It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Thought you peoples might be interested that the internal people at GOG apparently played Age of Decadence, the indie roleplaying game coming this October, and gave their thoughts to the lead developer Vince:
http://www.irontowerstudio.com/forum/index.php/topic,3228.0.html


"... And this is one ambitious project. In one sentence, “The Age of Decadence” is a post-apocalyptic hardcore RPG game when your choices have very serious consequences.

I did not write the “hardcore” world by accident - this is a big strength and at the same time weakness of this title. It’s a real CRPG game with huge number of numbers, statistics and build that matters, that you can play with, but also break them until the game becomes almost unplayable because of the difficulty of situation you will be put in. For example I can choose to make a mercenary who is a very good trader - but when it comes to combat he can be beaten by normal thief.

So you need to think smart and think like an RPG gamer would. This is good because of the simple truth that this is a very solid RPG game, and a bad thing because it’s a niche and very demanding RPG game.

What am I trying to say is that this is not the game that I would recommend even to RPG gamers (after Skyrim and new Fallouts they became a little more simple minded). This is an old-school RPG, when you need to have a passion for this kind of gameplay, or you will be bored after first couple of hours. (...)

Pros:
- Great RPG mechanic.
- Nice graphics, not revolutionary but there is a big attention to detail.
- Focus on choices and their consequences.
- Scale of the game - it looks like a huge adventure.
- Original setting - post-apocalypse meets roman empire.

Cons:
- Hard and unforgiving mechanics. (Which actually might appeal to hardcore gamers)
- Poor tutorial and generally not friendly for new gamers.
- Combat can be very long and boring.
- The story is not special in the beginning.

Questions:
- Is it possible to release some kind of adventure editor or maybe even game editor for this title?

(...)

This is the game for hardcore RPG gamers who will invest the patience and time to get to know it very good and only then draw a huge amount of fun from it. (...)"
Well we already have Inquisitor and it appears that GOG liked the game or at least saw the potential in it. For me this will be an instabuy (I know you can preorder, but there are monetary consideration I have to take into account).

I did play the previous demo and I enjoyed it very much. In fact, I would say that I have yet to play an RPG that would offer so much choice in which path you take to achieve your objective based on your skills. A minor spoiler, you have to enter a mansion and there are, if I remember correctly, 5 or 6 different ways of doing this, from charisma and persuasion, to stealth and brute force. Yes the game starts slowly, but I personally like slow exploration. It also gives you time to find your place in the world rather than discovering that you can do in the heat of battle.
Post edited March 08, 2013 by de_Monteynard
sounds more and more like my kind of game, which is why I greenlighted it on Steam :)
Sounds good to me, both the pros and cons. I've been watching this title for a while (couple years) now, and it's definitely on my 'to buy' list.


Actually, I should probably pre-order now...

*scuttles off to Iron Tower's site*
Yeah, enough advertising. Can you back up your opinion with facts? Can you describe the scale of the game? Where are the mechanics hard and unforgiving? Are there any screen-shots?

It's also not clear who wrote this assessment. Not saying that it's bad, but your opinions about something completely unknown to me are vague.

edit: I checked the web-site and found screen-shots and videos with explanations. You should have stated them in the opening post, because there is actually a lot of material on-line and I prefer a summary of it to a subjective opinion.

edit 2: Yes, it's interesting.
Post edited March 08, 2013 by Perscienter
avatar
Crosmando: I did not write the “hardcore” world by accident - this is a big strength and at the same time weakness of this title. It’s a real CRPG game with huge number of numbers, statistics and build that matters, that you can play with, but also break them until the game becomes almost unplayable because of the difficulty of situation you will be put in. For example I can choose to make a mercenary who is a very good trader - but when it comes to combat he can be beaten by normal thief.
Hm... so we are back to optimal builds again? I was hoping that was a disappearing game mechanic...
avatar
Perscienter: Yeah, enough advertising. Can you back up your opinion with facts? Can you describe the scale of the game? Where are the mechanics hard and unforgiving? Are there any screen-shots?

It's also not clear who wrote this assessment. Not saying that it's bad, but your opinions about something completely unknown to me are vague.
Did you follow the link in his post? I'd suggest doing so if you haven't. And then check out Iron Tower's site and you'll find out more about the game.
avatar
Perscienter: Yeah, enough advertising. Can you back up your opinion with facts? Can you describe the scale of the game? Where are the mechanics hard and unforgiving? Are there any screen-shots?

It's also not clear who wrote this assessment. Not saying that it's bad, but your opinions about something completely unknown to me are vague.
avatar
Coelocanth: Did you follow the link in his post? I'd suggest doing so if you haven't. And then check out Iron Tower's site and you'll find out more about the game.
There's also a demo/public beta (which undergoes constant improvements).
http://www.irontowerstudio.com/forum/index.php/topic,2488.0.html
http://www.irontowerstudio.com/forum/index.php/topic,2664.0.html
Yep. Good call.