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Nnexxus: SimonG, no offense, but I think you missed the point. Steam is not really the problem : indeed it provides nice exposure for indie devs, allowing them to make more money (no doubt about that).

The problem is distributing the game ONLY through Steam. There are people that don't like the platform, they don't have to justify themselves for this. They want to support the developpers, and the devs basically spit on their money. This is just wrong. Providing a separate download of the game does not cost money. Hell, they could just torrent it, no significant bandwidth cost for the devs. Just make it so that the game unlocks using a purchased serial code (it does not even need to connect to the web, offline validation could work) and BAM : you're providing an alternate download platform basically for free.
There is a reason for this. Steam gives you this "all is well and cared for package" from didtribution to accounting to billing.

It is -a lot- of work to put something like this up. Especially if you are "only" a creative developer. There are plenty of legal and financial pitfalls ranging from obligations, refunds, accounting, taxes and so on. Steam takes this away from the developer so he can focus on the imporant part: game making.

You can't just "whip up a paypal account and put the game on your homepage".

And for those really having a problem with Steam, just pirate the damn game after you bought it.
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SirPrimalform: Except you apparently missed this bit:
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Fifeldor: So you're saying that the activator will be impossible to bypass?
No, but then when has any DRM been impossible to bypass? The point is that the torrent doesn't automatically work. Anyone who's going to track down a keygen or something would otherwise be torrenting the game anyway.
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Metro09: Again, people are missing the fact that I'm 99% certain any new game using the Source engine must be Steam exclusive -- surprise Valve made the engine.
Like Vampire Bloodlines?
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Always funny to see everytime when someone asks for drm-free releases it goes to "you hate steam - stop bashing".

On topic: I fully agree with this letter. To give some developers some feedback is absolutely legit. Steam is a very good way (easy, cheap, most attention) to distribute games, but it shouldn't be the only way. Unfortunately there is a clear trend to steam-only releases. All the hype about indie games comes from versatility, it's okay and understandable to start with steam for the known reasons, but please don't stop to go for other distribution ways, especially drm-free. And regarding steam and drm-free: Maybe some games don't have real drm and you can backup them, but that you don't know in the first place and doing it isn't a very smart way.
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Metro09: Again, people are missing the fact that I'm 99% certain any new game using the Source engine must be Steam exclusive -- surprise Valve made the engine.
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SimonG: Like Vampire Bloodlines?
You consider 2004 a 'new' game?
Post edited February 15, 2012 by Metro09
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SimonG: There is a reason for this. Steam gives you this "all is well and cared for package" from didtribution to accounting to billing.

It is -a lot- of work to put something like this up. Especially if you are "only" a creative developer. There are plenty of legal and financial pitfalls ranging from obligations, refunds, accounting, taxes and so on. Steam takes this away from the developer so he can focus on the imporant part: game making.

You can't just "whip up a paypal account and put the game on your homepage".
+1
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SimonG: And for those really having a problem with Steam, just pirate the damn game after you bought it.
Another +1, if the system allowed that.
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Metro09: I actually loathe games like that. I just don't pretend these wacky interactive movies like Dear Esther and Dinner Date are 'games' by any stretch of the imagination. If you enjoy them, more power to you. I prefer developers that actually channel their creativity to make games a la Deus Ex, Gothic, etc. Moreover, the irony of saying 'enjoy your Call of Duties' on GOG is that the sad reality here is that 75% or more of the users love 'dem some crappy console games.
so a game like Dear Esther or Dinner Date isn't "channeled creativity"? i'd say that games don't get much more creative than those two.

what i meant with my CoD reference was that unless you're willing to (occasionally) spend some money on more unusual games, we'll get more and more familiar IPs and less creative products. that's why no publisher will fund Tim Schäfer's Psychonauts 2.

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Fifeldor: I am preloading MW3 at the moment. Feel all superior now, oh ye of the Master Race. :-)
it's a good game in its own right. i don't give a crap if it's been designed with console gamers in mind.

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Metro09: Again, people are missing the fact that I'm 99% certain any new game using the Source engine must be Steam exclusive -- surprise Valve made the engine.
proof?

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Metro09: No, just amused that the forums on a website called Good Old Games is mostly filled with console gamers.
maybe there are a lot of gamers here that are grown up enough to realize you don't have to irrationally hate one videogaming system because you prefer another? i certainly am a console gamer. and a PC gamer. i love me some Red Dead Redemption, Metal Gear Solid 4 and Uncharted. know what i mean?
Post edited February 15, 2012 by Fred_DM
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Metro09: You consider 2004 a 'new' game?
Nothing says that your Source game needs to be on Steam.
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Fred_DM: what i meant with my CoD reference was that unless you're willing to (occasionally) spend some money on more unusual games, we'll get more and more familiar IPs and less creative products. that's why no publisher will fund Tim Schäfer's Psychonauts 2.
Psychonauts was actually a game. I spend plenty of money on unusual games just not unusual interactive movies.
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Metro09: You consider 2004 a 'new' game?
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kavazovangel: Nothing says that your Source game needs to be on Steam.
Ah, so you've developed a game with the Source engine and know what Valve requires when licensing their engine?
Post edited February 15, 2012 by Metro09
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Metro09: Psychonauts was actually a game. I spend plenty of money on unusual games just not unusual interactive movies.
Oh, I see. The 'hate what is popular' club is making its way on GOG too.

Activision, Valve, Blizzard... I wonder what next will be accepted on your list, clubbies.
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The reason why Steam appears so much on the letter is basically because it is the best example of what I am trying to say. But it is not a letter against Steam. Just to make it clear, the two points of the letter are:

1. Steam is becoming too powerful and I keep seeing indies (or indie-likes) treating it as the only way to go. If you don't understand the problems that may arise, in particular for indie developers, from blowing up a distributor to monopolistic proportions, I can't do more to explain it to you.

2. DRM robs gamers of their independence to play games. I don't think I can be more clear here: if a game requires an online authentication to be installed, you depend on a company to play your games. Period. I don't care about offline mode or .exes that work without the client or small prices, that is irrelevant. I just don't want to depend on anybody to play games beyond a purchase and I think it is a serious problem for the medium the fact that some people hold the power to entirely shut games down. And the argument here is that people who have independence as their motto should understand this more than anyone else.

So quit the goddamned discussion about Steam technicalities already, this letter is not about that.
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MichaelPalin: ..
Again, your game doesn't have to require Steam at all.
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Fred_DM: proof?
Find me an indie game that was developed on Source that wasn't Steam exclusive.
Post edited February 15, 2012 by Metro09
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Metro09: Ah, so you've developed a game with the Source engine and know what Valve requires when licensing their engine?
Nope. Have you?
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Metro09: Ah, so you've developed a game with the Source engine and know what Valve requires when licensing their engine?
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kavazovangel: Nope. Have you?
Find me an indie game that was developed on Source that wasn't Steam exclusive.