amok: All I was saying is that there are different ways on seeing what is independent,
StingingVelvet: I do not think there are different ways of defining "independent developer." I think that is pretty set-in-stone English definition shit.
What I will concede is that the term "indie" could, colloquially, mean something else to certain others, yourself included, and at that point it's semantics and I don't care.
part of the problem is that there is no definition saying that an indie game have to be made by an independent developer.
I am going to do a horrible copy-pasta from Craig Stern now:
"5) “An indie game is any game made by an indie developer, and an indie developer is any developer that is independently owned and operated.”
This definition has two parts and a world of problems. For one thing, it’s massively over-inclusive. Infinity Ward, for example, wasn’t owned by Activision until after it shipped Call of Duty back in 2003. Under this definition, Infinity Ward was an indie studio back when it developed CoD because it was independently owned and operated, thereby making Call of Duty an indie game.
In case that doesn’t give you pause, here are some other studios that are independently owned and operated: Ubisoft, Epic, Valve, and Bethesda. These companies are so big that they publish other studios’ games, own the distribution platforms other studios use to publish games, and/or flat-out own other studios. Calling them indie is like calling Exxon Mobil Corp. a gas station.
There are still more problems with this definition. Regardless of whether “independently owned and operated” is a sufficient criterion for indie (it isn’t), one cannot consistently, sensibly determine whether a game is indie by reference to its studio. Many independently-owned studios take different tacks with each game. One game might be a contract job for a publisher or another studio, while the next game might be their own independent work.
Suppose for a moment that Fictitious Studios–an independently owned and operated game developer–takes on a job from EA creating a first-person shooter. The game is called Modern Duty: Call of Warface: The Gunnining. It’s derivative tripe, sure, but they need to keep the lights on and the air conditioners running. EA gives Fictitious millions of dollars, Fictitious hires a huge team, and they begin to build the game under EA’s close supervision.
EA Marketing interferes constantly during development. Game mechanics are cut to add new graphical flourishes; whole sections of the game have to be remade every few weeks to add in cut scenes at EA’s whim. Finally, the exhausted studio launches the game. They’re not happy with it, but that job allowed them to survive while they plan their next project: a platformer with a time/physics gimmick and black silhouette graphics, with a central metaphor about the alienation of man in modern society.
Two questions: (1) Is this studio indie? (2) If so, does that make Modern Duty: Call of Warface: The Gunnining indie? If you answered “yes” to both of these questions, congratulate yourself: you just killed indie games."
Sorry for that - but it is one of the reasons why I feel your very straight forward definition do not work for me.
And feel free to skip all this, but do admit that the tomato thing was silly...