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Got a reply from the devs twitter account, but it's just a stock statement and doesn't answer the question I asked:
Sorry to say we have no plans to update the GOG version further but you can still download Human: Fall Flat from your library if you've already purchased it.
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elcook: Despite their best efforts, the developers behind the game will not be able to maintain update parity between GOG and other platforms.
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ShadowOwl: Sadly, this is the case for many games on GOG and not exclusive to Human Fall Flat. Why are those other games still being sold despite these known issues?
I get the strong impression that most of the games that have been pulled for from GOG for this reason were removed at the behest of the developers, not GOG. Which, IMO, actually reflects better on those devs than some think.
Obviously, it would be better for them to have been able to have kept up with updates on all platforms that they had initially committed to releasing on, but...shit happens. There are lots of inexperienced devs who didn't realize how much work was involved in keeping their builds updated in multiple places, and probably plenty of devs whose publisher pushed them into releasing in more places than they were necessarily comfortable with. Probably other non-asshole reasons for falling behind, too.
I'd much rather they admit that they overreached, and pull their game from a store or three, than just shrug and decide a site (where they already sell their game) isn't worth their time, but still keep accepting money from sales of a grossly out-of-date -- and possibly broken -- version on that site, without even so much as leaving a note that it would no longer be updated there.
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HunchBluntley: I get the strong impression that most of the games that have been pulled for from GOG for this reason were removed at the behest of the developers, not GOG. Which, IMO, actually reflects better on those devs than some think.
Obviously, it would be better for them to have been able to have kept up with updates on all platforms that they had initially committed to releasing on, but...shit happens. There are lots of inexperienced devs who didn't realize how much work was involved in keeping their builds updated in multiple places, and probably plenty of devs whose publisher pushed them into releasing in more places than they were necessarily comfortable with. Probably other non-asshole reasons for falling behind, too.
I'd much rather they admit that they overreached, and pull their game from a store or three,
IMO, the only thing that would make that palatable would be to offer owners keys for the game on a site where they intend to actually maintain the build (such as Steam). Or for those that don't want the keys, then make a deal with GOG to give them store credit.
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HunchBluntley: I get the strong impression that most of the games that have been pulled for from GOG for this reason were removed at the behest of the developers, not GOG. Which, IMO, actually reflects better on those devs than some think.
Obviously, it would be better for them to have been able to have kept up with updates on all platforms that they had initially committed to releasing on, but...shit happens. There are lots of inexperienced devs who didn't realize how much work was involved in keeping their builds updated in multiple places, and probably plenty of devs whose publisher pushed them into releasing in more places than they were necessarily comfortable with. Probably other non-asshole reasons for falling behind, too.
I'd much rather they admit that they overreached, and pull their game from a store or three,
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GR00T: IMO, the only thing that would make that palatable would be to offer owners keys for the game on a site where they intend to actually maintain the build (such as Steam). Or for those that don't want the keys, then make a deal with GOG to give them store credit.
In this case, GOG made an upfront offer of a refund to anyone who wants one. Not as nice as the dev directly offering Steam keys to users who want them, but I'd say it's close enough. (And I'm sure GOG is not paying those refunds out of their own coffers without any expectation of recompense from the publisher, so it's not likely the devs will be sitting on a mountain of ill-gotten money, thumbing their noses at GOG.)
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HunchBluntley: In this case, GOG made an upfront offer of a refund to anyone who wants one. Not as nice as the dev directly offering Steam keys to users who want them, but I'd say it's close enough.
Yep, good point. This would serve to somewhat mollify me if I owned the game, but I'd in all likelihood still just black list that dev going forward.
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saluk: DRM free clearly has a cost in disrupting this process,
You're right, although I don't see it as a direct problem of being DRM-free. GOG could have differential patching, they just don't because they're not very good programmers (or don't have enough programmers) as evidenced by the problems with the website, forum and Galaxy.
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HunchBluntley: In this case, GOG made an upfront offer of a refund to anyone who wants one. Not as nice as the dev directly offering Steam keys to users who want them, but I'd say it's close enough.
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GR00T: Yep, good point. This would serve to somewhat mollify me if I owned the game, but I'd in all likelihood still just black list that dev going forward.
Hopefully, they'll use it as a learning experience, and not bite off more than they can chew going forward...even if that means no non-"mandatory-client service" (read: non-Steam) versions of any future games.
For my part, I'll save my "blacklists" and "boycotts" for some of the genuine scumbag devs and pubs out there, who wouldn't dream of ceasing to sell something -- however broken -- that's bringing in even the least amount of profit unless there's a massive outcry over it. :)
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saluk: DRM free clearly has a cost in disrupting this process,
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SirPrimalform: You're right, although I don't see it as a direct problem of being DRM-free. GOG could have differential patching, they just don't because they're not very good programmers (or don't have enough programmers) as evidenced by the problems with the website, forum and Galaxy.
Yeah it's a mix of issues really. The directly DRM free part of the cost is having to make the build that is stripped of the drm. Which, really ADDING the drm should be the cost, but most of these games are targeting steam as their lead platform.

Interesting that gog is building the standalone installers, that helps in one part at least. So the main difficulty may just be in gog's internal/technical process.
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saluk: DRM free clearly has a cost in disrupting this process,
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SirPrimalform: You're right, although I don't see it as a direct problem of being DRM-free. GOG could have differential patching, they just don't because they're not very good programmers (or don't have enough programmers) as evidenced by the problems with the website, forum and Galaxy.
Differential & Incremental is really the essence of DevOps, I sure hope Gog have those, I never saw them listing an opening for one.
What was the game about. It looked like it might be fun but at the same time it looked like another tech demo.
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Spectre: What was the game about. It looked like it might be fun but at the same time it looked like another tech demo.
Mainly amusing physics puzzles based on different environments, from what I've seen (though that may be too simplistic a description). I watched Achievement Hunter and Funhaus play it.
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Spectre: What was the game about. It looked like it might be fun but at the same time it looked like another tech demo.
I was going to link to a Let's Play but the trailer isn;t half bad:

https://www.youtube.com/watch?v=-Edk59BqSEU
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saluk: Like I alluded to I haven't pushed to GOG so I don't know the process. But I assume that since they still offer the drm builds you would still have to do the old method, in addition to whatever the galaxy method might be.
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BlackThorny: I was under impression that for galaxy supported titles, where developers utilize api, Gog is responsible for repacking an installer.
That's correct according to the information I got from GOG.
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Ganni1987: And here I thought I was aware of all the outdated games in my library, turns out a few slipped through. Looks like I got a few devs to email this week.
Exactly the right thing. Kick some butts and good luck in your quest. I know how exhausting it can be to bring some devs to finally update their game on GOG. I always recommend using FB, Twitter and such as well since these are the platforms that customers also have access too and devs/publishers want to keep a positive image. So if you are posting this openly (for every potential customer to read) they have a higher incentive to not ignore you. Still no guarantee - but contacting them on several ways worked best for me in the past.
Post edited June 08, 2018 by MarkoH01
high rated
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Lucian_Galca: ...
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MadalinStroe: I don't like that list at all. I already own several titles from it, and there are a few more, that I was interested in getting at some point. In fact I was considering getting Dead Synchronicity since it was so cheap... what's the point? I can't even find a changelog.
According to gogdb this has happened with the GOG version since it has been released:
https://www.gogdb.org/product/1427188253#changelog

Searching through Steam so far I found this:
https://steamcommunity.com/app/339190/discussions/0/535150948612629977/

And this
https://steamcommunity.com/games/339190/announcements/detail/106186254725158782

So maybe that's what missing?

Edit: Just tested my humble DRM-free copy of the game. It has Polish subs included and is ver 1.012. So if GOG still should be outdated I don't understand why since the DRM-free build already is available. But it's Daedalic and I had my share of problems getting the Blackguards patch from them here which fixed a game breaking bug when the DLC also was installed. It too me months to do this.
Post edited June 08, 2018 by MarkoH01
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MarkoH01: ...
Wow! Great investigative skills. I wish i could give you more than just one of these for your effort. +1