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ville.monkkonen: But what's more important for replay value, is the powerful editor and the one-click mod sharing system. We're very happy that Driftmoon already comes with a number of mods, even though the game is only just about to be released. :)
Ah, cool! Are these mods that impact the original campaign, or are "total conversions" possible as well, with brand new campaign and everything?
Yeah, I'm curious about that aspect, too. How powerful is the editor? Does it allow to write your own dialogues? To create your own scripted events? Change the stats of the NPCs and creatures? Create new items etc.? What is possible, what are the limits? Is this comparable with e.g. Neverwinter Nights to a certain degree? For example, would it theoretically be possible to (re-)build Driftmoon's official campaign with this editor, or is it more restricted and doesn't have all the options that you and Anne had at your disposal?
AFAIK both kinds. There is a mod that adds tails (?) to your characters up to total conversions.

List here:

http://www.instantkingdom.com/mods/
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Leroux: Yeah, I'm curious about that aspect, too. How powerful is the editor? Does it allow to write your own dialogues? To create your own scripted events? Change the stats of the NPCs and creatures? Create new items etc.? What is possible, what are the limits? Is this comparable with e.g. Neverwinter Nights to a certain degree? For example, would it theoretically be possible to (re-)build Driftmoon's official campaign with this editor, or is it more restricted and doesn't have all the options that you and Anne had at your disposal?
The answer to all of your questions (and many more), is a resounding YES!

You can do almost anything you can imagine with the editor. You could build a game exactly like Driftmoon, or maybe even better. :P

In fact, making the game engine and the editor were a big reason it took us all those years to make Driftmoon. But I think it was worth it, because now that they're done, they are just really cool, and provide such a huge array of possibilities. :)

So yes, small additions and changes to the main game are just as possible as total conversions (even games of another game genre, so you don't necessarily even have to make an RPG). If you're interested in reading more about the editor, some of its features are covered in our modding wiki: http://driftmoonmodding.wikia.com/wiki/Driftmoon_Modding_Wiki

Ps. We've been getting some nice press coverage recently: Yesterday Destructoid, today Rock Paper Shotgun, yay! http://www.rockpapershotgun.com/2013/02/25/its-finnished-driftmoon-out-tomorrow/
These things mean a lot to a tiny company like ours, with a zero budget for marketing. :)
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Leroux: Yeah, I'm curious about that aspect, too. How powerful is the editor? Does it allow to write your own dialogues? To create your own scripted events? Change the stats of the NPCs and creatures? Create new items etc.? What is possible, what are the limits? Is this comparable with e.g. Neverwinter Nights to a certain degree? For example, would it theoretically be possible to (re-)build Driftmoon's official campaign with this editor, or is it more restricted and doesn't have all the options that you and Anne had at your disposal?
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ville.monkkonen: The answer to all of your questions (and many more), is a resounding YES!

You can do almost anything you can imagine with the editor. You could build a game exactly like Driftmoon, or maybe even better. :P

In fact, making the game engine and the editor were a big reason it took us all those years to make Driftmoon. But I think it was worth it, because now that they're done, they are just really cool, and provide such a huge array of possibilities. :)
Wow, that's awesome, and thanks for the quick reply! Now I'm even happier with my purchase. :)
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Leroux: Yeah, I'm curious about that aspect, too. How powerful is the editor? Does it allow to write your own dialogues? To create your own scripted events? Change the stats of the NPCs and creatures? Create new items etc.? What is possible, what are the limits? Is this comparable with e.g. Neverwinter Nights to a certain degree? For example, would it theoretically be possible to (re-)build Driftmoon's official campaign with this editor, or is it more restricted and doesn't have all the options that you and Anne had at your disposal?
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ville.monkkonen: The answer to all of your questions (and many more), is a resounding YES!

You can do almost anything you can imagine with the editor. You could build a game exactly like Driftmoon, or maybe even better. :P

In fact, making the game engine and the editor were a big reason it took us all those years to make Driftmoon. But I think it was worth it, because now that they're done, they are just really cool, and provide such a huge array of possibilities. :)

So yes, small additions and changes to the main game are just as possible as total conversions (even games of another game genre, so you don't necessarily even have to make an RPG). If you're interested in reading more about the editor, some of its features are covered in our modding wiki: http://driftmoonmodding.wikia.com/wiki/Driftmoon_Modding_Wiki
Sounds great!
GOG release tomorrow? =D
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JaqFrost: GOG release tomorrow? =D
Now its today :)
Post edited February 26, 2013 by kalirion
Nvm
Post edited February 26, 2013 by lowyhong
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Leroux: Yeah, I'm curious about that aspect, too. How powerful is the editor? Does it allow to write your own dialogues? To create your own scripted events? Change the stats of the NPCs and creatures? Create new items etc.? What is possible, what are the limits? Is this comparable with e.g. Neverwinter Nights to a certain degree? For example, would it theoretically be possible to (re-)build Driftmoon's official campaign with this editor, or is it more restricted and doesn't have all the options that you and Anne had at your disposal?
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ville.monkkonen: The answer to all of your questions (and many more), is a resounding YES!

You can do almost anything you can imagine with the editor. You could build a game exactly like Driftmoon, or maybe even better. :P

In fact, making the game engine and the editor were a big reason it took us all those years to make Driftmoon. But I think it was worth it, because now that they're done, they are just really cool, and provide such a huge array of possibilities. :)

So yes, small additions and changes to the main game are just as possible as total conversions (even games of another game genre, so you don't necessarily even have to make an RPG). If you're interested in reading more about the editor, some of its features are covered in our modding wiki: http://driftmoonmodding.wikia.com/wiki/Driftmoon_Modding_Wiki

Ps. We've been getting some nice press coverage recently: Yesterday Destructoid, today Rock Paper Shotgun, yay! http://www.rockpapershotgun.com/2013/02/25/its-finnished-driftmoon-out-tomorrow/
These things mean a lot to a tiny company like ours, with a zero budget for marketing. :)
Hey there Driftmoon dev, I had a question or two.

First, would you be willing to supply some wallpapers for us in this thread? I noticed there aren't any as free bonuses when you buy the game. Plus I think it would be great for the guys that do unofficial DVD covers for GOG games to have something to work with for the front cover if they do one for Driftmoon.

http://www.gog.com/forum/general/unofficial_dvd_covers_for_gog_com_games

Second, I plan on buying the game eventually but I was wondering where could I purchase the soundtrack?

I forgot another question I had but maybe it'll come back to me later. :(

Anyway glad to know this game got a release here, look forward to playing it eventually.
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thelovebat: Hey there Driftmoon dev, I had a question or two.

First, would you be willing to supply some wallpapers for us in this thread? I noticed there aren't any as free bonuses when you buy the game. Plus I think it would be great for the guys that do unofficial DVD covers for GOG games to have something to work with for the front cover if they do one for Driftmoon.
http://www.gog.com/forum/general/unofficial_dvd_covers_for_gog_com_games

Second, I plan on buying the game eventually but I was wondering where could I purchase the soundtrack?

I forgot another question I had but maybe it'll come back to me later. :(

Anyway glad to know this game got a release here, look forward to playing it eventually.
Hi there! We'd gladly supply some wallpaper-type materials for you, once we get the chance to do so. We can also add some in the GOG package - there's at least one pic that I can think of right now which I think might be quite nice for that purpose. It's been a bit hectic for us these past few days, but I think we'll be able to focus on that soon.

Glad you asked about the soundtrack! The soundtrack is available at bandcamp, and all the sales from it go directly to a very nice, young musician called Gareth Meek! We really enjoyed working with him, and can warmly recommend him for other projects. :)
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ville.monkkonen: The answer to all of your questions (and many more), is a resounding YES!

You can do almost anything you can imagine with the editor. You could build a game exactly like Driftmoon, or maybe even better. :P

In fact, making the game engine and the editor were a big reason it took us all those years to make Driftmoon. But I think it was worth it, because now that they're done, they are just really cool, and provide such a huge array of possibilities. :)

So yes, small additions and changes to the main game are just as possible as total conversions (even games of another game genre, so you don't necessarily even have to make an RPG). If you're interested in reading more about the editor, some of its features are covered in our modding wiki: http://driftmoonmodding.wikia.com/wiki/Driftmoon_Modding_Wiki

Ps. We've been getting some nice press coverage recently: Yesterday Destructoid, today Rock Paper Shotgun, yay! http://www.rockpapershotgun.com/2013/02/25/its-finnished-driftmoon-out-tomorrow/
These things mean a lot to a tiny company like ours, with a zero budget for marketing. :)
The more you speak, the more i'm sold toward your product. Seriously i really respect 2 way conversations between developers and user, doesn't matter it's indie or not. Reaching out to the customer actively, not just copy paste standard answer, that's rare these days. I'm considering purchasing the game just for that alone. $12 is just a small price to pay for great product, and great guys behind it.
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ville.monkkonen: The answer to all of your questions (and many more), is a resounding YES!

You can do almost anything you can imagine with the editor. You could build a game exactly like Driftmoon, or maybe even better. :P

In fact, making the game engine and the editor were a big reason it took us all those years to make Driftmoon. But I think it was worth it, because now that they're done, they are just really cool, and provide such a huge array of possibilities. :)

So yes, small additions and changes to the main game are just as possible as total conversions (even games of another game genre, so you don't necessarily even have to make an RPG). If you're interested in reading more about the editor, some of its features are covered in our modding wiki: http://driftmoonmodding.wikia.com/wiki/Driftmoon_Modding_Wiki

Ps. We've been getting some nice press coverage recently: Yesterday Destructoid, today Rock Paper Shotgun, yay! http://www.rockpapershotgun.com/2013/02/25/its-finnished-driftmoon-out-tomorrow/
These things mean a lot to a tiny company like ours, with a zero budget for marketing. :)
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wormholewizards: The more you speak, the more i'm sold toward your product. Seriously i really respect 2 way conversations between developers and user, doesn't matter it's indie or not. Reaching out to the customer actively, not just copy paste standard answer, that's rare these days. I'm considering purchasing the game just for that alone. $12 is just a small price to pay for great product, and great guys behind it.
Wow, thanks! That's sweet of you. :) Our players really do mean a lot to us - you guys are the reason we make games after all!
Just played the demo, i like the game. Especially the plot, it already thicken since the get-go.

But i have a question, is there any plan to incorporate point and click control scheme in the future? I mean by continuously holding down left click button tire my finger pretty quickly.
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wormholewizards: Just played the demo, i like the game. Especially the plot, it already thicken since the get-go.

But i have a question, is there any plan to incorporate point and click control scheme in the future? I mean by continuously holding down left click button tire my finger pretty quickly.
You can use WASD to move your character too :)