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I'm much more interested in Deadlight for the pc.

http://www.youtube.com/watch?v=QUlKEH8Kc3c
Post edited October 22, 2012 by olanorig
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Elmofongo: You wanna know the best part, you can switch between fixed camara and over the shoulder Third person view, everyone wins.
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doccarnby: Ooh, that's nice. I've been trying to play Resident evil 2 on my Dreamcast, and REMake on the Wii (with the classic controller) and the fixed camera tank controls are killing me.
I'm surprised you have a working dreamcast

Also I wonder how this game is going to work on PC, unless they have been looking at Alone in the Dark 1's control scheme of keyboard only or mabye they offer controller aswell.
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doccarnby: Ooh, that's nice. I've been trying to play Resident evil 2 on my Dreamcast, and REMake on the Wii (with the classic controller) and the fixed camera tank controls are killing me.
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Elmofongo: I'm surprised you have a working dreamcast Also I wonder how this game is going to work on PC, unless they have been looking at Alone in the Dark 1's control scheme of keyboard only or mabye they offer controller aswell.
They're only like, 20 bucks. I got it when I turned 18, since I wasn't allowed to have any consoles growing up.
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The only thing that's keeping me from being truly excited is the mention of a "random map generator" in the description. I firmly believe that procedurally generated levels can never be as interesting as well designed and handcrafted ones. Hopefully they don't take it too far, but random generation always puts me off a little.

However, the ability to choose over the shoulder or fixed camera is a stroke of genius.
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PenutBrittle: The only thing that's keeping me from being truly excited is the mention of a "random map generator" in the description. I firmly believe that procedurally generated levels can never be as interesting as well designed and handcrafted ones. Hopefully they don't take it too far, but random generation always puts me off a little. However, the ability to choose over the shoulder or fixed camera is a stroke of genius.
They must have been playing Resident Evil 5's Lost in Nightmare mission for the insperation.

What I do hope is this game has Mod SKU so we can make our own horror levels.

And Also I hope there are other creatures instead of only Zombies.
So since you bumped this thing, I've looked at the project again, and will now pass judgment:

1. You know, at least Dino Crisis had dinosaurs so that it could pretend not to be a shameless ripoff. "No, see, dinosaurs instead of zombies! Totally different!" On a semi-related note, zombies are pretty played out by now.

2.
The health and inventory system in our game is reminiscent of old school survival horror games as well, but with a modern twist. The players are actually infected, so they need to constantly find suppressants/ first aid to constantly heal as they are racing against a clock,
Old-school, except not old-school at all. Also, this sounds truly obnoxious.

3.
DMG (Dynamic Map Generator)
Eww. I mean, I never approve of this, but in a horror game, where pacing, setting, and atmosphere are king?

4. Screenshots are murky

5. So is it a co-op game with awkward, badly-implemented single player, or a single-player game with awkward, badly-implemented co-op?
Oh, yeah, I was so caught up with the over the shoulder camera I forgot to mention the game itself. It looks... rather underpolished, the animations too stiff, the clothes too shiny, ect. Also the infection mechanic sounds pretty bad, especially if they go with an early RE style inventory system.
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BadDecissions: So since you bumped this thing, I've looked at the project again, and will now pass judgment: 1. You know, at least Dino Crisis had dinosaurs so that it could pretend not to be a shameless ripoff. "No, see, dinosaurs instead of zombies! Totally different!" On a semi-related note, zombies are pretty played out by now. 2.
The health and inventory system in our game is reminiscent of old school survival horror games as well, but with a modern twist. The players are actually infected, so they need to constantly find suppressants/ first aid to constantly heal as they are racing against a clock,
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BadDecissions: Old-school, except not old-school at all. Also, this sounds truly obnoxious. 3.
DMG (Dynamic Map Generator)
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BadDecissions: Eww. I mean, I never approve of this, but in a horror game, where pacing, setting, and atmosphere are king? 4. Screenshots are murky 5. So is it a co-op game with awkward, badly-implemented single player, or a single-player game with awkward, badly-implemented co-op?
The health system:

They basically took that from Resident Evil Outbrake and Outbreak virus meter rises very slowly so you have plenty of time.

And what do you mean by Screenshots are murky and single player co-op question?



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doccarnby: Oh, yeah, I was so caught up with the over the shoulder camera I forgot to mention the game itself. It looks... rather underpolished, the animations too stiff, the clothes too shiny, ect. Also the infection mechanic sounds pretty bad, especially if they go with an early RE style inventory system.
They basically took that from Resident Evil Outbreak and Outbreak's virus meter rises very slowly so you have plenty of time.

I hope that when you open the invetory it pauses the game at last.

But yeah compare to REmake:
http://squarefaction.ru/files/game/822/gallery/9e3fedb3f58f9a637b9ace1bb58d1dd8.jpg

and Silent Hill:
http://1.bp.blogspot.com/-Id_A4mxWZ9o/T0FyCZJofOI/AAAAAAAAE8U/Vzh_cFmZl0Q/s1600/remake_jill3_lg.jpg

the graphics looks kinda inferior somewhat it's like they were using GMOD.

Hopefully this is only a beta of some sort and make it look better.
Post edited October 22, 2012 by Elmofongo
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I feel like a fool that I did not notice that the game footage said it was still in development which is why the graphics look weak and animations look clunky, lets hope it looks as good as Resident Evil Remake and Alone in the Dark A New Nightmare :)
I'll put this out until I see the final version of the game. Video looks bad.
Camera angles look pretty bad and generally the game looks extremely rough around the edges. I'm not saying it won't wind up being good. But the question is "would I buy it", not "would I support its continued development".

To compete in the zombie game market you've got to be at your best. This isn't... yet.
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Navagon: Camera angles look pretty bad and generally the game looks extremely rough around the edges. I'm not saying it won't wind up being good. But the question is "would I buy it", not "would I support its continued development".

To compete in the zombie game market you've got to be at your best. This isn't... yet.
The game is still in development thats why the graphics, animations and such looks rough and ugly, you were seeing a beta.
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nightfire: I'll put this out until I see the final version of the game. Video looks bad.
see above.
Post edited November 22, 2012 by Elmofongo
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Elmofongo: The game is still in development thats why the graphics, animations and such looks rough and ugly, you were seeing a beta.
Yeah, but like I said, this ain't Kickstarter. They're asking to get what they've shown sold on Steam. If it's still in beta then it doesn't really belong on sale on Steam. If they're doing a Minecraft then they should do that off their own backs, not a third party.

Steam, or any other DD, should be a guarantee that you're buying a finished product. Not just supporting the continued development with the possibility of a final release. That's what Kickstarter is for.