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A new exciting FPS has arrived to give you a solid dose of adrenaline-fueled action. Prodeus is now available as the game in development on GOG.COM. Get ready to paint the walls red because this is the retro shooter you’ve been waiting for!

Note: This game is currently in development. See the <span class="bold">FAQ</span> to learn more about games in development, and check out the forums to find more information and to stay in touch with the community.

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Just great!
Thanks GOG!
Perfect!
Thanks, GOG‼
Oh so it's just EA, it's fine it's staying in my wishlist for now. But it looks great!

Also: "Built-in community map browser"

*thumbs up*
The version before wasn´t so blocky - this one was downright ugly, my head hurts just by looking at it - it looked like I am watching a YouTube video in 420p stretched to HD.

Honestly, I hope they will implement textures with better resolution.
Ion Fury was completely fine and did not had this effect on me.
Post edited November 09, 2020 by Tarhiel
If, back in 1996, someone had asked me to imagine how an FPS would be in 2020, I would certainly come up with something like Prodeus.
A bit expensive for a game in dev but it is tempting me strongly...
I gotta ask

Since when did GOG become so afraid of calling stuff FPS? Is someone super averse towards the idea of shooting stuff in games?

also, the game has been growing super nice, glad to see it here so more can jump in
Post edited November 09, 2020 by Linko64
I love the visuals but I can't really understand how it works. Can anyone explain how it looks like that?

Are its graphics originally built like that or is it "AAA" graphics with some sort of low-res filter?
No linux installer? why? before the release the 3 operating systems where listed, will it come later?
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karnak1: I love the visuals but I can't really understand how it works. Can anyone explain how it looks like that?

Are its graphics originally built like that or is it "AAA" graphics with some sort of low-res filter?
A mix of low res textures and a shitload of shaders! :D

Shaders is basically programming how light, pixels and vertex look.
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karnak1: I love the visuals but I can't really understand how it works. Can anyone explain how it looks like that?

Are its graphics originally built like that or is it "AAA" graphics with some sort of low-res filter?
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Zoidberg: A mix of low res textures and a shitload of shaders! :D

Shaders is basically programming how light, pixels and vertex look.
Thanks.
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Zoidberg: A mix of low res textures and a shitload of shaders! :D

Shaders is basically programming how light, pixels and vertex look.
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karnak1: Thanks.
You can also choose between 2D sprites or surprisingly good looking 3d models for the ennemies. You can also choose from two other display filters rather than pixelated (CRT and scanlines).
Post edited November 09, 2020 by Jaujon
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Zoidberg: A mix of low res textures and a shitload of shaders! :D

Shaders is basically programming how light, pixels and vertex look.
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karnak1: Thanks.
As far as I know, you can turn off the shaders and play it with modern look.

EDIT: ninja´d
Post edited November 09, 2020 by Oddeus
Hmmmm. I'm so tempted to go against my usual "no EA/InDev buys" policy for this one.
A bit pricey, but looks great!