So since you bumped this thing, I've looked at the project again, and will now pass judgment:
1. You know, at least Dino Crisis had dinosaurs so that it could pretend
not to be a shameless ripoff. "No, see, dinosaurs instead of zombies! Totally different!" On a semi-related note, zombies are pretty played out by now.
The health and inventory system in our game is reminiscent of old school survival horror games as well, but with a modern twist. The players are actually infected, so they need to constantly find suppressants/ first aid to constantly heal as they are racing against a clock,
Old-school, except not old-school at all. Also, this sounds truly obnoxious.
DMG (Dynamic Map Generator)
Eww. I mean, I never approve of this, but in a horror game, where pacing, setting, and atmosphere are king?
4. Screenshots are murky
5. So is it a co-op game with awkward, badly-implemented single player, or a single-player game with awkward, badly-implemented co-op?