Yeah, if only they hadn't made it multiplayer-only from the beginning, it would probably have survived. If they also hadn't made it Steam-only, even I would have played it.
Dude, Steamworks is perfect for multiplayer-only games. Steam is easily the biggest platform in the market for PC games. If i recall correctly it has more than 40 million accounts right now. Not to mention that Steam makes it MUCH easier and cheaper for small studios like this one to keep a multiplayer game alive. Keeping servers up for multiplayer games is not cheap, you know, especially for an INDIE team.
The lack of players problem has nothing to do with it being Steam-only.
I'm kind of hoping a lot of people get Dino D-Day. The game, while not entirely dead, has had a very small amount of daily players recently, following what I'd call a pretty bad release. When it first released, everyone in the server would run in place and randomly jump to new locations, at least for both myself and my girlfriend.
Since then, I've gone back and tried to play it again, and it works, and it's a hell of a lot of fun, but it's pretty empty.
Plus, WWII and dinosaurs. That's an awesome mix. :P
I bought this game around 1 year ago when it had a free-weekend on Steam. I had a lot of fun with it, but to be honest, it couldn't keep me interested for a long time. This game had potential, but i think that a few bad design choices killed it. The game is extremely unbalanced. The dinosaurs for the Axis team are way overpowered. It's very rare to see Allies win a match.
To win as Allies, you need a lot of teamwork and a very good team, and this is something hard to achieve by playing with random guys on the internet.