It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
reaver894: According to the games internal clock 133 minutes for 5 areas, the areas arnt big but they're nicely designed.
Hmm, that's not that much. Hopefully it'll take 10+ hours when it's finished.

avatar
reaver894: As for bugs I came across 1 spelling mistake, THATS IT very stable for this early in its developement.
That's beyond good at the stage the game is in. That's more you can expect from full game release these days. Alpha is for implementing features and plot and stability and bugs mostly ignored unless they prevent testing and even then devs usually just skip such points using cheats. Beta is the period when the actual bug hunting is done usually.

avatar
reaver894: I looked at Magebane 2, I will probably try it too but wheres the first one?
Yes, there's Magebane 1 but it finnish unfortunately and does not seem to work systems beyond XP (it's 16-bit appliaction). It's also Ville's first game it seems.

There's also Bikez 1. It has problems with modern hardware and, like Magebane 1, it's finnish.

Do bear in mind that Magebane is 13 and Bikez 1 is 12 years old and authors first two games.

avatar
reaver894: As for the completion I shall add it to my list with an explanation.
Well you completed Driftmoon Alpha 4 at least if you want to clarify it.


Btw, could you give details what stats do (and maybe tallents as well)?
Will have to look into getting some of these games.
avatar
ville.monkkonen: I'm the developer. Glad to hear there are still people interested in PC roleplaying!

The preorder is indeed a bit cheaper than the regular price after release. We're at a phase now where we're creating levels at full speed, so we're very eager to listen to player suggestions.

GOG users might find it interesting that my greatest inspirations for Driftmoon are Ultima VII and Baldur's Gate. It's quite different of course, but I'm aiming to recreate some of the spirit from the classics.
I love it when Devs take the time to post on sites like this. What was it like making it? What is the dev cycle like for an indie game? How much fun was it making it?
Post edited April 09, 2011 by thelovebat
Latest newsletter :

We will be releasing a public demo of Driftmoon in about two months. We've already completed the levels for it, but we're fiendishly holding it back, until we can make sure it's perfect. ;) For those who can't stand the wait and want to offer their support right away, the preorders (still 20% off!) are open at our website! Preordering gives you instant access to the current version (with 2-3 hours of "almost polished" playtime), and includes all the future versions, full editor tools, and of course the final Driftmoon when it is released. We've received lots of very encouraging and enthusiastic feedback from our current preorderers - if you are one of them, we thank you for your support!
avatar
Cambrey: Latest newsletter :

We will be releasing a public demo of Driftmoon in about two months. We've already completed the levels for it, but we're fiendishly holding it back, until we can make sure it's perfect. ;) For those who can't stand the wait and want to offer their support right away, the preorders (still 20% off!) are open at our website! Preordering gives you instant access to the current version (with 2-3 hours of "almost polished" playtime), and includes all the future versions, full editor tools, and of course the final Driftmoon when it is released. We've received lots of very encouraging and enthusiastic feedback from our current preorderers - if you are one of them, we thank you for your support!
avatar
Cambrey:
You missed the bit further down IM IN THE NEWSLETTER WOOP WOOP.:-P
avatar
reaver894: You missed the bit further down IM IN THE NEWSLETTER WOOP WOOP.:-P
lol I just saw that.
Ended up buying it and have just played all that I can of it so far. Pretty good quality from what I was expecting, only a couple minor visual glitches. I like it so far; the quests/puzzles are fun, plenty to explore and find, not the best combat of its type ever but decent enough.

Edit: Oh and the editor, only had a quick look at it, not something I'm real interesting but I like that it's there for players to make their own content to share.
Post edited April 09, 2011 by Ash360
avatar
Ash360: Ended up buying it and have just played all that I can of it so far. Pretty good quality from what I was expecting, only a couple minor visual glitches. I like it so far; the quests/puzzles are fun, plenty to explore and find, not the best combat of its type ever but decent enough.

Edit: Oh and the editor, only had a quick look at it, not something I'm real interesting but I like that it's there for players to make their own content to share.
What visual glitches and where, id like to see if it is in mine too, I didnt spot any.
avatar
reaver894: You missed the bit further down IM IN THE NEWSLETTER WOOP WOOP.:-P
Congratulations! And same time damn, I was sure I had subscribed :-/ must've mispelled e-mail or something...

Oh and could one of the pll who have purchased tell the effects of stats and tallents?
Post edited April 09, 2011 by Petrell
avatar
reaver894: You missed the bit further down IM IN THE NEWSLETTER WOOP WOOP.:-P
avatar
Petrell: Congratulations! And same time damn, I was sure I had subscribed :-/ must've mispelled e-mail or something...

Oh and could one of the pll who have purchased tell the effects of stats and tallents?
Skills I cant say as it doesnt seem like you can open the screen up at will, (gonna ask about that)

As for stars

Strength = Increased Damage
Dexterity = Increased attack speed
Agility = increased movement speed
Constitution = Increased health & poison res
Intelligence = Increased XP gained.

That is from memory so may not be accurate.
"Driftmoon is an adventure-oriented RPG, with focus on storytelling, exploring and quests."

So it's an RPG... focussed on being an RPG? Well that might not sound like much but it's actually a good thing given the number of games that seem to think that an RPG is about grinding, stats and chore quests.
avatar
Navagon: "Driftmoon is an adventure-oriented RPG, with focus on storytelling, exploring and quests."

So it's an RPG... focussed on being an RPG? Well that might not sound like much but it's actually a good thing given the number of games that seem to think that an RPG is about grinding, stats and chore quests.
Have you tried it?

It is really very good especially for an alpha build (currently)
avatar
reaver894: It is really very good especially for an alpha build (currently)
Indie developers seem to have a much better idea of "alpha" than mainstream developers do - I think Dwarf Fortress is still in the alpha stage, and Minecraft made its creator a millionaire before it hit beta.
avatar
reaver894: It is really very good especially for an alpha build (currently)
avatar
Damuna: Indie developers seem to have a much better idea of "alpha" than mainstream developers do - I think Dwarf Fortress is still in the alpha stage, and Minecraft made its creator a millionaire before it hit beta.
Ive always been harsh on Indie devs till I played an early version of Mount and Blade (I think that was indie) since then ive payed a bit more attention.
avatar
reaver894: Ive always been harsh on Indie devs till I played an early version of Mount and Blade (I think that was indie) since then ive payed a bit more attention.
Mount & Blade was the first indie game that I played, and I found it absolutely amazing.
avatar
reaver894: Ive always been harsh on Indie devs till I played an early version of Mount and Blade (I think that was indie) since then ive payed a bit more attention.
avatar
Damuna: Mount & Blade was the first indie game that I played, and I found it absolutely amazing.
Same here, I got Warband when it came out aswell but only ever played it a few times.
Its an amazing game im just no good at it
Post edited April 09, 2011 by reaver894