Lin545: Get it on GOG into Free game category. Seriously!
If you're being serious, then again, this thread was not meant as a serious "release", but was more of a tongue in cheek (like a parody of "Blizzard is releasing Starcraft for free"). I just meant to show off some early work I did and tell a story behind it.
I considered putting it on itch.io or another indie site to make it easier to download, share screenshots... etc, but this is nowhere near the quality needed to release on GOG.
Ghorpm: I’ve finished the game and here are my thoughts. A lot of things have been already discussed so I won’t repeat them, I’ll just point a few thing which were most important for me:
- I’ve only really enjoyed Castle level and the boss fight. Everything before that was more or less a tutorial with constantly reused levels.
- The boss fight was really nice but it would be good to see that he was damaged. I mean, sure, it’s not difficult to figure out how to fight him, there is only one way to do it but still…
- As I said before, it’s definitely not a GOTY material but not as bad as your initial post led me to believe. I think as a first game it was a nice experience for you.
Thank you very much for the feedback!
It's funny, but the Castle level was my least favourite one. It was the last completed.
I didn't envision this as an action/skill game, but as a budget-based puzzle (where the main task is figuring out how to build objects and what type, given a finite ammo resource), with the first level of each world being straightforward, and each later level making a small change so that the solution used in the previous level could no longer be used.
The final product turned out into a skill/puzzle hybrid.
The boss's ship does appear more damaged with each hit, but maybe it was not obvious enough. Maybe we should have added a healthbar or something.