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Godhood is now available DRM-free. Get it 10% off until July 17th, 11am UTC.

Create your own religion! Guide and develop your faithful disciples in the strategy god game Godhood. Select their virtues and vices. Inspire them to construct great temples, ready for rituals to be held in your honor. Convert worshippers, defeat your rivals, and become the most powerful god of all!

Note: This game is currently in development. See the <span class="bold">FAQ</span> to learn more about games in development, and check out the forums to find more information and to stay in touch with the community.
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Ueber: This is entirely subjective.
Nearly 90% of the Indiegames won't hold this standard
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Crosmando: Which is why indie games are mostly crap. It's games like these that give "indie" a bad name, people start associating indie only with cheap cartoony graphics.
I tend to disagree, these doesn´t look cheap, compared to some pixelart games from here.

Moreover, it´s indie games + small/middle sized studios who dare to come with interesting ideas and challenge status quo in their respective genres, something your favorite games from 80´s and 90´s did, why do you call that crap?
Post edited July 11, 2019 by Tarhiel
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Crosmando: Which is why indie games are mostly crap. It's games like these that give "indie" a bad name, people start associating indie only with cheap cartoony graphics.
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Tarhiel: I tend to disagree, these doesn´t look cheap, compared to some pixelart games from here.

Moreover, it´s indie games + small/middle sized studios who dare to come with interesting ideas and challenge status quo in their respective genres, something your favorite games from 80´s and 90´s did, why do you call that crap?
If many indie games have a similar style (which undoubtedly they do), then wouldn't more games in same style be promoting (not challenging) a status quo?

Supraland is a good example of an indie release that I think is more challenging in its artstyle imo, for whatever its worth. But I don't hate Godhood's style and have mild interest in it, btw.

And I reject the implication that today's indies are yesterday's "AA" titles. Imo the AA titles were superior to nearly all but maybe a handful or two of indies (the superior indies being stuff like Divinity, Kingdom Come).
Looks pretty neat.

Is there any Populos (spelling?) like terrain shaping? I like the added aspect of levelling up and designing your followers.

Also thought it looked good when I peeked at the screenshots but the fact that it was made by the people that did Renowned Explorers brings it up even higher (thanks people in the thread that mentioned that). I adored that game. Ton of fun, great combat and really captured that FTL vibe but still managed to make each individual playthrough feel like a "real game" and not a one off run.
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Fairfox: Looks kkz, I guess? Buuuut familiar?
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Darvond: Maybe as I mentioned in my post, kinda like Godus/Populus, but perhaps more like Cutures/The Settlers?
Ooooh, sorry, skipped that. Hmmm, I only heard of Godus in that list. Still it looked interestin'.
Ive been waiting for Black and White and its sequel to come to GoG. They are some truly awesome old games that I spent a lot of time on.

It makes me wonder why this game seems to have worse graphics and less features than those games. Ill keep it wishlisted while its developed and wait for a sale.
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Tarhiel: I tend to disagree, these doesn´t look cheap, compared to some pixelart games from here.

Moreover, it´s indie games + small/middle sized studios who dare to come with interesting ideas and challenge status quo in their respective genres, something your favorite games from 80´s and 90´s did, why do you call that crap?
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rjbuffchix: If many indie games have a similar style (which undoubtedly they do), then wouldn't more games in same style be promoting (not challenging) a status quo?

Supraland is a good example of an indie release that I think is more challenging in its artstyle imo, for whatever its worth. But I don't hate Godhood's style and have mild interest in it, btw.

And I reject the implication that today's indies are yesterday's "AA" titles. Imo the AA titles were superior to nearly all but maybe a handful or two of indies (the superior indies being stuff like Divinity, Kingdom Come).
I was talking about using the same formula, not trying to innovate (i.e. Call of Duty) (and also mentioned the pixelart graphics, which are prevalent for indie scene and I think market became quite saturated with these games - the only exception would be Undungeon, which I am looking forward to play. Also ports from mobile games have this sickly cutish cartoon style - those I agree that currently we don´t need more of them) - that´s why I said that games of yesteryear did the exact opposite and today this stance holds the indie segment.

And those indie games have various graphic styles, not only pixel art or drawn.

Why are you separating games like Divinity: Original Sin and Kingdom Come from the "other" Indies? - those are Indie games, both existing only because of Kickstarter (which is platform, among other things, for financing Indie games, which big publishers didn´t want to or wouldn´t want to fund/publish for one reason or another), and you can put here, into Indie category, games like Braid, Wasteland 2, Ghost of a Tale and others. Studios who done them were middle sized, which I mentioned, but they doesn´t fall into AAA category.
Post edited July 11, 2019 by Tarhiel
looks like some mobile games ive gotten in the past, easy time wasters. good for a bit of fun,
To anyone who has bought and played it already: how much is present in the game already? I don't pre-order but if there is enough content already present I could be persuaded because it looks like it has good potential.
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Tarhiel: Why are you separating games like Divinity: Original Sin and Kingdom Come from the "other" Indies? - those are Indie games, both existing only because of Kickstarter (which is platform, among other things, for financing Indie games, which big publishers didn´t want to or wouldn´t want to fund/publish for one reason or another), and you can put here, into Indie category, games like Braid, Wasteland 2, Ghost of a Tale and others. Studios who done them were middle sized, which I mentioned, but they doesn´t fall into AAA category.
I think there are different quality tiers of indie games. Without getting into value judgments of what's "good" or "bad", I think it's important to recognize there is a fundamental difference between a Wasteland 2 and [insert random gamejam game posted on itch.io here].

In getting into value judgments, the indie games I judge as a good value are the big Divinity, Kingdom Come, Wasteland 2 type games. Those are the type of indies I view as better than AAA since they have big production values, scale, and don't remove their soul in the process.

Not quite sure where Godhood falls in the "tiers" of indies for me, somewhere in the middle I suppose. The asking price strikes me as a bit high. A game like this would benefit from a demo, imo.
Post edited July 14, 2019 by rjbuffchix