Posted May 09, 2012
Re: GOG, no, I spoke with them today. They told me they were unwilling to stock our game because they don't think indie titles should be priced above $15 and we won't sell if we do (they figure all the die-hard fans will have been swept up by pre-orders and the Kickstarter by release).
Said Goldhawk Interactive, authors of Xenonauts in the comments of their Kickstarter project.
http://www.kickstarter.com/projects/69341191/xenonauts
Edit: The sentence from GOG read exactly like this:
“We feel, and our customers tell us, that Indie games should be priced at $20 or less.”
Thanks to Mr. England, the lead dev of Xenonauts, for chiming in and clarifying.
I understand the reasoning behind this but this is a bit deeper indie game (indie as in not funded by a big publisher house, not necessarily amateur-ish), not just another vector shooter or pixelated scroller.
I bet you would gain goodwill if you accepted them and helped them despite your objections.
Give them a chance, no?
Said Goldhawk Interactive, authors of Xenonauts in the comments of their Kickstarter project.
http://www.kickstarter.com/projects/69341191/xenonauts
Edit: The sentence from GOG read exactly like this:
“We feel, and our customers tell us, that Indie games should be priced at $20 or less.”
Thanks to Mr. England, the lead dev of Xenonauts, for chiming in and clarifying.
I understand the reasoning behind this but this is a bit deeper indie game (indie as in not funded by a big publisher house, not necessarily amateur-ish), not just another vector shooter or pixelated scroller.
I bet you would gain goodwill if you accepted them and helped them despite your objections.
Give them a chance, no?
Post edited May 10, 2012 by Revisor