time) would usually earn around about 15%. SJ+IL offered Dever just 1% on any books he would have written, Devers response was a polite version of "Go take a fucking hike" and got himself a better deal elsewhere.
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Crassmaster: Indeed! We need more people here willing to spend ridiculous amounts of money on yet another sector of gaming. Join in! It's fun...and money's overrated. :)
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orcishgamer: In a way money is overrated, it's simply the placeholder for the thing I trade a piece of my life for. I do think you're overestimating how much it actually costs to buy 2-3 new, high end board games per year, but I suppose that depends on the person and I suppose one might overindulge in more than they can play (though since they take up a couple of square feet of closet space apiece it's fairly obvious if you're buying too many).
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PhoenixWright: This is indeed incredible. Using Kickstarter to improve a product like this is just... beautiful. And brilliant. I once again feel like I need to throw money at something. The last time I felt that way, a little site called GOG was just being born...
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orcishgamer: I feel the use of Kickstarter in this case is as creative as the game itself (well, not much changed with the core gameplay between the classic version and this one, mostly the quality of the physical game itself). Zombiecide did something similar, I think. The fact that classic counters were included at all was because of the fans, Steve Jackson Games was against the idea. We truly got the product we wanted, in addition we got the option to get some fun stuff that's admittedly pretty geeky, but probably wouldn't have existed at all without the Kickstarter.

Btw, thought I'd point out that they're about to crack 830,000 USD just now.
I've jumped in to board gaming pretty heavily the past 2 years, in large part because board war games are showing innovation and new ideas while computer war games are stuck in 80's UI design and NATO counters for everything. So much good stuff, so many fresh ideas.

And yeah...2-3 games a year...that's the ticket...if you'll excuse me, I'm just going to go close the board game closet. So that nobody can see my...small number of games... lol
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Lenriak: He's also one of the founders of Games Workshop, and I'd say its pretty clear what kind of money-hungry bastards that company is ..
I think you got your Steve Jacksons mixed up, we are talking about the US one, not the UK one.

http://en.wikipedia.org/wiki/Steve_Jackson
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Lenriak: He's also one of the founders of Games Workshop, and I'd say its pretty clear what kind of money-hungry bastards that company is ..
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SimonG: I think you got your Steve Jacksons mixed up, we are talking about the US one, not the UK one.

http://en.wikipedia.org/wiki/Steve_Jackson
>.< DOH!!
Wiki article :

"He is often mistaken for a different Steve Jackson, a British gamebook and video game writer who co-founded Games Workshop. The confusion is exacerbated by the fact that while the UK Jackson was co-creator of the Fighting Fantasy gamebook series, the US Jackson also wrote three books in this series (Scorpion Swamp, Demons of the Deep, and Robot Commando), and the books did not acknowledge that this was a different Steve Jackson.[1]"

I think we have a live example people :D

Anyway, too many Kickstarter projects kill the kickstarter projects... I believe people whom must have fortunes must lay out a little from kickstarter and let people with great ideas but no money have their way instead of stealing the show.
Known People are starting to abuse kickstarter, and stealing the show for young people with potential, it's all I'm saying. It's just my opinion, and this is why i'll never support someone who can just auto-fund his own project, instead of relying on others money...
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N0x0ss: Wiki article :

"He is often mistaken for a different Steve Jackson, a British gamebook and video game writer who co-founded Games Workshop. The confusion is exacerbated by the fact that while the UK Jackson was co-creator of the Fighting Fantasy gamebook series, the US Jackson also wrote three books in this series (Scorpion Swamp, Demons of the Deep, and Robot Commando), and the books did not acknowledge that this was a different Steve Jackson.[1]"

I think we have a live example people :D

Anyway, too many Kickstarter projects kill the kickstarter projects... I believe people whom must have fortunes must lay out a little from kickstarter and let people with great ideas but no money have their way instead of stealing the show.
Known People are starting to abuse kickstarter, and stealing the show for young people with potential, it's all I'm saying. It's just my opinion, and this is why i'll never support someone who can just auto-fund his own project, instead of relying on others money...
lol, its not my fault... I've been awake for 2 days straight :(
Whats worse is I've already done it before...
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N0x0ss: Anyway, too many Kickstarter projects kill the kickstarter projects... I believe people whom must have fortunes must lay out a little from kickstarter and let people with great ideas but no money have their way instead of stealing the show.
Known People are starting to abuse kickstarter, and stealing the show for young people with potential, it's all I'm saying. It's just my opinion, and this is why i'll never support someone who can just auto-fund his own project, instead of relying on others money...
That sounds good but I don't totally agree. I'd rather see a quality product where it is easier for people to vote with their wallet for what they want. Maybe the young people should advertise as for hire to the known people for a few years to get some experience and competence in their field before they try to create their magnum opus. That's what I would do anyway. There's a lot of work to do in those bigger projects and one person isn't going to be able to do it all.
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SimonG: I think you got your Steve Jacksons mixed up, we are talking about the US one, not the UK one.

http://en.wikipedia.org/wiki/Steve_Jackson
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Lenriak: >.< DOH!!
You might want to edit that post, though, I'd hate people to think the SJ of SJG is that other asshole or has done any of that. Steve Jackson and SJG are probably nowhere perfect, but Games Workshop is a level of douchebaggery not often seen in companies that have been around that long...
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N0x0ss: Anyway, too many Kickstarter projects kill the kickstarter projects... I believe people whom must have fortunes must lay out a little from kickstarter and let people with great ideas but no money have their way instead of stealing the show.
Known People are starting to abuse kickstarter, and stealing the show for young people with potential, it's all I'm saying. It's just my opinion, and this is why i'll never support someone who can just auto-fund his own project, instead of relying on others money...
I can't speak for everyone but I don't fund unknown people. Unknown people don't get funded at a very good rate on KS, they weren't funded before and I bet they're funded no worse or better now. The only difference is some of them have started asking for massive amounts of backing as well.

Steve Jackson Games was already going to print OGRE. This was a good use of KS, the buyers got to vote with our wallets in a much more efficient and effective manner exactly what we wanted and we got it.

Let me make this clear: I was buying OGRE regardless, that 100 USD wasn't ever going anywhere else, certainly not to some no-name, probably doesn't have any business sense or any other skills needed to complete a project (because they're just people, and normal people tend to not have these skills).

KS isn't some exclusive domain for "new talent", it's not a talent agency anymore than anything else has been. I've funded well over 500 USD this year on KS, but none of it has gone to the kinds of people you seem to think are getting eclipsed here. Actually, I don't think I've ever backed any of those people and if I have the total cash I've pledged was well under 30 USD (and I'm sure at least one didn't fund).

This KS only had 5000 people back it and they pledged over 900,000 USD, that's an average of 180 per pledge. Those people pledged that because they wanted OGRE, those pledges weren't going to a no-name with a good idea. I seriously doubt anyone who didn't already know what OGRE was pledged 100+ USD to get a copy.
Post edited May 11, 2012 by orcishgamer
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Lenriak: >.< DOH!!
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orcishgamer: You might want to edit that post, though, I'd hate people to think the SJ of SJG is that other asshole or has done any of that. Steve Jackson and SJG are probably nowhere perfect, but Games Workshop is a level of douchebaggery not often seen in companies that have been around that long...
Plus Games Workshop could not design a good tabletop game to save their lives. I mean that quite literally. Settings? Sure Warhammer/Blood Bowl are wonderful! Not terribly original but well done. Game mechanics? *Urgh* Their games seem designed by teenagers who just jot down every idea leaving someone's mouth. Broken as all Hell, as if no one has ever playtested any of their games! Warhammer Fantasy Roleplay and Blood Bowl being the worst offenders in this regard.

SJG were almost always pretty good at game design(some major quibbles with GURPS but they seem to have caught on and fixed some of those issues, such as the 'Health = HP' nonsense) and packaging(especially the Car Wars line).

I really wish they would give us a REAL Car Wars PC game though. Turn-based and all that...
Btw, for those that missed the final levels: 5,512 backers for $923,680. They piled on about 200,000 USD in the last 18 hours or so.
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SkeleTony: Settings? Sure Warhammer/Blood Bowl are wonderful! Not terribly original but well done. Game mechanics?
Yeah, their settings are fun and include a lot continuity at this point (especially 40k), but man their games have no balance and they actively retire units and screw people. It takes 5 times as much to build a Warhammer army as it does to build a Warmachine army and the Warmachine guys have never retired a unit. The single time they've done a revamp in 10 years they sold packs of cards with the new stats for like 10 bucks (I think they had a deck per faction so if you had multiple factions you might have had to spend 30-40 USD, but that's still a tiny fraction of what it would cost to replace actual units out of the armies).
Post edited May 11, 2012 by orcishgamer
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Lenriak: >.< DOH!!
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orcishgamer: You might want to edit that post, though, I'd hate people to think the SJ of SJG is that other asshole or has done any of that. Steve Jackson and SJG are probably nowhere perfect, but Games Workshop is a level of douchebaggery not often seen in companies that have been around that long...
I don't think I need to, I'd say with all the following comments, I clearly made a simple sleepy-headed mistake.

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SkeleTony: Plus Games Workshop could not design a good tabletop game to save their lives. I mean that quite literally. Settings? Sure Warhammer/Blood Bowl are wonderful! Not terribly original but well done. Game mechanics? *Urgh* Their games seem designed by teenagers who just jot down every idea leaving someone's mouth. Broken as all Hell, as if no one has ever playtested any of their games! Warhammer Fantasy Roleplay and Blood Bowl being the worst offenders in this regard.

SJG were almost always pretty good at game design(some major quibbles with GURPS but they seem to have caught on and fixed some of those issues, such as the 'Health = HP' nonsense) and packaging(especially the Car Wars line).

I really wish they would give us a REAL Car Wars PC game though. Turn-based and all that...
Can't agree more, I grew up on GW games since Hero Quest (out side Dungeons and Dragons - played in our own nooby style back then - and a few other boardgames) it was all my friends played. So I've never played any SJG's games. All the time, every GW game I played seemed to have rules that didn't make sense to me. The single thing I hate most though: The Tau suit designs, they look god-awful, like they came right out of a 50's B-Movie or designed by piling together a group of squares and drawing a circle where the eyes should be. I might be wrong but I'm pretty sure I drew them back when I was 5 :D
Over $100 to get the game? Yuck, since it'll be printed in China.
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anjohl: Over $100 to get the game? Yuck, since it'll be printed in China.
Even as high end board games go, this one has extremely nice stuff inside. It might be "printed" in China but tons of work goes into those pieces, and not work for Chinese factory laborers. I understand why some people would boggle at 100 USD board game since they're used to seeing Monopoly on sale at Target for 10-15 USD, but these are a whole different scale (and the volume makes a huge difference in cases like this); nice board games always cost a lot, this one isn't really out of whack on price.
Wow, this looks fucking awesome :D
I know a thing or two about BG'ing, and a RRG published German made euro has twice the quality of any chinese product, for half the cost, and the workers are.making 10x more pay at least.