except when none of your choices really effect anything in the end, or when your sidekicks do all the talking for you so the story stays on track. honestly many JRPGs are guilty of that second thing, but I have yet to see a Bioware game that was more than a side kick simulator as your perfectly crafted main character gets dragged along by the secondary characters like a kid with roller blades on trying to walk a rottweiler on a leash.
"yippie! I get to pick who I fuck" is about the only thing you can have an effect on in those games, and even then you gotta kiss ass in every single conversation to get some.
there are notable exceptions (the witcher & Morrowind being two prime examples) but for the most part I'm with cheesetruncheon in preferring JRPGs for their story. there are plenty of bad JRPGs (just like anything) but for the most part I find their format much more entertaining than WRPGs.
I would like to make a disclaimer though: WRPGs do not natively include all CRPGs, especially early CRPGs ... to me WRPGs are mostly contained to Bioware & Oblivion clones.
There is your problem. Both of these companies have never been about choice. Bioware is about the illusion of choice and a cinematic story. Oblivion type games are more about exploring and less about making choices.
Bioware has made linear games since Baldur's Gate 2 that give the illusion of freedom. The choices are more of the 'cosmetic' sort where you get to choose your style of answer. I still prefer that to a lot of JRPGs.
Oblivion didn't have choices either because it isn't an RPG. It is an action adventure game with RPG elements. Same with Fallout 3.
Fallout, Fallout 2, Fallout: New Vegas, Arcanum, Bloodlines, Gothic, Gothic 2, Deus Ex, Deus Ex: Human Revolution, The Witcher and the Witcher 2 are all games that have different choices that allow for different outcomes from the top of my head. If I started digging I could pull up more.
Current games don't do the genre justice. Do yourself a favor and buy every game that came out of Black Isle and Troika.