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timppu: In the end, does it really matter if GOG updates the old installers or not? Can't people simply install nGlide on their Windows system, and any current GOG games with Glide support would detect the presence of a 3Dfx "card", and let you choose it? Or is it hard-coded into the GOG installers that they'd never choose 3Dfx support, even if they could?
Don't think it's that easy: for DOSBoxed games you would have to play with those separate, unofficial DOSBox builds. Another problem may occur because GOG sometimes alter original game files – and sometimes Glide version of a game was started by a separate exe – and this one may not be included in GOG version.

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timppu: Next good news would be if GOG could integrate Munt MT-32 emulator with DOSBox, as nowadays Munt seems to work quite well. But for that they'd need the MT-32/CM-32L ROMs from Roland Co. Too bad Roland seems to be in a habit of even sitting on their own IPs, than making some money of them. But maybe GOG could persuade them, after all is there nowadays, or has there ever been, any interest to MT-32 compatibility besides PC retro gamers?
Integrating MUNT with DOSBox would indeed be great but maybe Roland just cannot sell those ROMs from some legal reasons? It's hard to believe that a big corporation just gives up some of additional $$$ from possessed IP/resources. Look at EA - they have the revenue of almost 4 billion $ and yet they signed deal with GOG even if revenue from this source is negligible to them.
Post edited April 13, 2012 by tburger
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Navagon: I would love to take this at face value, but I've got a feeling that "XP or later" doesn't include Win7. I'd be happy to be proven wrong though.
Actually, for once, you can pretty much take this at face value. I've tested this on both XP and Windows 7x64, and it works equally well on both!
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wormholewizards: I'm using 7 x64, no problem with the program itself. The only problem is to get some of GOG's game to work with the program. I think the program originally aimed for retail version, that's why some GOG's games are not working with the program, some of them has been modified to run without Glide capability.
Well, I can only hope this partnership changes that.
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Expack: Actually, for once, you can pretty much take this at face value. I've tested this on both XP and Windows 7x64, and it works equally well on both!
Woohoo!
Post edited April 13, 2012 by Navagon
Longbow 2 was one of the first games to really use 3Dfx... it was great, but its also the reason it is so hard to get it to run on current hardware... there is a large group of us that are now keeping our fingers crossed that GOG will release Longbow 2 now that nglide is available... hint hint??
Oh yeah, I was hopping this would happen as this will give GOG another option to use for getting more classics out to us.
3DFX games Holy Glide Loving BALLZ! -- i think i just went numb, tell me this is happening!?
The old Need For Speed series were gorgeous with 3Dfx Glide enabled.
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Starkrun: 3DFX games Holy Glide Loving BALLZ! -- i think i just went numb, tell me this is happening!?
It is happening open a beer for it :)
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Starkrun: 3DFX games Holy Glide Loving BALLZ! -- i think i just went numb, tell me this is happening!?
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spinefarm: It is happening open a beer for it :)
I still have my SLI blackmagics and voodoo5 from way back in the day. This is the greatest news i could ever hear. This seriously made my summer!
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Fanatiik: Longbow 2 was one of the first games to really use 3Dfx... it was great, but its also the reason it is so hard to get it to run on current hardware... there is a large group of us that are now keeping our fingers crossed that GOG will release Longbow 2 now that nglide is available... hint hint??
well GOG was already using a Glide wrapper on games that required it - the old zeckensack's glide wrapper which still works pretty well (at least on 32-bit, I never tested it on 64-bit OS) but is not as good as the newer wrappers. Maybe GOG will replace the old wrapper for the new wrapper on those games too? Apparently Independence War 1 looks very nice with nglide as opposed to the old zeckensack default GOG uses.
(http://www.gog.com/en/forum/independence_war_series/nglide_alternative_wrapper_for_i_war)

There are some also games on GOG which had a Glide mode for their graphics and GOG never added a wrapper for them (like Red Baron 3D). So hopefully will GOG will add the wrapper by default now to those games as well.

One possible downside is the nglide wrapper translates 3Dfx into Direct3D as opposed to OpenGL like zeckensack's - which can make it a little hard for those of us who game in WINE - I had problems with dgvoodoo. But nglide might be different and recent improvements in WINE may have made that irrelevant.

Does anyone have any experience running nglide in WINE?
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rampancy: This is awesome news; I already use nGlide to help play some games like MDK and Interstate '76.
Aha! You would probably know the answer to my query :) - have you tried nGlide in WINE? How well does it work?
Post edited April 13, 2012 by crazy_dave
Sort of inspired by this news...
(I don't know if there was already a wish like this one; it's semi-similar to my desire for more goodies, mostly soundtracks, for games already on here.)

http://www.gog.com/en/wishlist/site/improve_visualscompatibilitystability_for_games_already_on_gog
i was hoping something like this would happen! hopefully, we'll soon start to see the fruits of this deal.

oh, and can we also get all those games shown on the nGlide website? kthxbye
Post edited April 13, 2012 by Fred_DM
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Pheace: I wonder if they get a percentage off all proceeds. The way it's phrased it certainly sounds like it doesn't matter which game you buy on GOG.

It would seem a bit unrealistic though. I guess it's possible they didn't want to highlight only the games that benefit them due to their partnership.
I'm guessing that they get a cut of the sales of games that use their product and a cut of all sales that are made by clicking through the way that affiliates normally do.
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Tormentfan: I understand what you're saying, but I'm having a hard time picturing it, I'll look for some vids.
Here's one I uploaded - got cut off by the 30 second limit in FRAPS but it does show some of what I was talking about (have a look at Charsi's shed when I go around behind it and the way things recede into the distance when moving toward the bottom of the screen)
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JudasIscariot: I don't see Odium/Gorky 17 in the compatibility menu so it looks like no fix for that game as of yet.
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Phaidox: That might as well mean this particular game hasn't been tested yet.
Download nGlide and give it a try, let us know if it fixes the issues Gorky 17 suffers from.
Just tried it, you don't even get an option for 3Dfx in the config. Don't know if there's a way to force it via command line though.