Yes, mostly puzzle platformers because I thought I would be getting something original. Also played World of Goo because everyone said how great it was. Eh. Multiwinia? Who can get excited about shapes? Osmos was interesting for a while, but it's a game about bubbles, come on. Machnarium was cute, but once you beat it you've seen everything. Atom Zombie Smasher, even more shapes, yay! Bit Trip series, brightly flashing shapes. In Cave Story I couldn't even figure out what to do because I didn't want to talk to those stupid dogs. Crayon Physics looks cute but that's all there is to it. Gish was unplayable with that physics engine. I'm really just ging through my Humble Bundle account because i even forgot most of those games existed. Aquaria is described as a metroid clone, but do you know what Metroid had? Enemies. From the first screen.
So, you disliked a bunch of very good games for some completely random (not to say ludicrous) reasons. It's ok. But that's nothing more than just personal preferences. It doesn't however demonstrate in any way that indie developers are creative bankrupts, indie games are junk food and suck, or anything like that.
PS. Aquaria is not a Metroid clone, it's a metroidvania (Metroid+Castlevania), subgenre of side-scrollers. Some metroidvanias are combat-centered, while some are more exploration focused like Aquaria. It's not reasonable to blame exploration-centered games for their lack of combat (or vice versa).