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Only played Half-Life 1 & 2 and loved both of them. I don't think I ever completed either of them as my computer usually crashed and took the saved games with it. I've still never played the episodes as I never wanted to be spoon fed a game. Give me the whole game or don't create the damn thing to begin with.
The only thing that really got me out of HL2 was all the scripted scenes and the load times between levels. I can understand the load times, but the scripted scenes were torture to sit through more than once.
HL1 (and 2 I guess in some places) had this eerie, quiet "lonely" silent feel about them which I always liked. It's hard to explain, and perhaps I'm talking out of my ass, but in HL1 although occasionally you found a scientist/guard, mostly you were completely alone in these sometimes large, open environments that gave the player a certain feeling.
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Crosmando: HL1 (and 2 I guess in some places) had this eerie, quiet "lonely" silent feel about them which I always liked. It's hard to explain, and perhaps I'm talking out of my ass, but in HL1 although occasionally you found a scientist/guard, mostly you were completely alone in these sometimes large, open environments that gave the player a certain feeling.
Not very hard to explain, really. As much as the scripted sequences with NPCs are lauded, I'm pretty sure the majority of levels are spent entirely with you against the Combine. Those are the moments that make me feel like a badass. There are scripted bits along the way, sure, but assaulting near impregnable bases with giant space bugs? That felt like the only time in a game where I felt using cover was actually effective. The design is still sweet.
Edit: Stupid ole me posted in the wrong thread. =/
Post edited October 21, 2013 by mistermumbles