But still - is it most important thing to say in the interview?
If you read the comments under this article, you'll see many negative responses.
And it's not the whining "you give away Fallout, but I already have it", it's something much more serious, "I will decide what's good for me".
This wasn't the best thing you could say.
What they published of the interview did end up coming off unfortunately; the point isn't that gamers don't have enough sense to make up their minds on what to buy and when. The point was that it seems to me that we've lost a lot of our emotional connection with games, and I think pricing's part of it. I used to be thrilled when I got a new game and I'd generally play the dickens out of it. Now, it's so easy to get games at such ridiculously cheap prices that I'll buy games I don't even want on the off chance that maybe I will want the game later when it's been patched further, or when the beta's done, or whenever.
But I'll probably never get around to it. Because I'll have bought something else in the meantime.
I think that games on crazy signaling promos are teaching gamers as a whole that most games aren't worth much, and they're encouraging the mentality of "enh, why the hell shouldn't I buy it?" I think losing that emotional connection with our games is bad for the industry as a whole--we care less about bad games, but we care less about good ones too and in the end we care less about games
--and so it's bad for the gamers who buy games, too.
Quoted for mothereffing truth.
I know I suffered from this - bought over 500 games over last three years, most on sales, played maybe 1/3 of those, the rest I cannot force myself to get through...so I just wasted money basically.
I have gotten rid of that habit and now buy only games I want to play IMMEDIATELY, but I know there are plenty of people that still keep buying games just so that "maybe one day" they will play them.