Longbow 2 was one of the first games to really use 3Dfx... it was great, but its also the reason it is so hard to get it to run on current hardware... there is a large group of us that are now keeping our fingers crossed that GOG will release Longbow 2 now that nglide is available... hint hint??
well GOG was already using a Glide wrapper on games that required it - the old zeckensack's glide wrapper which still works pretty well (at least on 32-bit, I never tested it on 64-bit OS) but is not as good as the newer wrappers. Maybe GOG will replace the old wrapper for the new wrapper on those games too? Apparently Independence War 1 looks very nice with nglide as opposed to the old zeckensack default GOG uses.
There are some also games on GOG which had a Glide mode for their graphics and GOG never added a wrapper for them (like Red Baron 3D). So hopefully will GOG will add the wrapper by default now to those games as well.
One possible downside is the nglide wrapper translates 3Dfx into Direct3D as opposed to OpenGL like zeckensack's - which can make it a little hard for those of us who game in WINE - I had problems with dgvoodoo. But nglide might be different and recent improvements in WINE may have made that irrelevant.
Does anyone have any experience running nglide in WINE?
This is awesome news; I already use nGlide to help play some games like MDK and Interstate '76.
Aha! You would probably know the answer to my query :) - have you tried nGlide in WINE? How well does it work?