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MichaelPalin: I have also posted it on gog.com and I have sent it to 7 gaming blogs and magazines. Every time i have this problem with a developer I send them a mail explaining it. From now on, I will just send them a link to this thread. If you have a better idea on how to make this heard by indies that does not require for me to keep sending mail after mail to each indie developer out there that I think needs to read this, I'm all ears.
Yeah, create a blog. This is not forum material.
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MichaelPalin: I have also posted it on gog.com and I have sent it to 7 gaming blogs and magazines. Every time i have this problem with a developer I send them a mail explaining it. From now on, I will just send them a link to this thread. If you have a better idea on how to make this heard by indies that does not require for me to keep sending mail after mail to each indie developer out there that I think needs to read this, I'm all ears.
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bazilisek: Yeah, create a blog. This is not forum material.
YOU are not forum material. There, I won.
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kavazovangel: And it also means that you'd be able to deliver a better product overall.

Maintaining versions for Steamworks, XBOX LIVE, IntelAppUp, and the DRM-free platforms can be a bit problematic.
No, it's only easier. When everything is established it can be very easy to send your files to steam and also to a drm-free distribution platform. You don't need to implement anything in you drm-free release, so updating is easier and connected with less problems, and that's in fact better for the product.
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SimonG: How do you install games any other way? Even the humble bundle. You have to get your game from somewhere.

You can't really blame indies for not beeing retail.
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MichaelPalin: What is the problem with you guys? Is it so difficult to understand what an online activation is? I'll put you an example as simple as possible. I have all my gog games on an external hard drive. The internet could just explode in a million pieces tomorrow that I would still be able to install and play every single one of those games. That's DRM-free.
Well, I can see this point, but I don't share it. This isn't 2005 anymore. I don't have all my GOGs backed up. I actually don't want to be bothered with back ups. I'm constantly online therefore I actually like to have my games on a digital shelve as GOG. And I don't think I'm the minority here.

Whenever I go on a trip etc. I still have enough time to prepare and make my games "offline ready".

Demanding from a developer, who is already on a very tight budget, to make adjustments only to appease a minority of gamers isn't something I consider a resonable request. Every additional "plattform" puts a severe strain on already short ressources. Especially a "homebrew" solution for distributing a game from your homepage.

If the new approach would mean an increase in sales that would offest the additional costs (and legal liabilities) the developers would do it.

Most indie developers come from a modding or demo background and will probably share your sentiment in general. So give them the benefit of the doubt that they know what they are doing.
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MichaelPalin: YOU are not forum material. There, I won.
Wow, what a classy comeback. Enjoy your thread, Mr Big Winner, I'm off.
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Fifeldor: Not really, no. In which part of the creation of developing were you present? In which part did you fund the project yourself? Did you feel the impact in your pocket?

Unless you've actually spent money on a project before it was released (or you were part of the creation/development team, or you've the publisher, your opinion on where and how the project will be released, is non-existent. Simple as that.
I respectfully disagree.

We are customers. We are the Legion. (wait, different forum). We are the most important part of this chain. Without us, they (developers) would starve to death. Without us, there would be no gaming industry at all.

In Poland we have such saying Nasz klient nasz pan, which google translate to "Our customer is king".

That's why my opinion is the most important.


ps. you guys should know that Tim Schafer and Co are right now thinking about releasing their kickstarter project DRM free also.

Thanks to those, who were whining about it through the Net.

If those guys wouldn't voice up their opinion, Tim Schafer wouldn't even know it's a problem for many gamers.

So, in the end, we are customers, we have right to ask the developers to change their minds.

And as they want our money, and our support, sometimes they change their mind. And this is the proof we are right speaking about Steam-free releases.
Post edited February 15, 2012 by SLP2000
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SimonG: Well, I can see this point, but I don't share it. This isn't 2005 anymore. I don't have all my GOGs backed up. I actually don't want to be bothered with back ups. I'm constantly online therefore I actually like to have my games on a digital shelve as GOG. And I don't think I'm the minority here.

Whenever I go on a trip etc. I still have enough time to prepare and make my games "offline ready".
I double-backup all my stuff and personally I believe I'm not the only one here. But that's not relevant. The good about 2012 is that we can have both - easy online access and easy backup options. It takes indeed some ressources, but with some feedback showing there is enough demand they will see it can be worth.

Edit: Btw, today it's easier to publish games then in 2005 - also without steam.
Post edited February 15, 2012 by DukeNukemForever
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SLP2000: I respectfully disagree.

We are customers. We are the Legion. (wait, different forum). We are the most important part of this chain. Without us, they (developers) would starve to death. Without us, there would be no gaming industry at all.

In Poland we have such saying Nasz klient nasz pan, which google translate to "Our customer is king".

That's why my opinion is the most important.
You are A customer, you are one person. If you want a legion, look at Steams user base. and basically, that's what the indie developers do to. If the world was perfect, then all releases would be done drm free in all possible formats. However it is not and choices have to be made. I am afraid that you are a minority in this case...
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SLP2000: ps. you guys should know that Tim Schafer and Co are right now thinking about releasing their kickstarter project DRM free also.

Thanks to those, who were whining about it through the Net.
Thanks to those you now have pledged almost 1.8 m $, which means they can take these costs into consideration + that he already have a (largish) company set up...
Post edited February 15, 2012 by amok
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amok: snip
Sure, I know you are right about Steam being legion and stuff.

But, somehow, some developers want to get money also from people who don't like to use Steam.

And it's not that I'm the only one, there are many of us, and we are customers. I think I'm speaking for all those who are not happy with Steam-only releases.

And I don't see why some people have problem with other people voicing against Steam-only releases. Did we do anything bad to you? Did we made some games never appear on Steam? Are we asking developers not to put their games on Steam?

To all:
As I said - this is important for us, and it doesn't affect you, so If you don't care, please stop asking us to stop anti-Steam crucade etc. Why do you even bother, after all?
Post edited February 15, 2012 by SLP2000
SLP2000, I asked you earlier if you spent a dollar in the production of a game, to believe you have the right to say where and how you want a game to be released. The story with Schafer, which you so... victoriously mentioned by editing your original post, simply proves my point, that if you spent money in the production of a game, you can voice your opinion and -most likely- you will be heard.

Schafer was thinking about releasing the game on Steam and had a 400k budget for a reason. If he hadn't started the Kickstarter thing going on and actually asking people to vote with their money in advance, but had just found a publisher, made the game and released it, no one would have any right to say "you know, why didn't you release it DRM-free" or whatever.

In short, you will be really heard if you spend your money beforehand (when it actually matters), not if a game comes out and you start whining about its release, threatening developers that you won't buy their game again.
Post edited February 15, 2012 by Fifeldor
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kavazovangel: And why do you think that Steam users are inferior to GOG users? :|
"Inferior"? No, that's you putting words into my mouth. I said "unsophisticated". There's a difference. Whether you perceive that to be negative or positive is up to you. I don't claim to shy away from mainstream titles, but I am open-minded enough for unusual game concepts and unusual narratives.

The word "unsophisticated" is a way of an expressing a empirically established fact - that the Steam user base will for the largest part flock towards games with established licences, realistic guns, swords, shields and gore and that depend on extremely well-established gameplay and narrative conventions. In other words - "they don't want new and revolutionary stuff".

I didn't mention or mean the GOG user base specifically as being more or less sophisticated, but now that you do mention it, the GOG user base is rather more sophisticated insofar as they take an interest in the games that established these conventions as opposed to the games with the greatest production values.

The bulk of the Steam userbase, on the other hand, does flock to those games with high production values.

And therein lies the problem. Indie developers simply don't have the resources to produce a game with the acting talent and technology such as motion capture used in games like Call of Duty. They don't have the means to wow these people.
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amok: snip
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SLP2000:
To be honest, I assume this letter wont have enough backup from customers to make any studio change their practices due to potential sale losses. I assume most customers don't care about the same things I do and that most people only move when their money is at stake. So when I address a developer with these issues or post a thread about it, I try to do the arguments not from a business point of view, but from other points of view I consider more fundamental, like ethics.

In summary, this letter can be read from the perspective of sales, but I'd prefer if the indies that read it understand the moral implications of the problems I speak of. Well, the point about Steam becoming too powerful may not have other point of view than the business one.

All in all, I'm not looking for a legion of supporters telling nobody that they wont see their money "unless", but to put into the spotlight issues that I think affect us all and that should be discussed, in particular by the indies. I really think many small studios have not even given a second though about what does it mean to release with DRM or to release only in one DD platform and if this helps making them give that second though I will be satisfied. I still wont buy their game if they release it with DRM, but that is secondary.
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Fifeldor: SLP2000, I asked you earlier if you spent a dollar in the production of a game, to believe you have the right to say where and how you want a game to be released. The story with Schafer, which you so... victoriously mentioned by editing your original post, simply proves my point, that if you spent money in the production of a game, you can voice your opinion and -most likely- you will be heard.
Really? I'd say it proves my point - that by whining for drm version we can get it.

People were whining on the kickstarter page about drm free version. A lot.

In short, you will be really heard if you spend your money beforehand (when it actually matters), not if a game comes out and you start whining about its release, threatening developers that you won't buy their game again.
This is what you think. In my opinion, it's always good time for this. And many developers think so too, because after some 'whining' they often remove their DRM and release their games on drm free sites.

After all - what's so wrong about asking developer to release DRM free version? I just don't get it, why you have something against it.


ps. and no, I'm not spending money on Steam games (before or after it's released)
Post edited February 15, 2012 by SLP2000
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Fifeldor: What is evident is that people who dislike DRM (I do, but I am realistic), want to purchase games without having ties to anyone or anything. They do not want to be controlled, they do not want to have to connect to the internet, they do not want to have the CD/DVD in the CD/DVD tray, they would only be content if they went to a mountain with their laptop, sat on a stone overlooking a lake, double-clicked on the shortcut of each game and the game just launched. In fact, they would want GOG.com to be a retail store, without having to create an account to log-in and paying in cash, than what it actually is.

The problem however is that after almost 15 years of non-DRM in PC gaming, torrents thrived (and are still thriving). Piracy is fucking huge in PC gaming and that's not without a reason, nor it's without a reason that the worst DRM is on PC alone and not on any other platform. Asking from an indie developer who spent 20k$ to create a game, to give it DRM-free or with the less-worst DRM is like someone asking you to give them your car with a full reservoir, or with at least enough gas to drive to the next state or country.
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SLP2000: Our money.
They want our money, so we can ask them to change their decision.
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Fifeldor: Not really, no. In which part of the creation of developing were you present? In which part did you fund the project yourself? Did you feel the impact in your pocket?

Unless you've actually spent money on a project before it was released (or you were part of the creation/development team, or you've the publisher, your opinion on where and how the project will be released, is non-existent. Simple as that.
Just wanted to say I fully support you here. The day that DRM-haters/Steam haters manage to erradicate piracy completely from the PC platform, then that day I will fully agree with the no-DRM thingy but when up to 90% of your player base have never actually payed for the game that the indie devs have spend thousands of dollars of their own money on, then I fully support DRM/Steam as a "necessary evil". It's so easy for people like MichaelPalin and others to take the moral highground when its not their money on the line. If they really want to take a stand here then they should spend thousands of dollars of their own money to fund indie devs and then they can demand no DRM but until they do that then I happily support indie devs by buying on Steam.
People who buy games are funding them, not people who "give a dollar to developers on a project".

because without buyers there would be no sponsors, etc.

I agree with every letter SLP2000 wrote.