Offcourse they will make profit cause the game is f.....g steam redeamable... Steam is to big of shark in digital distribution... And most of the devs goes there...cause they want to be noticed.
That how the market goes... but this don't mean that this is good for the market...
If you mean that Steam becoming a monopoly would be a bad thing I would agree with you, but I don't believe we're there just yet. They've got a massively strong position, of course, they practically pioneered digital retailing.
Steamworks, that's the main thing that's sort of monopolish right now, not because it links *their* games to them (like many developers do, Blizzard, EA, Stardock at one point), but because it's also drawing in Third party games and linking them to Steam.
However, that's as Brad Wardell puts it, because there's no good alternative out there to Steamworks. Steamworks allows him (CEO of Stardock Entertainment) to do things with the new Sins of a Solar Empire game he hasn't managed to do that well in the last 3 games. Steamworks as a framework to use for designing your game for multiplayer, for porting them over to MAC, for achievements etc bla bla is having a lot of success right now, and *that* is something that needs to get some competition right now.
In the meantime, Steam is using it to enhance their own success, which you can't really blame them for. It's a retailer after all, growth and profit is in their own best interest, so why wouldn't they use the platform they designed themselves to enhance that.
If you think I'm all for monopoly then you're wrong. I don't agree with that and I don't really want to see that happening. However, the competition needs to step up their game and offer good alternatives, not just whine and cry that they can't compete, when in some cases, they don't really seem to be trying. (Let's face it... Origin as a client is decent to some extent, but it's only a few years younger than Steam (EADM) and they really did not put much effort into it *at all* until recently)